IPACS Latest News Blog

  • Calling all fans and supporters of Aerofly FS 2, we need your help.

    With any game that is building momentum and is getting better and better as time goes on, it stirs a lot of interest out there in the community. When doing this, new potential users go to where the game is located to gather information prior to purchasing it. At our core, this location is Steam.

    We have noticed that our sales have been increasing steadily but there are very few reviews coming in from users that are enjoying Aerofly FS 2. We have also noticed that the most recent reviews have been either negative or are simply users that just don't quite understand that there is a whole community out there to help them with their problems, so their negative review is basically a call for help in the wrong place.

    We all know here at IPACS that we need to release features and updates quicker, and we have some really good features coming your way shortly, but it's a bit discouraging to see that the only reviews that are being posted for Aerofly FS 2 recently are bad ones.

    So please, if you can, head on over to Steam and show your support and love of Aerofly by either leaving an honest, detailed review, or even update an older one with more recent changes so that potential new users can make a educated decision instead of seeing only the limited negativity surrounding Aerofly at the moment.

    We don't want to put words into your mouth but recent actions over on Steam have shed a dull light on our product, and it doesn't deserve that. A little bit of support will go a long way.

    I'm just a cook, I don't own the restaurant.
    On behalf of Torsten, Marc, and the rest of the IPACS team, we would all like to thank you for your continued support.



  • Your NEW 'VR Hands' Are Coming!

    To add to the already exceptional VR experience we are hard at work finishing up on the next major VR feature that we are sure will bring a new unique enjoyment to Aerofly FS 2. With the performance and overall immersion that you already get in VR with Aerofly FS 2 how could we possibly make it better? That answer is coming soon!

    I'm just a cook, I don't own the restaurant.
    On behalf of Torsten, Marc, and the rest of the IPACS team, we would all like to thank you for your continued support.



  • Aerosoft to release installers for Switzerland, New York, and Colorado

    To all Aerofly DVD owners, Aerosoft will be releasing installers for Switzerland, New York, and Colorado DLC's soon. This will allow for you to begin adding DLC libraries to your DVD copy of Aerofly FS 2.

    Once this is released, we will provide you with more information.

    I'm just a cook, I don't own the restaurant.
    On behalf of Torsten, Marc, and the rest of the IPACS team, we would all like to thank you for your continued support.




    Riding the wake of the official Aerofly FS 2 release we are pleased to announce that our Mac users will now have a flight simulator they can call their own. That's right, Aerofly FS 2 Flight Simulator is officially released today for Mac!

    This new version will be equal to the PC version so don't expect a watered down port, expect the same experience that PC users are currently enjoying.

    We here at IPACS embrace variety so we want to insure that whether you are a dedicated PC, Mac, mobile, or even Linux user, we have you covered. We want everyone to experience what we are building with Aerofly.

    As with any flight simulator, your performance will vary depending on the power of your system, however, since the Mac version is equal to the PC version we will treat and support both versions equally the same. The minimum system to run Aerofly FS 2 is Mac OS 10.13

    We look forward to a long relationship with our new Mac friends.

    I'm just a cook, I don't own the restaurant.
    On behalf of Torsten, Marc, and the rest of the IPACS team, we would all like to thank you for your continued support.



  • Orbx KEGE Released Today!

    A classic Orbx destination developed by Jarrad Marshall, Eagle County has been brought to life for Aerofly FS 2 Flight Simulator!

    Available now on Steam!

    Eagle-Vail has been painstakingly optimized to make the most out of the Aerofly FS 2 engine. Crisp terrain textures, extremely dense vegetation, 3D night lighting, animations and sloped runways are just a few of the features you can expect to see. Additionally, KEGE has been color-matched to blend with the surrounding Aerofly Colorado freeware DLC, ensuring a seamless transition to surrounding locations such as Denver and Aspen. All of this is combined with Aerofly's famous high performance, to ensure the most immersive experience for both traditional and VR simmers.

