IPACS Developer Blog

  • Team Member Showcase


    Hello again from the flightdeck,


    As you know, the past week has been fairly quiet on the development side due to Torsten (our captain) on a well deserved vacation, however, I wanted to make it a special point to mention that Jan-Hendrik Hanuschik has been working around the clock putting together a highly detailed tutorial so that everyone can enjoy all of the functionality that the Q400 has to offer. These special side items often go unnoticed and are sometimes taken for granted. We have all done this from time to time but this time Jan has gone way above and beyond, and all for you, our Aerofly fan base.

    I felt this important to point out. This is the kind of dedication and passion that we all have for this product, and you can continually expect this from all of us here at IPACS, now and in the future.


    Be sure to give Jan a big thank you for not only setting up the Q400 but for his devotion to his wonderful work.

    IPACS Development Team Member

    I'm just a cook, I don't own the restaurant.
    On behalf of Torsten, Marc, and the rest of the IPACS team, we would all like to thank you for your continued support.


    Regards,


    Jeff

  • IPACS is fully back to work following some vacation time.


    Not that everyone sat on their hands during Torsten's "time away" but we are all back to business here at IPACS. I wanted to recap some of the items that are being worked on at the moment.

    * We will be addressing some small issues/bugs

    * further patches to the autopilot will be implemented

    * new features will be introduced shortly

    * improvements to the popular geoconvert tool will be introduced

    * Improvements to airport development using AC3D will be made to allow for easier airport creation using the cheaper AC3D modelling program

    * Public access to the IPACS model library will be given; allowing you to add pre-built models to your sceneries

    * A detailed tutorial will be added to the official Aerofly Wiki that shows advanced users/development companies a step by step process on how to build an airport in 3DS Max

    * additional aircraft specific flight tutorials will be added to the Official Aerofly Wiki

    * ATC is continuing to come together nicely. Give us more time and we will provide you with a sneak peek of this advanced feature soon.


    We will be providing you with more detail of the above mentioned items soon along with a few more goodies to announce, so be sure to check back soon.


    Happy flying fellow flight simmers!

    IPACS Development Team Member

    I'm just a cook, I don't own the restaurant.
    On behalf of Torsten, Marc, and the rest of the IPACS team, we would all like to thank you for your continued support.


    Regards,


    Jeff

  • Greetings Flight Simmers,


    After taking a small breath of fresh air the team has been back to work preparing the next update that will not only improve upon some recently released functions but also added a few more improvements. And of course fixed some stuff as well. Here’s a list of what you will see in the upcoming update today:


    * Changed autopilot improved LOC tracking, now uses a calculated lateral offset, not deflection angle

    * Changed autopilot / flight director LOC stays engaged when autopilot disconnects

    * Changed Fly by wire implemented C* law, modified flight phase transitions, pitch trim reset after touch down now smoother, nz load protection.

    * Changed FBW bank protection, how the aircraft rolls back to 33deg when stick released, softer pitch attitude stop, over speed protection now targets VMO + 15kts when stick full down, VMO when released.

    * Changed FBW angle of attack protection now internally also controls only angle of attack, aileron compensates asymmetries better

    * Changed wheel simulation: improved ground handling, idle taxiing and improved brake control. Q400 one engine taxiing now possible.

    * Added parking brake


    * Added deformable wheel animation


    * Added thrust lever sealing lip animations for Q400 and F18, more to come

    * Fixed A320 fixed auto-brake now disables 5 seconds after lift off, correct ECAM page displayed after lift off during gear retraction, PFD now displays correct ground phase

    * Changed ASG29 improved flight model: more realistic behavior to flap, added pitch trim synchronization on AP disconnect button (force trim), reduced drag from landing gear, fine tuned glide performance for current weight (no water)

    * Changed pressure settings in airliners are now automatically set to either STD or QNH when initialized in air or ground.

