Simple Multiplayer?

  • Don't worry Cavendish, there are new things on their way, including more complexity in the aircraft to play around with.

    Leaving early access doesn't mean we're stopping development, quite the opposite actually.

    Is the team growing? That would be encouraging to hear as there is so much demand due to the huge functionality gap between FS2 and "legacy" platforms. I get the feeling inhouse and 3rd party aircraft development is ramping up and we know the same is true of scenery. How about resources on core stuff?

  • Is the team growing? That would be encouraging to hear as there is so much demand due to the huge functionality gap between FS2 and "legacy" platforms. I get the feeling inhouse and 3rd party aircraft development is ramping up and we know the same is true of scenery. How about resources on core stuff?

    We're all busy and nobody is bored here, we're having fun and if someone who has at least experimented with Aerofly for a while want's to join us, I think we could arrange things :) Sure, more team members would be nice but what I meant with my last post is that now development can shift the focus from core engine programming to content.

  • May I suggest the you guys have a chat with Peter ........ who I have supported.

    http://pmem.uk/joinfs/index.html

    He would be a very good addition to your team to specialise in multiplayer (collaborative flying).

    BG2518-Bob.

    Its a shame multiplayer VR hasn't been given the attention it deserved to attract and retain users. Well, I think you've missed a trick on this one as folk are finding Multiplayer VR in P3D and/or FlyInside via joinfs to be functioning well. The USP of VR in a sim you had is rapidly running away as a lonely activity. I am feeding this info back from the various groups of folk I know.

  • I concur with a huge desire for multiplayer.

    I would rate my "wish list" in this order:

    1-Multiplayer or AI traffic

    1a-Weather

    2-Playback/Replay

    3-Simulate failures (fires/failures/emergencies)

    4-ATC (I would love to get over real life mic fright like I did with xwind landings using this software)

    5-Situations/Missions

    6-more planes - which I think customers will create on their own once the above things are done

    7-more areas - again customers will fill in these gaps now that we have tools. I've already started playing with creating airports in my area.

    Now, with all of that that said, I'm taking lessons (in a PA28-140 but the 172 in this feels similar enough) in real life, and I can say, without a doubt that investing in the FS2 software (even if it stops development here) and VR, yoke, rudder, graphics card, etc, has improved my landing skills and pattern work exponentially!

    I am eternally grateful for everyone's hard work at IPACS in making this simulation what it is already. It is nothing short of spectacular. So a huge "thank you" to all involved. I am also thankful that this software has created a safe (for me, my instructor, and people in my community) and effective way to learn short/soft field, crosswind landings (OMG! especially this!), some IFR, VOR and radio navigation, pattern work/abeam/turns to base at 45, and all the other things you need to learn to become a pilot. It was way cheaper to buy a computer, graphics card, and VR glasses than it is to pay a $5000 deductible for an aircraft for botching a landing, especially when you do your first few solo's! I would be months behind where I am had I not had this software to practice on and had it not supported all these additional devices. It is mind blowing how this software mimics real life with the VR. It funny to have people try it out because they all say and do the same thing: "Say whaaaaat!? Holy ____. What the _____!?" as they reach to touch the dashboard and yoke, then look all around and start pointing to things in every direction. It is hilarious to watch!

    So, in short: Thank you.

    :thumbup::thumbup::thumbup::thumbup::thumbup::thumbup::thumbup:

    Edited 3 times, last by pkaser (December 6, 2017 at 6:10 PM).

  • Of course I want to say thank you to the Ipacs team too. This sim is so natural, so beautiful. I love the way the F18 flies, and I love to fly over "my" swiss Alps and the Grand Canyon with a vr headset. Nevertheless I share most of the opinions above. I've found myself flying FS2 less and less lately too, but maybe due to a coïncidence. I have met skilful people who fly multi since at least ten years (!), and they helped me to make my first flights with them in VR and multiplayer. Here is a short and modest video which you are welcome to watch, or download. This is my third flight with my new friends (and new sim... sorry to say). That's exactly what I was missing.

    Honestly, I'm sure I'll be fully back with FS2 as soon as the dream comes true!

  • Awesome formation flight.

    What type of joystick and throttle system do you have to match each other (especially speed) so well. Also, when flying in VR, does the other aircraft look pretty smooth or does it stutter some due to internet data delay. What amount of ping time and connection speeds (upload/download) do you have between the two of you? Is there any special setup or additional software required or is this standard operation in DCS World? I assume this movie was made from a playback of the data recorded while you both were flying.

    Thanks

    Dave W.

  • (Well, I do not understand why my video is removed by somebody every now and then)

    Anyway, Dave, I will answer you this way:

    What type of joystick and throttle system do you have to match each other (especially speed) so well ANY GOOD QUALITY JOYSTICK, RUDDER PEDALS, AND THROTTLE WILL DO THE JOB. THAT'S A QUESTION OF LEARNING HOW TO FLY IN FORMATION. A REAL CHALLENGE. Also, when flying in VR, does the other aircraft look pretty smooth YES.VERY SMOOTH, SEE THE VIDEO or does it stutter some due to internet data delay. What amount of ping time 16 MS and connection speeds (upload 3 MBS /download 10 TO 30 MBS) do you have between the two of you? Is there any special setup or additional software required or is this standard operation in DCS World? JUST STANDARD OPTION, EASY TO USE I assume this movie was made from a playback of the data recorded while you both were flying CORRECT

    Links to other formations flying in DCS. They probably all have different gears, joysticks, PCs. Some fly with Track iR, others with VR headsets, which is the way I prefer. I will not go back to 2D monitor(s) even if I'm looking forward to getting a better resolution headset, but that's another topic.

  • jjs - this looks great. I've been chatting to the Virtual Red Arrows people as I'd love to do this at a high level one day and wouldn't mind getting into it soon. I like the idea of introducing some more challenge to my flying. I'm waiting for DCS 2.5 to come out as I hear it has great scenery and is good in VR - the ultimate would be to do this in FS2 of course !

  • This forum is for Aerofly FS2, please don't promote DCS on here.

    We have multiplayer on our list but we are not too sure how we are going to approach it just yet. Stay tuned.

    IPACS Development Team Member

    I'm just a cook, I don't own the restaurant.
    On behalf of Torsten, Marc, and the rest of the IPACS team, we would all like to thank you for your continued support.

    Regards,

    Jeff