    Key Features

    • Highly-detailed rendition of KEGE
    • Massive 1500 sq km coverage area
    • Incredible ground textures at 30/60 cm
    • Gypsum Creek Ranch & Avon STOL Port
    • Amazing sloped runway
    • Ultra-dense vegetation cultivation
    • Hand-placed buildings for entire coverage area
    • Animated PeopleFlow2 technology
    • 3D night lighting
    • Detailed and fps-friendly grass
    • Animated airport vehicles
    • Many landmarks and POI
    • Terrain color-blended to surrounding area
    • Unique building textures
    • Dozens of custom aircraft & GSE
    • Runway and taxiway lighting
    • 100% compatible with Colorado DLC
    • Developed by ORBX Simulation Systems

    Be sure to pick up your copy today!

    I'm just a cook, I don't own the restaurant.
    On behalf of Torsten, Marc, and the rest of the IPACS team, we would all like to thank you for your continued support.



  • Aerofly FS 2 update Information

    Today's update had work related to how input controls interact with Aerofly's input system. In doing this you may need to reconfigure your controller(s) again as this update may erase your control bindings.

    After significant changes to the control input handling we sometimes have to start with a fresh configuration. This is the only this way we can make sure that all new features are set up correctly. If we were to use your current settings it could introduce a lot of bugs and you may not be able to control your aircraft as you were before due to internal changes.

    We apologize in advance if you have to reassign your controls but this is a critical step at this point.

    I'm just a cook, I don't own the restaurant.
    On behalf of Torsten, Marc, and the rest of the IPACS team, we would all like to thank you for your continued support.



  • Aerofly FS Facebook page moves to a new page

    GREETINGS FELLOW FLIGHT SIMMERS, as we continue to evolve and improve our Aerofly products, we feel that we need to also improve our appearance as well. We are moving to a new Facebook page!

    With the amount of support that we are receiving we need to expand onto a better platform so that we can better inform you, our loyal community. So, please be sure to head on over to our new home and support us like you have in the past.

    We will continue to update the new page moving forward with all of the latest from IPACS.

    Thank you all for your continued support from all of us here at IPACS

    I'm just a cook, I don't own the restaurant.
    On behalf of Torsten, Marc, and the rest of the IPACS team, we would all like to thank you for your continued support.



  • Are you ready for the next BIG update?

    Here's a small taste of what's coming within the next couple of days!

    I'm just a cook, I don't own the restaurant.
    On behalf of Torsten, Marc, and the rest of the IPACS team, we would all like to thank you for your continued support.



  • After much effort working to get universal advanced motion control to work across multiple VR headsets we are proud to say that it was worth the wait.

    We originally planned on releasing ‘VR Hands’ only for Oculus users but decided to go all in and offer this spectacular new feature to everyone! The wait is over!

    With the need to make this available for both Oculus Touch and Vive, and to present a universal code to add support for other motion control devices in the future, we opted to write our very own version of ‘VR Hands’ that we know you will enjoy.

    With the addition of this exciting new feature, Aerofly FS 2 blurs the line between reality and virtual flying even further.

    VR pilots with motion controllers can now fully operate any Aerofly FS 2 aircraft with your own hands; every button, every switch, every lever that is currently operational in the aircraft can be operated with your virtual hands, using real-world gestures the same natural way that you would in real life.

    So what about the flight controls? We have you covered! Grabbing the yoke with your virtual hand(s) gives you full control of the yoke.

    So what happens if my arms get tired keeping my hands in the air while flying? We have you covered here too! We have designed a system that will allow you to fly with the analog sticks/pads of your motion controllers so that you can not only put your hands down for a rest during your flight but also give you the ability to keep control of your aircraft while in other views.

    This new feature will also allow you to use one or two motion controllers in conjunction with other physical controllers, so whether you have your own flight yoke and rudder pedals or just a basic joystick that you can’t part with you can now add this new freedom to your configuration for an ultimate flying experience. The possibilities are endless.

    Your new VR Hands were designed to use your motion controllers as the only controllers that you will ever need to fully operate Aerofly FS 2 and fly like a real-world pilot, so there is no need for additional controllers or even your keyboard if you so choose.

    Let your new virtual hands and full freedom take your flight simulator experience to the next level.

    Try this out today and be warned, you will be hooked.

