Thanks for reporting back.
Posts by admin
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Is there a difference between OpenGL and Vuljkan?
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We have uploaded a new beta version of Aerofly FS 4 to the Mac App Store. Anybody interested in testing it with respect to the FSWidgets issue, please follow the procedures here.
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Can everybody with the Steam version confirm that FS Widgets is working on their side?
If yes, we will also soon update the Mac App Store version with the latest version.
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It is recommended to have around 2-5 GB of free storage for a smooth operation.
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The new Apple M chips are all great. Of course the faster the smoother the simulation. The step from M4 Pro to M4 Max is also quite big, you will notice even smoother framerates as the GPU is almost 50% more powerful at least.
However the M4 Pro will also run Aerofly FS nicely.
If money is no issue, get the M4 Max.
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We haven't published any update recently that did changes to the VR rendering. Can you double check if maybe other drivers got updated or are properly installed. Can we see the output of the tm.log after AeroFly FS crashes? File is located at 'Documents/Aerofly FS 4/tm.log'
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Yes, we can confirm this. It does not show up all the time and we have reported it to Nintendo. We believe it's not an issue on our side, but as it does not show up all the time, it's very hard to debug.
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We have published an update for the Nintendo Switch version. In this update we added the B777 freighter and the Robin DR400.
Like mentioned before, the current Nintendo Switch is not powerful enough to simulate our helicopters.
We also can't say yet if we can publish the A319 and A350 on this platform due to device performance limitations. The upcoming Nintendo Switch 2 will probably be a lot more powerful and able to render much more detail.
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On devices with only 3 GB of RAM we still get a lot of crashes due to low memory conditions. That's why we had to further reduce memory usage and part of this is also replay memory. We will evaluate further optimizations in other areas in future updates to circumvent this limitation.
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This affects the PC Steam beta version only and should be fixed with today's update. Please try and report back.
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@Asiana312: Thank you for your feedback. You are absolutely right, the Pitts is very hard to land on mobile devices. As other users mentioned, the real Pitts is indeed very difficult to lahnd and we tried to set it up just like in reality, to give the user a feeling on how difficult they are to fly.
So we always have to decide: Do we make all aircraft easy to fly so users don't get frustrated or do we set them up as they would fly in reality. It's always a difficult choice for us.
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Thank you for reporting back regarding the point lights. The next official update will restore the lights again then.
As for the moon, we will check this. It might be related to the same issue we had with the lights, it's probably an easy fix as well. Ths removal was neither intentional nor has it to do with performance. The moon probably has zero influence on the performance.
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We are currently sending a new beta version ( Version 1.4.15 ) to Apple for you to test. It should be available within the next 24h. The link to install the beta version is here.
Please note: Ensure before testing, that it's version 1.4.15 and not the previous one 1.4.14.
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@777Driver: Not if you want to fly world wide as only the Europe and USA regions are included.
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Mtyn: Yes, the DLC packs are optional and a not required if using the Streaming service. You just benefit from them if you want to play offline.
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777Driver : Are you using OpenGL or Vulkan. Please use Vulkan if possible.
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You can try Aerofly FS with it and return it within 2 hours on Steam in case it's not working. However, the graphic card really might be too slow.
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Is that a dedicated graphics card or an onboard graphic card part of the AMD Ryzen 7 cpu?
If it's not a dedicated graphic card, your PC might be too slow.
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What graphic card do you have?