    * Fixed B737 localizer now displays correctly


    * Changed B747 flight physics to be less sensitive to throttle, better flare dynamics

    * Changed B747 updated cockpit 3D model with new textures, newly modeled switches and buttons

    * Fixed B747 some bugs in VNAV, placing the 747 near the route should now correctly resume VNAV PATH

    * Added F18 high and low sensitivity nose wheel steering, toggled per AP disconnect (same button in real world)

    * Changed Q400 decreased nose gear steering speed to be more realistic, decreased drag on approach, more realistic cruise drag

    * Changed Q400 increased full flap pitch attitude, decreased pitch attitude for others

    * Fixed Q400 a bug in the REDUCED NP LANDING, a bug in the pitch trim runaway detection, is now sensitive to autopilot pitch trim changes

    * Fixed Q400 master caution and master warning, now re triggers when a new warning comes up

    * Fixed Q400 a bug in the formatted ILS view


    * Changed Q400 increased stall trigger margin for full flaps


    * Changed Q400 right side MFD to display system pages per default



    We have also added support for FSWidgets which can now be enabled from within the settings menu.


    As always, we wish to thank you for your support and sometimes patience while we aim to deliver you a realistic and professional flight simulator.

    IPACS Development Team Member

    I'm just a cook, I don't own the restaurant.
    On behalf of Torsten, Marc, and the rest of the IPACS team, we would all like to thank you for your continued support.


    Regards,


    Jeff

  • We know...It's been quiet around development for a few days. We also know that you deserve to know what's going on behind the scenes while Aerofly FS2 is being made. So, I wanted to let you know that no one on the team is sleeping or letting up on the development process.

    In fact, there are a couple of nice features being worked on, one of those features is a logbook to keep track of your flights and time. It's still too early to give you more information at this time but, like all other features, a lot of care and dedication is going into it.


    There will also be more fixes and additional functions added to the core of the aircraft systems coming your way soon as well.


    On another front, we would like to give you a small progress update on our ' user tools'. First there was the geoconvert tool, then some improvements to the tool to make it more user friendly, now let me introduce you to a new word in the flight simulator development community (strongly investigated by Karl-Heinz (Rodeo) ), that word is cultivation. This new word has a lot of wonderful meanings, it means a potential new way to offer wide-spread precise autogen without having to use 3rd party tools or major coding. It's also a way to add a really nice layer of night lighting without having to add night specific imagery. We have been testing this new possible game changer, and Rodeo has taken this to a whole new level, and has created some test beds to move this forward. Here's a brief look at this:






    To add more to the mix, further improvements will be made to the geoconvert tool, better airport development tools will be provided, and a complete reference model library will be available to anyone wishing to try their hand at making an airport.


    So, please stay with us. this is a small team creating big things.

    IPACS Development Team Member

    I'm just a cook, I don't own the restaurant.
    On behalf of Torsten, Marc, and the rest of the IPACS team, we would all like to thank you for your continued support.


    Regards,


    Jeff

  • Greetings fellow flight simmers,


    While we are hard at work getting ready for the next update I wanted to introduce you to the remaining two members of the team.


    Dietmar Schaible is the man behind the design of several aircraft including the Cessna 172 and with his knowledge of game development he contributes now to the feature list of Aerofly behind the scenes. Dietmar joined IPACS back in 2007.




    And last but not least, a man needing no introduction in the IPACS forums, Dr. Karl-Heinz Roeder (aka Rodeo). Karl-Heinz has been working diligently on many scenery features including the new geoconvert tool as well as cultivation efforts recently seen allowing for more directed autogen and night lighting. Karl-Heinz began by stopping by the IPACS headquarters regaling the team with his talented ideas during a cup of coffee; he loved the IPACS coffee so much that he stuck around and is now a part of our team.


    On behalf of the IPACS team I would like to thank all of you for your continued support during development. Each and every one of you contributed to this project for the better and it is acknowledged and very much appreciated.


    Until next time....

    IPACS Development Team Member

    I'm just a cook, I don't own the restaurant.
    On behalf of Torsten, Marc, and the rest of the IPACS team, we would all like to thank you for your continued support.


    Regards,


    Jeff

  • LearJet 45 Tutorial Released


    After a lot of work by Jan we are pleased to announce that the tutorial for the Learjet has been added to our official WIKI


    This is in continuing effort to provide users with detailed step-by-step documentation for our complex aircraft. We will continue to make every effort possible to make Aerofly FS2 a simulator for both greenhorns and veterans alike.


    Check back often while we continue to add more information, and HAPPY FLYING !

    IPACS Development Team Member

    I'm just a cook, I don't own the restaurant.
    On behalf of Torsten, Marc, and the rest of the IPACS team, we would all like to thank you for your continued support.