    For detailed instructions on how to use your new virtual hands check out the Aerofly FS 2 user manual on our official wiki HERE

    I'm just a cook, I don't own the restaurant.
    On behalf of Torsten, Marc, and the rest of the IPACS team, we would all like to thank you for your continued support.



  • In case some of you didn't notice todays update.

    We have been working hard to address some of the minor issues with the release of the VR virtual hands and have made some great progress already.

    In this update we addressed the following issues and even made some improvements as well:

    > Auto fade out of hands - as you may have noticed, the 'hide controllers' in the settings was removed and in place we added an internal trigger that notices if you are not using any VR virtual controllers and hides them from showing.

    > View change -> controller grabs disabled - a bug as resolved for when you were controlling the yoke with your hands and you switched views, the airplane would overreact

    > Fixed the crashing issue for users with an AMD HD 5770 chipset

    > Added Vive controller haptic feedback

    > ASG29 / A320 ground height fixed

    > Overall haptic feedback was made stronger

    > MB339 stock HUD off center was adjusted

    We will continue to improve things as quickly as we can.

    Thank you all for your feedback and bug reports as they have helped us a lot.

    I'm just a cook, I don't own the restaurant.
    On behalf of Torsten, Marc, and the rest of the IPACS team, we would all like to thank you for your continued support.



  • For those of you that either own the DVD version or any non-Steam stand-alone version of Aerofly FS 2 you can now update your copy to the latest version.

    The update link can be found on our support page HERE

    We thank you for your patience while this was being implemented.

    I'm just a cook, I don't own the restaurant.
    On behalf of Torsten, Marc, and the rest of the IPACS team, we would all like to thank you for your continued support.



  • Big Update Coming Soon!

    Greetings fellow flight simmers,

    Yes I know it's been a while between our last update and now but we had a lot of work to do internally to prepare for this upcoming update. I'm talking a complete overhaul of the OpenGL graphics rendering engine as well as the beta introduction of an all new Vulkan rendering engine which has shown in our tests that it greatly improves the performance of Aerofly. Just when you thought that we couldn't get even more performance, we managed to improve!

    What would be an update without improvements to our aircraft fleet as well. This update packs a big punch in this respect with improved aircraft functionality. The change log for this update has never been this big before so look out for major improvements to all of the aircraft.

    We have all been working very hard and this update will clearly show that. With the changes that had to be done, it took quite a long time to get right, so we hope that you enjoy this upcoming update.

    This update is looking good and is approaching final, but give us just a little bit more time to run some final tests on it and we will get it into your hands soon!

    I'm just a cook, I don't own the restaurant.
    On behalf of Torsten, Marc, and the rest of the IPACS team, we would all like to thank you for your continued support.



  • Major Update Approaching Gate!

    Greetings Flight Sim Enthusiasts,

    after a lot of hard work our next big update is preparing to land, gears down and cleared to land!

    This update will not only include a completely rebuilt graphics engine that will provide you with better performance with the standard OpenGL rendering engine but we now introduce the all new 'beta' Vulkan rendering engine that can yield even more performance. We have also included a new 'High AA' setting that can be enabled only with the Vulkan renderer at this time. This new graphical setting can provide you with an even crisper image than before. Please remember that the Vulkan renderer is beta and will be improved as we move forward.

    This new update not only improved what's under the hood but we have also made a lot of improvements to the Aerofly FS 2 aircraft fleet. We have also listened to community requests and have made some changes to reflect those requests as well. For a complete changelog visit our WIKI

    Here is just a small highlight of what's packed into this update!

    * We added an option to turn off lens flare

    * Added developer camera support

    * Added the ability to hide most yokes by clicking on or touching the base

    * Improved precision when using VR Hands and mouse cursor

    * In the A320 we added twenty-two new MCDU pages with varying functionality

    * Windows and doors can be opened and closed in some aircraft. You have to try the Cessna; don't forget to unlatch the lock!

    * Added many new autopilot features

    * Added some new aircraft liveries

    * Added a new Q400 head up guidance system (HGS) that can drop down by turning the hinge

    * Added a lot of new overall functionality in most aircraft; too much to list here!

