Hey everyone,
I cannot seem to get my flaps working. I was wondering if anyone might see my issue.
Input / output section;
Code
// flaps section
// flaps start
<[string8][object][servoclassic]
<[string8][Name][ServoFlaps]>
<[string8][Input][FlapsMapping.Output]>
<[float64][Speed][2.0]>
<[float64][P0][0.0]>
<[float64][P1][1.0]>
<[float64][P2][0.0]>
<[float64][P3][0.0]>
<[float64][Position][0.0]>
>
<[string8][object][output]
<[string8][Input][ServoFlaps.Output]>
>
<[string8][object][logic_greater]
<[string8][Name][FlapsDown]>
<[string8][Input0][ServoFlaps.Output]>
<[string8][Input1][0.001]>
>
<[string8][object][logic_and]
<[string8][Name][FlapsDownLampOn]>
<[string8][Input0][FlapsDown.Output]>
<[string8][Input1][1.0]> // electrics on
>
<[string8][object][output]
<[string8][Input][FlapsDownLampOn.Output]>
>
// flaps end
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Hinged Body Graphics; (there are 4 flap parts)
Code
// flaps
<[string8][object][hingedbodygraphics]
<[string8][Name][FlapInnerLeft]>
<[string8][GeometryList][ FlapInnerLeft ]>
<[uint32][PositionID][Fuselage.R]>
<[uint32][OrientationID][Fuselage.Q]>
<[uint32][AngleID][ServoFlaps.Output]>
<[tmvector3f][Axis][ -0.9998 -0.0192 -0.0000 ]>
<[tmvector3f][Axis][ 0.0005 -0.0253 0.9997 ]>
<[tmvector3f][Axis][ -0.0192 0.9995 0.0253 ]>
<[tmvector3f][Pivot][ -0.3142 0.5234 -0.2097 ]>
<[float64][AngleMax][1.0]>
<[tmvector3d][Shift][ 0.0 0.0 0.0 ]>
>
<[string8][object][hingedbodygraphics]
<[string8][Name][FlapOuterLeft]>
<[string8][GeometryList][ FlapOuterLeft ]>
<[uint32][PositionID][Fuselage.R]>
<[uint32][OrientationID][Fuselage.Q]>
<[uint32][AngleID][ServoFlaps.Output]>
<[tmvector3f][Axis][ -0.9983 -0.0588 -0.0030 ]>
<[tmvector3f][Axis][ -0.0000 -0.0505 0.9987 ]>
<[tmvector3f][Axis][ -0.0589 0.9970 0.0505 ]>
<[tmvector3f][Pivot][ -0.3382 1.3191 -0.1753 ]>
<[float64][AngleMax][1.0]>
<[tmvector3d][Shift][ 0.0 0.0 0.0 ]>
>
<[string8][object][hingedbodygraphics]
<[string8][Name][FlapInnerRight]>
<[string8][GeometryList][ FlapInnerRight ]>
<[uint32][PositionID][Fuselage.R]>
<[uint32][OrientationID][Fuselage.Q]>
<[uint32][AngleID][ServoFlaps.Output]>
<[tmvector3f][Axis][ -0.9999 0.0163 0.0013 ]>
<[tmvector3f][Axis][ 0.0020 0.0434 0.9991 ]>
<[tmvector3f][Axis][ 0.0162 0.9989 -0.0434 ]>
<[tmvector3f][Pivot][ -0.3142 -0.5236 -0.2099 ]>
<[float64][AngleMax][1.0]>
<[tmvector3d][Shift][ 0.0 0.0 0.0 ]>
>
<[string8][object][hingedbodygraphics]
<[string8][Name][FlapOuterRight]>
<[string8][GeometryList][ FlapOuterRight ]>
<[uint32][PositionID][Fuselage.R]>
<[uint32][OrientationID][Fuselage.Q]>
<[uint32][AngleID][ServoFlaps.Output]>
<[tmvector3f][Axis][ -0.9979 0.0652 0.0021 ]>
<[tmvector3f][Axis][ 0.0044 0.0355 0.9994 ]>
<[tmvector3f][Axis][ 0.0651 0.9972 -0.0357 ]>
<[tmvector3f][Pivot][ -0.3384 -1.3193 -0.175 ]>
<[float64][AngleMax][1.0]>
<[tmvector3d][Shift][ 0.0 0.0 0.0 ]>
>
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I also input this section under my flaps to see if this would bring them back to life. This was in the Robin TMD file.
Code
// flap lever
<[string8][object][graphics_input]
<[string8][Name][ServoFlaps]>
<[uint32][InputID][ServoFlaps.Output]>
<[float64][Scaling][1.0]>
>
<[string8][object][graphics_mapping]
<[string8][Name][FlapHandle]>
<[string8][Input][ServoFlaps.Output]>
<[tmvector2d][Map][ (0.0 0.0) (0.2618 0.2) (1.0472 0.7) ]>
>
// <[string8][object][hingedbodygraphics]
// <[string8][Name][FlapHandleGraphics]>
// <[uint32][PositionID][Fuselage.R]>
// <[uint32][OrientationID][Fuselage.Q]>
// <[string8][GeometryList][ FlapHandle ]>
// <[string8][InputAngle][FlapHandle.Output]>
// <[tmvector3d][Axis][ 0.0 1.0 0.0 ]>
// <[tmvector3d][Pivot][-0.103270 0.0 0.118080]>
// <[float64][AngleMax][1.0]>
// >
<[string8][object][graphics_input]
<[string8][Name][FlapsMapping]>
<[uint32][InputID][FlapsMapping.Output]>
<[float64][Scaling][1.0]>
>
<[string8][object][graphics_mix]
<[string8][Name][FlapHandleButtonPressed]>
<[uint32][Input0][ServoFlaps.Output]>
<[uint32][Input1][FlapsMapping.Output]>
<[uint32][Weight0][1.0]>
<[uint32][Weight1][-1.0]>
<[uint32][Offset][0.0]>
>
<[string8][object][graphics_mapping]
<[string8][Name][FlapHandleButtonPressedMapping]>
<[string8][Input][FlapHandleButtonPressed.Output]>
<[tmvector2d][Map][ (-0.05 0.005) (0.0 0.0) (0.05 0.005) ]>
>
<[string8][object][graphics_translation]
<[string8][Name][FlapHandleButtonTranslation]>
<[string8][Input][FlapHandleButtonPressedMapping.Output]>
<[tmvector3d][Axis][ -1.0 0.0 0.0 ]>
>
<[string8][object][graphics_rotation]
<[string8][Name][FlapHandleButtonRotation]>
<[string8][InputAngle][FlapHandle.Output]>
<[tmvector3d][Axis][ 0.0 1.0 0.0 ]>
<[tmvector3d][Pivot][-0.103270 0.0 0.118080]>
<[string8][InputTransform][FlapHandleButtonTranslation.Output]>
>
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Hoping someone might find the issue.