So I broke down and bought a Rift with the pricedrop, and after being rather underwhelmed with P3Dv4's VR performance gave AF2 a try. Let me tell you, this is one of the most compelling experiences I've had outside of a real airplane.
Being one of those modern instant gratification achievement junkies however, I couldn't help wanting a little more. Here I am in a Extra 300 doing a loop around the Europa Bridge, whipsawing down the Sill River canyon, and trying to make it under the other bridges... and thinking "man this could be a game in its own right".
So I'm wondering how difficult it would be to expand the tutorial mission system to acrobatic/air racing courses? In particular is there a timing system that could be leveraged to track how fast someone went through waypoints on a given course? Also, how much development effort was building the training missions with waypoints etc - was it done as a one off thing, or have you guys already built a tool for placing waypoints and structuring the mission steps and audio?
If it wouldn't require a massive development effort, I'd think a "racing" DLC would be a really first rate marketing endeavor on top of being a ton of fun. Take some of the existing terrain, add waypoints in neat places like under bridges and between buildings, and time/record how long it takes for the various different airplanes. Doesn't have to be anything complicated, just a way to measure performance over a given course without trying to click a stopwatch in your lap!