    We will continue to work hard adding more features and functionality in future updates. As always, we thank you for your overwhelming support while we all work towards the best flight experience around!

    We are confident that this update will improve the overall Aerofly FS2 experience and begin building upon a whole new level of quality and control.

    This update will be released on Steam in the public beta channel first so be sure to opt into beta in Steam to receive this update. The update will be open in Steam shortly.

    I'm just a cook, I don't own the restaurant.
    On behalf of Torsten, Marc, and the rest of the IPACS team, we would all like to thank you for your continued support.



  • Major update moves out of beta

    Greetings fellow flight simmers,

    with your help over the past week we have been able to address most issues found with the new beta Vulcan rendering system; enough to now move this update forward out of beta.

    Aside from the new beta Vulcan renderer, this update is pretty big in terms of aircraft functionality. For those of you who haven't opted into beta to see an early glimpse of what this update included, you are in for a treat.

    Here is a complete list of fixes, changes, and overall improvements packed into this update. This list doesn't even show the amount of work that was involved by the entire team to get this out to you. We hope that you enjoy!

    * Fixed C90 throttle control with VR Hands

    * Fixed enabled VSYNC with Vulkan renderer

    * Fixed SteamVR with Vulkan renderer

    * Changed Lever behavior with multiple assignments

    * Fixed Flight info bar and HUD in pause and replay mode

    * Fixed C172 sound

    * Fixed F18 flap setting on approach

    * Added Cultivation files can reference XRef objects

    * Added New ( but experimental ) Vulkan renderer

    * Added New repaints for Learjet 45 and F4U Corsair

    * Added Option to turn off lens flare

    * Added Developer camera in public build ( Activate by pressing CONTROL+F8 )

    * Changed Xref system now works world wide

    * Added All aircraft (except MB339 and F15e) now have all switches, levers and buttons almost fully interactive including sounds, but many of them have no function yet. Emergency related items were left away.

    * Added Most yokes can be hidden by clicking their base or center.

    * Added Canopies, windows and doors can now be opened in some aircraft.

    * Changed Hitboxes for switches are more precise and move with the switch which improves the precision for VR hands and for the mouse cursor.

    * Fixed Several knobs turned in the wrong direction or were too sensitive when using VR hands, this was corrected.

    * Added Advanced Autopilot disengages when controls are deflected.

    * Added Advanced Autopilot now levels off at altitude constraints.

    * Added Advanced Autopilot now features back course localizer capture and tracking.

    * Added Advanced Autopilot predicts localizer overshoot and increases bank angle as needed.

    * Added A320 twenty-two new MCDU pages with varying functionality. For example; the performance pages work almost completely and allow to set the v-speeds, acceleration and thrust reduction altitudes, climb/cruise/descent speeds, decision heights, etc., pages related to editing the flight plan are not functional yet, so no direct to or waypoint editing yet.

    * Added A320 PFDs and NDs show red flags when ADIRS's (or parts of them) are selected to off, manual source reversion is also implemented, fly by wire is also affected.

    * Added A320 fly-by-wire direct law and alternate law (finally fly a roll or looping with the A320), ADIRS and ELAC/FAC/SEC flight control computers can be switched off which can cause some flight control surfaces to become unavailable.

    * Changed A320 fly-by-wire improved handling qualities with more accurate roll rate, correct long-term bank attitude hold even with asymmetric thrust, better compensation for speed and configuration changes and quicker turn correction for better flight path stability, smoother takeoff rotation.

    * Changed A320 improved engine sound mapping with more effects like louder fan buzzing, burner sound and whining on approach (no new engine sound recordings).

    * Added A320 wind sounds for spoilers, flaps and gear, more advanced landing gear extension/retraction sound, cabin chime and more.

    * Added A320 windows can be opened, tables can be pulled out, standby compass can be dropped down, sun shades can be set down, doors can be opened (not all clickspots for the doors are in reach).

    * Added A320 PFD shows status of fly-by-wire control law including advisories to use manual pitch trim.

    * Added A320 ND shows speed and altitude constraints along the route and highlights currently tuned VORs or NDBs, route waypoints can be stepped through in PLAN mode, TCAS rose is displayed when on.

