@owllen: There should two bundle's on the Mac App store in case you have purchased aerofly RC 7 and/or RC 8. The bundle's should be cheaper than buying both products seprately. Please check this. However the Bundle aerofly RC 9 / aerofly RC 8 is currently not active, please wait 1-2 days until it shows up.
Posts by admin
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Der RC 9 ist ab sofort im Mac App Store erhaeltlich.
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We can confirm that Aerofly FS 2 indeed crashes when using Vulkan on AMD GPUs. We are not sure what is causing this and unfortunatly it depends on the installed driver and if user content is installed as well. We mostly observe the issue when switching from outside to inside view, but we were not able to pinpoint the issue to what is causing it.
In our upcoming Aerofly FS 4 we have revised the overall rendering workflow slightly and here we so far don't see any issues. We hope to be able to run open beta tests soon, so we can get some more feedback.
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You are talking to the developers here. And we do not prefer iOS or neglect Android, the lighting issue on Android has purely technical reasons which we were not able to solve yet.
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It's identical to the PC version of Aerofly FS 2, all DLCs should work fine.
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Aerofly FS 2 has been optimized to run on Steam Deck with very good quality settings. On the Steam Deck you cannot set the settings, it's fixed and equivalent to our 'high' setting.
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@Overloaded: The user has sent us an official support ticket and posted the same question here again, that's all I ment.
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Please do not post here and send a support query at the same time.
- Aerofly FS always uses the native resolution of the iPhone or iPad
- Aerofly FS uses Vulkan through the MoltenVK library on iOS and MacOS
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What you are refering to is actually support for reflection maps, they will cause the silver effect you mentioned and this is currently visible in our PC version.
However for the silver effect to work, we usually need two additional textures as well as a cube map. We have not implemented this on mobile
since the pixel shader would get a lot more complex and we would use a lot more texture memory as well.
We might however add it in a future version when we can be sure that more devices are powerful enough.
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TTC files are platform specific texture formats, e.g. they are different on iOS/Android ( ETC2 format ) compare to the PC platform ( DXT format ). We are not sure what GeoConvert version is used by Aeroscenery, but one must create PNG files with GeoConvert and then they can be converted to ETC2 TTC textures using our content converter.
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We have explained the reasoning in multiple postings already why we don't have airport lights on Android. We do our best to add lights, but we currently have no satisfying solution.
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AOB: We can't reproduce this issue. What version are you talking about?
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We will have a look at Vienna airport and publish an update once it is fixed.
Keep in mind that on some devices there are less 3D buildings compared to faster devices, due to less performance and memory.
We are still evaluating if we can add more 3D buildings to FS 2022. The performance and memory impact is huge and stability is more important to us.
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EDDB is currently not in our nav data base, we will add this airport in a future update.
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Ok, we will look at this and publish a fix soon. This is due to an optimization we did to reduce memory usage.
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We want: All users should always have the most expensive and powerful devices.
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We are currently working on updating the airports that do not have taxi lights yet.
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Ok, your Mac is indeed very old. Your Mac probably does not support Metal graphics API, that's why you experience the program crash. I am afraid you Mac is just too old for Aerofly FS 2, so it's better to get a refund.