    Regards,


    Jeff

  • AC3D Airport Design Workshop Released!


    For those creative minds out there that are interested in creating your own airport using AC3D a complete package has been published to our downloads section.


    In this 373MB download you will find further instructions and all of the files needed to build an airport using the 3D modeling program AC3D. This package includes AC3D design files, cultivation files for adding night lighting, buildings and houses, and even vegetation, scenery files for a complete airport, and the much anticipated xref library files for adding buildings and static aircraft to your scenery without even knowing how to model. Tutorials are also included to give you a better understanding of the entire process.

    Karl-Heinz (Rodeo) spent a lot of time working on this package so be sure to thank him.


    Happy building !


    IPACS Development Team Member

    I'm just a cook, I don't own the restaurant.
    On behalf of Torsten, Marc, and the rest of the IPACS team, we would all like to thank you for your continued support.


    Regards,


    Jeff

  • Greetings fellow flight simmers,


    We are pleased to announce that within the next few weeks Aerofly FS2 Flight Simulator will be moving out of Steam Early Access.


    The strength of any structure begins with a strong foundation, and that’s exactly what we have now. Our focus has been to make a strong core to build upon and we feel that has been achieved.

    With the official release of Aerofly FS2 we can now focus on features and functionality knowing that a stable core is there.


    This does not mean that updates will stop, nor does it mean that development will slow down; In fact development is going stronger than ever.

    Will an innovative ATC engine be released? YES

    Will new features be released such as a logbook and improved VR motion control ‘VR Hands’ to name a few? YES

    Will additional aircraft be released? YES

    Will additional regions be released? YES

    Will our partnership with ORBX and other future 3rd party development companies continue? YES


    Moving out of Early Access is an important step in the evolution of Aerofly and we are proud of this achievement.


    To add even more exciting news, IPACS plans on releasing a boxed DVD version of Aerofly FS2 and we will also break down the walls and expand our sales points beyond the Steam Store in the near future.

    We want to thank all of you for your support as we wouldn’t have gotten this far without your valuable input throughout this process. We are very much aware that we have a ways to go here but with your continued support and our teams passion and determination Aerofly will become a force to be reckoned with. It only gets better from here!


    On behalf of Torsten, Marc, Jan, Michael, Andreas, Dietmar, Karl-Heinz, and myself (Jeff), THANK YOU!

    IPACS Development Team Member

    I'm just a cook, I don't own the restaurant.
    On behalf of Torsten, Marc, and the rest of the IPACS team, we would all like to thank you for your continued support.


    Regards,


    Jeff

  • Greetings Flight Simmers,


    as promised we have released an update to Aerofly FS 2. With this update we get closer to our official release out of Early Access.

    This update has a lot of changes under the hood to make Aerofly more stable, but it's also packed with many improvements and fixes to the the aircraft systems. Please visit our official change log for a complete list of items HERE


    As we continue to test this build we ask the Aerofly FS 2 community to do so as well. We look forward to your hearing from you. Please keep in mind that our goal with this build is to provide a solid foundation for future growth, so we ask you to comment solely on what the build has already and not what you want to see added. We will continue to update Aerofly FS 2 with more features once this milestone is complete.


    We have already come a long way and with our continued passion and determination, and your support, we will build upon this solid foundation to provide our community with the ultimate flying experience. So fasten your seat belts and enjoy the flight. Aerofly will only get better from here. Leaving Early Access isn't the end for Aerofly, it's only the beginning!


    Happy Flying!

    IPACS Development Team Member

    I'm just a cook, I don't own the restaurant.
    On behalf of Torsten, Marc, and the rest of the IPACS team, we would all like to thank you for your continued support.


    Regards,


    Jeff

  • Greetings Fellow Flight Simmers,


    If you are looking for a new region to fly over look no further. Colorado is heading your way very soon.

    The new Colorado region will feature over 30 airports (some with an additional level of detail), and 1m per pixel around airports and other locations.


    With the scenic nature of the Rocky Mountains this may become your favorite new location to fly over.


    We hope that you enjoy this free addition to the growing list of scenery for Aerofly FS2 !


    We hope that you enjoy the following sneak peek. More screenshots will be added shortly.



    IPACS Development Team Member

    I'm just a cook, I don't own the restaurant.
    On behalf of Torsten, Marc, and the rest of the IPACS team, we would all like to thank you for your continued support.


