Hey all,
My elevators are animating backwards. Down is up and up is down. How might I reverse this?
HingedBody sections;
Code
// elevators
<[string8][object][hingedbodygraphics]
<[string8][Name][ElevatorLeft]>
<[string8][GeometryList][ ElevatorLeft ]>
<[uint32][PositionID][Fuselage.R]>
<[uint32][OrientationID][Fuselage.Q]>
<[uint32][AngleID][ServoElevator.Output]>
<[tmvector3d][Axis][ 0.9962 0.0872 -0.0000 ]>
<[tmvector3d][Axis][ 0.0000 -0.0000 1.0000 ]>
<[tmvector3d][Axis][ 0.0872 -0.9962 -0.0000 ]>
<[tmvector3d][Pivot][ -3.1882 0.4374 0.3708 ]>
<[float64][AngleMax][1.0]>
<[tmvector3d][Shift][ 0.0 0.0 0.0 ]>
>
<[string8][object][hingedbodygraphics]
<[string8][Name][ElevatorRight]>
<[string8][GeometryList][ ElevatorRight ]>
<[uint32][PositionID][Fuselage.R]>
<[uint32][OrientationID][Fuselage.Q]>
<[uint32][AngleID][ServoElevator.Output]>
<[tmvector3d][Axis][ 0.9962 -0.0872 -0.0000 ]>
<[tmvector3d][Axis][ 0.0000 0.0000 1.0000 ]>
<[tmvector3d][Axis][ -0.0872 -0.9962 0.0000 ]>
<[tmvector3d][Pivot][ -3.1881 -0.4372 0.3708 ]>
<[float64][AngleMax][1.0]>
<[tmvector3d][Shift][ 0.0 0.0 0.0 ]>
>
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Rudder Input Output section;
Code
// elevator
<[string8][object][control_input]
<[string8][Name][ElevatorInput]>
<[string8][Input][Controls.Pitch.Input]>
<[tmvector2d][Range][ -1.0 1.0 ]>
<[float64][Value][0.0]>
>
<[string8][object][servoclassic]
<[string8][Name][ServoElevator]>
<[string8][Input][ElevatorTrimmed.Output]>
<[float64][Speed][20.0]>
<[float64][P0][0.0]>
<[float64][P1][0.4363]>
<[float64][P2][0.0]>
<[float64][P3][0.0]>
<[float64][Position][0.0]>
>
<[string8][object][output]
<[string8][Input][ServoElevator.Output]>
>
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