Posts by admin

    We are aware of this issue and are working on a fix. But it is not as simple as it might look as the whole process of cultivation generation is automated and we are ( on purpose ) not considering airport data when generating these files. So we have to remove those objects during runtime.

    Adding new features to our Flight Simulator is of course always our main intention. However, a significant amount of time is currently 'wasted' by adjusting and optimizing the app on the various different devices out there. We have to keep in mind that the performance difference between the lowest performing devices to the high end devices is almost a factor of 10. Creating a single app for this huge range is challenging and this is made even more difficult by the fact that on Apple we can't really limit the app only to selected devices. So we always have to be very careful when adding new features.

    @TomB: We have read your posting. For FS 4 we had to do some compromises regarding the amount of data we deliver otherwise the total amount would have exploded. So we deliberatly removed some previously included high resolution material to account for the many mew airports in Europe. The other way would have ment 'streaming' which is something we didn't want to do for FS 4.

    We do have new versions of aerial images for Switzerland but processing them and adjusting the coloring is a tremendous amount of work which we hadn't had a chance yet to work on.

    That all being said, it doesn't mean we won't change this in one of the next updates.

    We hope this clarifies the matter a little bit.

    Could anybody here that is on iOS please tell us your exact iPad or iPhone model number so we can check this? Again, please be as specific as possible.

    @MetallicaRulz81: iPad 6th generation is not 100% clear. You can read a model number on the back side of the iPad.

    @BFlyer: RC 9 will run the native Apple Silicon code by default unless some system settings have been modified.

    The log file of RC 9 should have a line in the beginning verifying this. It's located at

    ~/Library/Containers/com.aerofly.aerofly-rc-9/Data/Library/Application Support/Aerofly RC 9/tm.log

    Tomfa: What version are you talking about? This has been fixed in the mobile version many weeks ago. Please uninstall and do a full reinstall. If you are talking about the PC version, please explain in more detail and show screenshots.

    We have mentioned multiple times that the fuel consumption is not yet fully implemented and it is also not easy to fix quickly as it's still work in progress. So there is no point in mentioning it over again. We are neither hostile or censor you, but like we said, multiple postings with the same topic or flooding the forum with repetitive messages is something we moderate.

    @Beto McFly: Please do not double post or flood the forum with repetitive postings. Besides posting here you also sent emails. One way is enough, thank you. The bug fixes mentioned might not affect your device. If landmarks are visible or FS doesn't crash, you are not affected.

    In the SteamVR app right click in the small windows and choose 'Settings'.

    Then in the following window choose the tab 'Controllers'.

    Next, click on 'Manage Controller Bindings'.

    Then in the window 'Manage Controller Bindings For', choose 'Aerofly FS 4 Flight Simulator' and then click on 'Default'.

    After that the grip should work properly.

    Please ensure you have the default VR input bindings activated when using Aerofly FS 4.

    Also, ensure you are not in the beta channel.

    If you touch the VR Index controller grip, the finger should form a fist. Is that the case on your side?

    Ok, thanks for the reply. Let us test it with our index next week and we will get back. We are pretty sure it should work when default binding is active.