Hey all,
Can someone explain the process of getting a plane to sit on the Tarmac?
In Flight Simulator X, you have 'contact points', measured in feet from datum or CG. You could assign them a light to check their locations, or drive around in dirt and the puffs of dust would show your coordinates. (yes... it was a basic process, lol). But thats how we did it. Z, X, Y. Z was forward, X was cross ways, Z was up/down.
How do you do this in Aerofly?
I note the following for 'right gear' blocks in the Extra 330 TMD:
////////////////////////////////////////////////////////////////////////////////////////////////// BEGIN
// right main gear
<[string8][object][rigidbody]
<[string8][Name][RightGear]>
<[float64][Mass][12.75]>
<[tmvector3d][InertiaLength][0.26 0.5 0.26]>
<[tmvector3d][R0][0.3 -0.68 -0.87]>
<[tmmatrix3d][B0][1.000000 0.000000 0.000000 0.000000 0.500000 0.866025 0.000000 -0.866025 0.500000]>
>
<[string8][object][jointmulti]
<[string8][Name][JointFuselageRightGear]>
<[string8][Body0][Fuselage]>
<[string8][Body1][RightGear]>
<[tmvector3d][Position][0.26 -0.45 -0.62]>
<[tmvector3d][Axis][1.0 0.0 0.0]>
<[float64][Kp][45000.0]>
<[float64][Kd][1300.0]>
<[float64][ZeroPosition][-0.02]>
<[uint32][Type][0]>
>
<[string8][object][collisionhull]
<[string8][Name][CollisionRightGear]>
<[string8][Body][RightGear]>
<[string8][Geometry][RightGear]>
<[float64][K][500000.0]>
<[float64][D][750.0]>
<[float64][StaticFrictionCoefficient][2.0]>
<[float64][KineticFrictionCoefficient][0.7]>
<[bool][Blade][false]>
>
<[string8][object][wheelhull2]
<[string8][Name][RightWheelHull]>
<[string8][Body][RightGear]>
<[tmvector3d][R0][ 0.440210 -0.949970 -1.196980]>
<[tmvector3d][X0][ 1.000000 -0.00000 0.000000]>
<[float64][Radius][0.155000]>
<[float64][K][300000.0]>
<[float64][D][1500.0]>
<[float64][RollingFrictionCoefficient][0.02]>
<[string8][BrakeControl][ServoRightBrake.Output]>
<[float64][BrakeCoefficient][1.0]>
<[float64][CorneringFactor][1.0]>
>
<[string8][object][output]
<[string8][Name][GroundRollSpeedRight]>
<[string8][Input][RightWheelHull.Speed]>
>
<[string8][object][output]
<[string8][Name][GroundRollLoadRight]>
<[string8][Input][RightWheelHull.Load]>
>
///////////////////////////////////////////////////////////////////////////////////////// END
* Which of these would be the tire contact point? Or, is that located somewhere else?
* Is it measured in Meters?