    Regards,


    Jeff

  • As we continue to test the upcoming Colorado scenery package we wanted to give you more samples of what you can expect when we release this free DLC.


    We are targeting mid-November for release as long as we don't find any issues along the way.








    IPACS Development Team Member

    I'm just a cook, I don't own the restaurant.
    On behalf of Torsten, Marc, and the rest of the IPACS team, we would all like to thank you for your continued support.


    Regards,


    Jeff

  • Greetings fellow flight simmers,


    after taking some time to get Colorado just right for everyone, we are releasing this wonderful scenery package for everyone to enjoy.


    This should be a treat for virtual pilots alike with its scenic views around the Rocky Mountains and high elevations. We hope that you enjoy it. Be sure to download this spectacular free scenery for Aerofly FS 2 today!







    IPACS Development Team Member

    I'm just a cook, I don't own the restaurant.
    On behalf of Torsten, Marc, and the rest of the IPACS team, we would all like to thank you for your continued support.


    Regards,


    Jeff

  • Just another small update for you.


    For those who have the ORBX Meigs Field DLC you will be pleased to find lighted roads and some additional night lighting added in a small update just released.


    In the coming days we will also address the strange looking runway and wrong elevation points at Denver Airport.


    We here at IPACS would once again like to extend a big thank you to our loyal fans, and we pledge to keep Aerofly moving forward!

    IPACS Development Team Member

    I'm just a cook, I don't own the restaurant.
    On behalf of Torsten, Marc, and the rest of the IPACS team, we would all like to thank you for your continued support.


    Regards,


    Jeff

  • Aerofly FS 2 Flight Simulator Officially Released Today!


    Greetings Fellow Flight Simmers,

    Following a long road of development I am pleased to announce that today Aerofly FS 2 Flight Simulator is officially released!


    Leaving Early Access is a monumental step for the future of Aerofly. We have all worked very hard to provide our community with a solid core engine to build upon, and today we can confidently say that we have reached that milestone.


    “Every award-winning structure begins with a solid foundation”, and we believe that we now have that.


    So, what’s next for Aerofly? The best answer to this question is “plenty”. Now that we have a solid core it’s time to get to work on features. Features will now be our focus moving forward.

    Aerofly will continue to be developed, and updates will continue as well.

    We are so excited about the official release of Aerofly FS 2 we intend to add a new airplane to the growing fleet very soon. This new aircraft is the Bucker Jungmeister! This new aircraft will have exceptional detail and physics so realistic you would swear that you are flying the real aircraft. Look out for this new free aircraft coming very soon!

    Until then, here are some screenshots of this highly detailed aircraft.










    As always, we will continue to aim for the stars in our continuing quest to provide you with the best flight simulator experience around. Look out for some cool new features coming your way such as ATC, advanced motion control ‘VR Hands’, a new logbook feature, more scenery and aircraft, and much more!


    We would like to thank the Aerofly community for your commitment, suggestions, bug reports, testing, and discussions. You are the reason why we have such passion to succeed, you are the reason for our motivation, and you are the reason why Aerofly Flight Simulator will become the best simulator on the market to date.

    IPACS Development Team Member

    I'm just a cook, I don't own the restaurant.
    On behalf of Torsten, Marc, and the rest of the IPACS team, we would all like to thank you for your continued support.


    Regards,


    Jeff

  • Now that Aerofly FS 2 has been officially released, fear not, we will continue development and we will continue to release updates when features are completed and ready for the public. We have a lot of work left to do here and we will continue this exciting journey for as long as we can.


    We are currently working on a couple of special things and we will provide updates to you as soon as they are far enough to share with you, so check back often.


    For those of you who have recently joined us, here are some active items to get you up to speed:


    * We are continuing to improve on cultivation; this is a big advancement in Aerofly FS 2 that will continue to grow with time. We are currently looking into better ways for users to add their own cultivation as well as streamlining efforts to add more cultivation to existing areas in Aerofly. This, like geoconvert, will improve over time.

    * We still have teams dedicated to both scenery and aircraft so look for more announcements regarding new releases.

    * We are still working on core improvements and we will always try to improve performance without taking away from quality. This is a tricky process.

