1) On all airliners, break away thrust is excessive. I believe even a 60t GW A320 would require just an initial thrust "help" and then keep going at ground idle, unless steep taxiways are used.
This doesn't appear to affect the prop aircraft. I believe the Q-400 though, probably because it's thrust is actually also based on a turbine engine, suffers from the same problem ?
2) All aircraft in AEFS2 are extremely sensible to even the slightest cross wind components, on ground, while taxiing or taking off / landing.
I believe this is now more evident, probably because the developers have decreased the amount of drag effect on wind near ground that was, in the initial release, providing very "faint" winds
on ground even when higher values were set in the "Conditions" menu ( ? ), but while it is good to be able to experience a 5, 6... 15 knot wind blowing while we're taxiing, I don't find it very
realistic that my C172, or even my C90 or the Q-400, weathercock under a quarterly 6 knot ? Since some of the developers have real flight experience, they certainly have the required feedback,
so, I wonder why the modelling in AEFS2 is still so sensible ? Would like to read any comments on this from the Dev team, and, I can't really avoid to compare the overdone effect with what we
also get in X-plane 11...