    * Changed A320 less drag in clean configuration, more drag with flaps out for a more realistic deceleration on final.

    * Added A320 autopilot vertical speed protection mode that obeys vertical speed target to keep airspeed within safe range.

    * Added A320 autopilot climb mode protection which activates when flying into overspeed and causes the auto-thrust to revert to speed mode to prevent further acceleration.

    * Changed A320 autopilot SRS mode only engages with flaps extended.

    * Added A320 single engine operations with auto-thrust (set thrust lever to MCT detent).

    * Added A320 flaps are not extending when too fast (cruise lock).

    * Added A320 gear can't be operated above 260kts, ECAM warnings show up when attempted otherwise. May require to circle the gear lever to reset the faults.

    * Added A320 brakes get hot after landing and can be cooled with the brake fans or by flying with gear extended.

    * Added A320 several new ECAM warnings.

    * Changed A320 more realistic approach category display.

    * Changed A320 more realistic flight warning computer flight phase switching.

    * Added A320 preliminary APU and ground power (when parking brake set).

    * Added A320 PFD, ND and ECAM boot sequence.

    * Added A320 pilot loud speaker knob changes volume of altitude callouts.

    * Changed A320 ECAM wheel page was overhauled.

    * Fixed A320 climb detent now snapping better when thrust levers are retarded.

    * Fixed A320 initialization on runway less bouncy.

    * Fixed A320 higher texture resolution of the overhead annunciator lights.

    * Added LJ45 new repaints.

    * Added LJ45 full electric system featuring a dark cockpit and incl. preliminary ground power which is available when parking brake set.

    * Added LJ45 fuel system including gravity feeding from fuselage tank (currently already empty) - no weight loss or engine failure simulated yet.

    * Fixed LJ45 wind sounds for spoilers, gear and windshield were missing a file and are audible now.

    * Changed LJ45 3D model refined (e.g. cockpit coloring).

    * Changed LJ45 flight model slightly (pitch down moment from engines reduced, pitch rate is dampened better, pitch trim values more realistic).

    * Added LJ45 master warning, master caution and crew warning panel (CWP) which shows indicates emergency battery draining warning, reverser unsafe warning, entry door warning and others.

    * Added LJ45 annunciator test.

    * Added LJ45 door can be opened, sun shades, glarshield can be pulled out.

    * Added LJ45 thrust lever detents and engine rating readout on EICAS.

    * Changed LJ45 new reverser logic with appropriate status readouts on EICAS and warnings on CWP.

    * Added LJ45 secondary pitch trim: set switch to "SEC" before using the pitch trim selector on the pedestal.

    * Added LJ45 steering can be disabled by pressing the autopilot disengage button or key, can be enabled with the nose wheel steering button near the gear lever.

    * Added Q400 head up guidance system (HGS).

    * Fixed Q400 both condition levers can be moved together with VR hands or right mouse button held down.

    * Added Q400 engine relight is available in the air when fuel cut off was selected accidentally and condition levers are moved back to the start/feather position or above.

    * Added Q400 engine torque overtravel for up to 125% emergency power when levers are moved with VR hands or mouse (may happen on accident when throttle axis is slammed forward or when throttle was not at idle when aircraft is loaded).

    * Changed Q400 propeller feathering is now slower which is more gentle to the passengers and removes transient over-torque.

    * Added Q400 emergency/parking brake can be pulled to an intermediate setting.

    * Fixed Q400 clean state bleeds are on and windshield is heated, engine de-rates are now correctly selected.

    * Added Q400 started work on electric system (with only minimal effect on existing systems so far).

    * Added B737 ADF tuning.

    * Added B737 radar decision height can be set with "push to set" button on radar altimeters.

    * Added B737 windows can be opened.

    * Added B737 annunciator test, yoke memory unit, yoke checklists, altitude alert.

    * Added B737 preliminary APU implementation and ground power (available when parking brake set).

    * Added B737 manual electric bus transfer (no effect but looks and sound cool).

    * Added B737 metal bar to set all landing lights on.

    * Added B737 autopilot trim can be disabled.

    * Fixed B737 autobrake warning now showing more accurately.

    * Fixed B737 was rolling to the side at low speeds.