    * We still have a gameplan with a long list of features. We would love to add everything but we have to be realistic and prioritize ourselves. If you are requesting something to be added to Aerofly, there is a strong chance that it's already on our list. We ask you to please be patient and we will do our best to pack as much into Aerofly that we can. Some items that you request will not make the cut; that's a harsh reality.

    * We have successfully released a DVD version of Aerofly that will be available shortly. We will also be breaking down the walls of Steam and will sell Aerofly in other locations as well as time goes on. We want to make Aerofly available to everyone with no limitations, and we are well on our way here.

    * More and more 3rd party developers are gaining interest in Aerofly, so you will be sure to see more surprises coming your way soon!

    * Has someone mentioned that they want to see a helicopter in Aerofly FS2?

    * We will continue to make Aerofly better for VR. Look out for some creative VR motion control 'VR Hands' coming your way. This will still take some to get just right but we are making progress.

    * ATC has not been forgotten; development is still ongoing. We know that this feature is taking more time than expected but we also know that it's critically important that it's done just right. This will be worth the wait.


    I know that I can speak for the entire team here at IPACS when I say that we are all having a lot of fun with this project, and we hope that the results show. A lot of passion and determination is needed when making a flight simulator virtually from scratch, and we are all still very determined to make the best flight simulator ever seen. Only time will tell.

    IPACS Development Team Member

    I'm just a cook, I don't own the restaurant.
    On behalf of Torsten, Marc, and the rest of the IPACS team, we would all like to thank you for your continued support.


    Regards,


    Jeff

  • A Big Boo-boo


    Over the past couple of days we have seen a couple of newly introduced graphical problems occurring, particularly with shimmering and aliasing. We have also noticed some new stuttering when moving your head around while in VR. While working on a solution to this internally an accident occurred. This minor accident caused an internal build to mesh with builds released to the public.


    In this build some users are witnessing some performance issues. This was caused by adding post process anti-aliasing to to the graphics engine of Aerofly. In doing this, we tested a lower 'Render Scale Factor' max to 1.50 (previously 2.00) mainly due to the fact that the post processing should make the image clearer naively. All of this was not supposed to be in the public builds. To add to the problems (if we do something, we do it fully) the new DVD version executable also ended up in the mix.


    The result here caused issues in the public versions, so we decided it was best to pull all versions except for the original standard version on Steam and rebuild from there.


    With all of this said, we are aware of this, let's say boo-boo, and we will clean it all up very shortly. With so much that's going on here mistakes like this happen, we are all human.


    We certainly apologize for this, so please hang in there while we sort it all out.


    Sometimes we have to inform everyone of not so good things too. That's life :)

    IPACS Development Team Member

    I'm just a cook, I don't own the restaurant.
    On behalf of Torsten, Marc, and the rest of the IPACS team, we would all like to thank you for your continued support.


    Regards,


    Jeff

  • I Just wanted to post a quick update on the few small issues noted in my last posting.


    There were two small updates recently released that fixed the problems mentioned. You should now have a much smoother experience. Our primary focus is to always give you the best experience possible, and we will continue to set that bar high for future updates.


    We have also eliminated the beta test builds for now to maintain a clear path forward. Currently your only available version will stem from the solid standard build. We may add a beta channel at a later time but we are now officially released, so we will do our best to not release an update without testing it very well first.


    In the latest update we have also improved the HUD display in the F15 and F18 fighters.


    So what's next? Please stay tuned for a sneak peek of what's coming soon. We are sure that it will be a feature that will 'touch' your hearts.

    IPACS Development Team Member

    I'm just a cook, I don't own the restaurant.
    On behalf of Torsten, Marc, and the rest of the IPACS team, we would all like to thank you for your continued support.


    Regards,


    Jeff

  • Calling all amateur developers!


    in an effort to get it out there to the community that we have some pretty powerful SDK tools, I personally set out on a mission to build a rather large scenery package strictly from using our free SDK tools, and my choice 3D Modelling suite; 3DS Max (note here that you can use 3DS Max, Cinema4D, or AC3D currently to model, with more options on the way).

    After around five months of working on the Florida Keys scenery package in my sparse spare time, it is finally released and available in the downloads section of our FORUM

    This package is an independent project to show the power of our tools as well as creative processes to make things easier for you. We have also made great effort to provide to you tutorials and step-by-step instructions that can be found on our WIKI


    We hope that you will take some time to look at what we have. Even if you don't plan on developing your own products for Aerofly I hope that you enjoy the Florida Keys!


