We have now published a new version to steam 'beta' channel. If you add a non zero value to the z component of the cultivation XREF object, this will be added to the auto height value or if auto height is disabled will be used as an absolute altitude.
Posts by admin
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The intend to add an XREF height offset to properly position cars on 3D buildings is something we don't really like. It should be a feature of our engine itself to properly stack 3D objects on other 3D objects but the actual procedure for doing this is very complicated, so that's why we didn't implement it yet.
Anyway, we have two issues here, one is the correct placement of cars on buildings which would right now indeed require an offset. The other issue of hovering objects seems to be something else.
Let us check internally if we can 'activate' the XREF height offset quickly without breaking existing scenery. We would upload this update to the beta channel. If we could get a quick feedback, we would appreciate it. We should have this ready within the next 1-2 days.
Could we also get a 'copy' of the airport with hovering objects? If possible we just need a small sample that shows the issue. Please send details with a download link to mail(at)ipacs.de.
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@AeroflyFS_Fan: Modern C++ is a very effective language now and many tasks can be created in the same time as other programming languages. Your statement would have been true 10 years ago. Especially the displays for all airplanes can be programmed very elegantly.
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As we stated before, we use C++ exclusively.
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Thank you for reporting this.
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Cliff, if you do get constant 60 FPS why fo you say it's less smooth? 60 FPS is the ideal target for a smooth operation.
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This is not possible on iOS due to restrictions made by Apple.
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You should be happy that it's like that, all is fine. The latest update did add some performance improvements.
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Please do not post here if you already contact our team via email.
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@flightxtreme We recommend to read the registry at [HKCU\Software\IPACS\Aerofly FS 2\InstallPath]
If you for example use the popular InnoSetup as an installation tool, you can read out the path like this:
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User defined add-on folders are not yet supported, sorry.
Aerofly FS 2 looks in these places for add-on sceneries, this is for Steam and DVD version the same:
- 'Documents/Aerofly FS 2/addons/scenery/'
- '**install_folder**/../Aerofly FS 2 Flight Simulator AddOns/scenery/'
Where **install_folder** is the folder where Aerofly FS 2 resides, for DVD installs this is at 'c:\Program Files\Aerofly FS 2\', so the folder Aerofly FS 2 is checks is 'C:\Program files\Aerofly FS 2 Flight Simulator AddOns/scenery/''
In the above two folders Aerofly FS 2 is expecting a folder with the name for the scenery, for example 'orbx_kege'. Then in this folder Aerofly FS 2 is again looking for the following folders:
'orbx_kege/images'
'orbx_kege/places'
'orbx_kege/elevation'
So the best option for 3rd party installers is to actually use the 2nd method. This way Aerofly FS 2 files are not mixed with 3rd party files.
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Das geht nur bei bestimmten Modellen. Diese habe eine spezielle Konfiguration ( auswaehlbar beim Laden ) die meistens 'PRO' oder 'RAW' heisst.
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Please open a new thread to avoid confusion in the future.
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No, the AMD issues with Vulkan have long been fixed, you can safely use Aerofly FS on your computer.
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We already fixed the issue a few weeks ago. For some currently unknown reason, Apple doesn't approve our version as it is crashing on their side, even though beta testers have no issues at all. We are confident to fix this issue soon, please be a little bit more patient.
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Our update is still delayed, for some unknown reason Apple doesn‘t approve it. We will need to contact Apple what the issue here is. Sorry for this delay, we will try our best to get this fixed.
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Sorry, but our update is still stuck in review and for some reason we don't get approved. So please be a little bit more patient, you will get back your buildings hopefully soon.
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The update is still in Review, it will take another 2-3 days.
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We sent in a new update for Aerofly FS 2019 that will hopefully fix the missing buildings. We apologize for this error.
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Some model designers already have the tools for converting from RC 7 to RC 8 and some models are already available for download.