Please no speculation here. We decided to not publish a roadmap for various reasons. So only thing we can say for sure is that Aerofly FS will be enhanced in the future, but again, please no speculation.
Posts by admin
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We eventually plan to bring the R22 to the mobile version as well, but we can't give you any more information yet.
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Oh and please send or post us your tm.log.
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Kai, please send us a small sample of the issue so we can see whats wrong here. Either let us know where we can download it or contact us via email at mail (at) ipacs.de.
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We can confirm this bug and will look at it shortly.
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We don't see this issue, is it possible to post a screenshot or steps to reproduce?
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Jarrad just knows his business, awesome scenery!
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You might have misunderstood us here. We will of course not drop support for interfacing with Cockpit builders, but we currently have other projects that need to be finished first. So expect to see updates from time to time that will enhance the possibility of integrating external cockpits.
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Yes, our developer received your email and already replied.
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We did contact you WakaHaka direct via Email, but didn't get a response. You may send us an email at mail (at) ipacs.de.
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Yes, Orbx Netherlands True Earth will soon be available on Steam.
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We will of course publish an update for the Mac version, but we need to do further tests first. Our current Metal implementation seems to be working ok, but a few older Mac's still show visual issues as not all features we use on OpenGL are available in Metal.
The announcement of the OpenGL deprecation was published after we released Aerofly FS for Mac.
Also the issues with the Mac App Store only became apparent once the App was live, e.g. we saw the incremental updates did not work properly.
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The main reasons for the slow update cycle of Aerofly FS on the Mac are currently two things:
- The Mac App Store does not properly handle large App downloads. We tried to get in contact with Apple, but didn't get any real help yet. The issue is, that with each new update we publish, the user has to download the full package all over again. So we decided to reduce the update cycle a lot compared to the Steam version, until we can resolve this issue.
- The next reason is the deprecation of OpenGL on Mac computers. This forces us to switch to Metal which requires some heavy development work.
A few years ago, we were quite happy with the Apple way of doing the App distribution and supporting developers. But the recent changes have put a huge pressure on us to regularly deliver updates and to get good performance.
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What you want to achieve is not possible right now. We will enhance the cultivation file in the future however to reference you own custom made geometries.
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Any resolution reported by your GPU is supported. If not drop us a. Note and post your tm.log here as well as it shows us, what your GPU reports to Aerofly.
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The R22 will be free.
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@Regelein: We intend to publish the update for DVD users by next week and will send the Florida DLC for distribution to Aerosoft real soon.