I have a couple of questions.
** How does one apply a airport mesh structure to an area that is in slanted and almost hilly terrain?
** Also, how does one do a runway that corresponds to the terrain? My thoughts are, you just adjust, export, test, repeat, until its proper. That might be time consuming. What if we could export a tile of land from the sim? Then narrow into the exact polygons location and cut that part out (in Max) and work on it in there. (Just thinking out loud).
I am looking to do the Wickenburg airport in Arizona, NW of Phoenix. The runway goes downhill. Can one cut out the scenery and import it into Max to work on it? Then export?
** Also, when you export a scenery, do you have it slightly higher then the grid lines in 3DS Max so that it does not have bleed-through from the terrain polygons under it?
From the SDK:
• Auto height 'on' is used for more than 99% of the airports and is the preferred option for
several reasons. It uses Aerofly's elevation data to transform the runway mesh and
building positions to their final elevation. This has the major advantage that the entire
airport ground can be modeled flat in 2 dimensions. This is much simpler and faster to
create and it still features sloped runways in the engine. Objects like buildings will
automatically be set to the correct ground level.
• When using the manual mode the entire ground mesh, runway and objects have to be
modeled at the correct elevation above sea level.
Does this mean that the mesh is conformed by the Converter to fit perfectly over the existing terrain mesh in the sim? (If so, that is very impressive...! )