    You can make this!






    IPACS Development Team Member

    I'm just a cook, I don't own the restaurant.
    On behalf of Torsten, Marc, and the rest of the IPACS team, we would all like to thank you for your continued support.


    Regards,


    Jeff

  • ORBX Monterey Regional Airport Released on Steam


    Greetings and Happy Holidays,


    We know that many of you have been waiting for the release of ORBX Monterey Regional Airport on Steam, well the wait is over!

    You can now download ORBX Monterey via Steam DLC (Steam release may come at different times). If you haven't purchased this airport yet, you don't know what you are missing. This is truly another Jarrad Marshall masterpiece that you shouldn't miss out on.


    On behalf of the entire IPACS team, we would like to wish all of you a happy and joyous holiday season. It was a truly remarkable year with many milestones. We look forward to showing what's in store for you in 2018, we are confident that we will set the bar even higher.


    Thank you all for sticking with us and for your loyalty. Your support keeps us motivated and determined to make Aerofly even better; and that's what we are going to do!


    IPACS Development Team Member

    I'm just a cook, I don't own the restaurant.
    On behalf of Torsten, Marc, and the rest of the IPACS team, we would all like to thank you for your continued support.


    Regards,


    Jeff

  • Greetings fellow flight simmers, happy 2018!


    The holidays are over so it's time to get back to work! 2018 is going to be an epic year for Aerofly with some real 'meat and potatoes' coming to the already established Aerofly FS 2 Flight Simulator core. While Torsten and Marc are hard at work coding away I thought that I would take the time to give to you some insight into what's in the hangar.

    Let's face it, Aerofly FS 2 in VR is nothing short of amazing, so let's focus a little bit more on VR shall we. One of the features planned to be released shortly is the adoption of motion control or 'VR Hands'. Our focus on this feature is to take advantage of motion and gesture control to allow you to fully operate your aircraft. The goal here is to take a hybrid approach to provide users with some options on control. Look out for more on this new feature in the coming weeks. We are currently working on this and the release will be soon.


    Many of you are real-world pilots so you know the importance (and joy) of using a logbook. We feel that this is another important feature that should be a part of Aerofly so this will be added in a future update as well.


    Many of you have been wondering for a while now where the Air Traffic Control (ATC) feature is. I can tell you this, it is nothing short of complex coding this feature. You all know by now that we do not release a feature unless it meets our high quality standards, and ATC is no exception. What I can tell you is that it will be unique and well thought out. This is a very important feature and we want to get it just right. There is no flight simulator on the market today that has perfect ATC; we are trying to greatly improve upon that, and that takes time. ATC is actively being worked on and we plan on getting it finished up and released as quickly as we can, but it's just not ready yet. Please be patient with us and we will try very hard to make it worth the wait.


    Also in 2018 look for much more from our friends over at ORBX.


    We also have a couple of surprises for you coming as well that you will be delighted to see.


    Check back often while we give you more insight on what's being worked on for Aerofly FS 2.


    Looking back on 2017 it was a very important year for Aerofly. Even though you didn't see a ton of new core features added:


    > A lot of work was done to make a solid core to properly build upon. This allowed us to leave Early Access which was a very important milestone.

    > A lot of work was also done on the functionality and physics of our aircraft fleet.

    > An emphasis on performance while maintaining the strong graphics of Aerofly was also a top priority and a very difficult task.

    > Much work went into building a solid VR core; it's always a challenge to provide the superior graphics that you see in VR while maintaining the FPS required for a smooth VR experience.


    Aerofly FS 2 is being developed with passion, precision, and care. All of us here on the IPACS team know that we are slow moving at times but we want to make Aerofly the best flight simulator of all times.


    Most importantly, 2017 was successful because of the support and encouragement from you, the flight simulator community. Thank you for embracing the possibilities of Aerofly and trusting in us to build you a great product.


    To the other flight simulators out there, we respect you but we are here to stay and we aren't going anywhere.

    IPACS Development Team Member

    I'm just a cook, I don't own the restaurant.
    On behalf of Torsten, Marc, and the rest of the IPACS team, we would all like to thank you for your continued support.


    Regards,


    Jeff