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    To correct some replies here, global scenery coverage with Aerofly FS is of course possible and we will eventually offer it. But when streaming is no solution, one has to live with a few sacrifices, when you consider aerial images. E.g. we could in theory provide a lot of airports worldwide, but the data around it, e.g. elevation and basic aerial images does need some memory. We estimated roughly 100GB of data for a non streaming solution and reasonable aerial image resolution, e.g. you have low resolution when flying low but in normal flying altitudes it would look quite nice already.

    So for future versions we might consider hybrid solutions, e.g. a large download for the base scenery and possibly streaming option if the user really wants maximum quality where he currently flies.

    But again, we are not streaming fans ourself, so we will always have the other solution in mind as well.

    We will of course publish new stuff. It's a little too early yet to announce anything, but once we have resolved a few more issues we can tell more. But we can say for sure already that we are working on Europe and it's looking quite nice.

    We will receive a new M1 iPad Pro soon and modify Aerofly FS to fully support this new device. We will add new possibilities and features only with a new major version of Aerofly FS so we don't cause any issues with existing devices. Aerofly FS in high settings requires roughly 2 GB of Ram to work smoothly, again newer versions might increase this limit but we need to keep in mind the slower iOS devices also.

    @IZ0JUB: Please send us your tm.log of Aerofly FS with 3rd party content disabled like you did and after you observe the frame stuttering. If possible send it via email to mail(at)ipacs.de.

    Fares, Aerofly FS 2021 still has very high demands on slower iOS devices, so we need to be extremely careful here on what features we enable or not. We will do our best to achieve a good balance between high quality vs. high performance. Keep in mind that many users with the same devices as you have experience crashes mostly due to the fact that other apps are active in the background or are consuming memory.

    To summarize some questions, assumptions and to correct some misleading statements:

    - We are actively developing Aerofly FS for all platforms, no platform is neglected. Keep in mind our code base is almost the same for all versions.

    - We do not prioritize any platform.

    - The reason that mobile and desktop versions are not always in sync are manifold. On mobile we usually come out with a completely new version to avoid problems with new features not running on all hardware. On desktop we prefer a longer life cycle per version and rather come out with a major new version, when a lot of new features and content is ready.

    - What you see in the mobile version now, will come to a big new version of Aerofly FS for desktop computers, but in a much improved manner, e.g. improved traffic, more regions and new aircraft models as well as flight model improvements.

    - We are developing a professional version of Aerofly FS together with VRM, that is intended for helicopter flight training.

    - VRM recently certified Aerofly FS through the EASA. Aerofly FS is the first simulator that can be used for training with a helicopter in VR.

    - VRM intends to certify the H-125 helicopter next. The H-125 is so far intended for the professional version only.

    - Advances either from the development of the professional version or from our consumer version will be integrated in the other versions if possible. It's our intention to keep a homogeneous code base across all products.

    The advances you see in the professional version of Aerofly FS will eventually also be added to our consumer version, no matter if PC or mobile. However the changes we did are significant and would break quite a lot of things, so we will incorporate those enhancements in a next major version of Aerofly FS, when we don't have to ensure backward compatibility.

    It is not our intention to censor in our forum. The problem is, that some postings that are being made, do not reflect the truth. We could in theory reply to every and each posting to clarify this, but it would be tedious and time consuming simply because there are more users than developers. It's the big problem with online communities in general, that it is difficult to maintain a good balance here and we definitely don't always do it the right way, we will apologise for this.

    To correct some of the statements here, no the development of our consumer version is not slowed due to the development of the professional version, it's quite contrary. And like we said before we do not prefer a specific platform, we try to add all features to all platforms.

    On iOS we divide all devices into 4 different device categories. For each category we have fixed quality settings. With Aerofly FS 2021 we saw that our category for the top performance was a little bit 'too much' so we had to reduce some things to avoid crashes. One of those changes was that we reduced the texture anisotropy setting that has a big influence.