    * Fixed B737 tiller was oriented the wrong way.

    * Changed B737 flight model setup was improved, maximum thrust now more accurate, a lot more drag with flaps out and less drag in clean config, slower stall speed with flaps full.

    * Added B747 radio navigation page with similar functions like the existing A320 radio navigation page.

    * Added B747 annunciator test.

    * Added B747 yoke checklists.

    * Added B747 upper and lower rudder work independently.

    * Added F18 E-bracket shown on HUD when gear extended.

    * Added F18 HUD displays flight path ladder or pitch ladder depending on several different factors, the display will appear off-center during crosswind.

    * Added F18 HUD reject mode to declutter the view.

    * Added F18 HUD radar/baro switch including warning when radar is selected above 5000ft.

    * Added F18 approach lights on nose gear strut (red/yellow/green depending on angle of attack).

    * Added F18 throttle lever stop at full military thrust.

    * Added F18 canopy can be opened.

    * Added F18 wing fold can be stopped at intermediate position (HOLD).

    * Fixed F18 slight issue with the autopilot modes not being displayed properly on the up front controller (UFC).

    * Added Pitts engine can be turned off and back on.

    * Added Pitts full electric system.

    * Added Pitts canopy can be opened.

    * Added B58 landing gear cannot be retracted with idle power, throttle has to be advanced in order to retract the landing gear - just like in real world aircraft (it's a feature not a bug!).

    * Added B58 gear up warning annunciator when flaps full and gear up or when throttle at idle.

    * Added B58 annunciator light test.

    * Fixed B58 flap deflect 30 degrees.

    * Fixed B58 landing gear sound no longer triggered when aircraft loaded.

    * Fixed C90GTx landing gear sound no longer played when aircraft loaded.

    * Fixed C90GTx now has only three flap positions: Up, Approach, Down.

    * Added C90GTx annunciator test and landing/taxi switch warning when gear up and lights still on.

    * Added C90GTx detents on power lever.

    * Fixed C90GTx autopilot vertical speed target was going off the scale.

    * Changed C90GTx reduced altitude callout volume.

    * Added Extra route and waypoint overlay to moving map.

    * Added Extra canopy can be opened.

    * Added F4U new repaints.

    * Added F4U tail wheel lock.

    * Added F4U canopy can be opened.

    * Changed F4U removed gun sight.

    * Added F15e throttle lever military thrust stop.

    * Fixed F15e autopilot toggles between steering modes.

    * Fixed F15e parking brake on appropriate switch (on the right side).

    * Added P38 parking brake.

    * Fixed P38 flight physics changed to allow for a main wheel landing (already published in a recent update, not yet mentioned previously).

    * Changed P38 removed gun sight.

    * Added C172 doors and windows can be opened and cause drag in flight.

    * Fixed C172 flap lever hitbox is larger and now easier in VR.

    * Fixed C172 GPS approach no longer shown as armed.

    * Added MB339 independent frequencies front and rear.

    * Added MB339 control shift added to determine if pilot or copilot is master over the navigation receivers.

    * Added MB339 HSI source can be changed to show deviation from route, autopilot uses the current deflection and follows it (route can be flown by autopilot).

    * Added ASG29 more information on the digital display: ground speed, ground track and air temperature.

    * Added ASG29 sliding window and canopy can be opened (may cause drag in flight, so leave it closed...).

    On behalf of the entire IPACS team, thank you for your continued support. We aren't finished just yet!!

    I'm just a cook, I don't own the restaurant.
    On behalf of Torsten, Marc, and the rest of the IPACS team, we would all like to thank you for your continued support.



  • I wanted to give everyone a taste of what we are working on; that is a taste of fresh salty air! Coming soon you will experience what it feels like flying over some of the most beautiful locations around. The South Florida DLC will include all of the Florida Keys as well as South Florida, including Miami with full cultivation coverage!

    This scenery is has far too many special features to show them all in this sneak peek, but here is a tease of what's to come soon. Stay tuned for more.

    I'm just a cook, I don't own the restaurant.
    On behalf of Torsten, Marc, and the rest of the IPACS team, we would all like to thank you for your continued support.