The R22 will be free.
Posts by admin
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@Regelein: We intend to publish the update for DVD users by next week and will send the Florida DLC for distribution to Aerosoft real soon.
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sylvain: The BETA did indeed change something that breaks your places, we have an assumption, but need details from you to verify it. Could we please continue this discussion via email, we need to find a work around for your objects and we would like to find out how you created those objects. Email mail (at) ipacs.de.
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Ok, thats strange. You might want to send us a sample to mail (at) ipacs.de, so we can try to reproduce the issue on our side.
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sydel7912: Does your airport rely on the Switzerland XRef objects?
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Thanks, don’t take the recalibrate advice to serious. The check for more memory is an option, but nowadays, with orbx netherland around the corner, it doesn’t help much to check for memory at startup, as the memory usage during ‘gameplay’ various considerably and we need to be very careful not to sacrifice performance on lower end systems.
Anyway, we know about this and we know what to do against it, we just don’t consider it high priority at this time.
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Ah ok, you see the discrete steps in the elevation model. This has been there since day 1, you migh want to look at a different product for a few month again, to recalibrate yourself.
We could ‘fix’ this, but haven’t done it yet as it would require some extra GPU memory, but we don’t want to break anything for users with slower 3D cards.
So the next version might introduce an improvement here, but it depends on our priority list.
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We haven't changed anything here. If you can describe in more detail what you mean and can show test cases, we will have a look at it.
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@Indiafoxtecho: Good job so far. If we can further support you, let us know. Jan is the right person to ask for some technical questions and the TMD.
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The shimmering you mentioned is ( mostly ) a result of the low resolution of the VR device, keep in mind that a high render scale factor results in even more shimmering. You might get a slightly sharper image, but at the same time you will definitely have more shimmering.
Also keep in mind that the render scale factor of 2 compared to 1 almost means a 4 times higher fill rate, and thus has a huge impact on rendering performance. It’s strongly recommended to keep this factor somewhere at 1.25 to 1.5.
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As for VSYNC: We saw that the default AMD driver setting is to always OFF for VSYNC in our case. Setting this switch to application controlled enables VSYNC with Aerofly and OpenGL.
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As for VSYNC: We can confirm its not working on our side as well which is strange as we basically follow sample code to enable/disable VSYNC.
Anyway, for now you need to use OpenGL on AMD cards until we find out more. As for VSYNC we will analyze this more.
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RiseT: We do have a RX 580 for testing now and can reproduce the crash. But after looking at it for quite some time we have no single clue on whats causing the issue. It would be great to get some support from AMD here, but the chances are low.
As for OpenGL VSYNC: The next version on Steam will output some more debug information for us, but we can't see what we should be doing wrong. Double check you haven't overwritten anything inside your 3D graphic card driver settings.
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The setup you want to achieve is currently not possible. The y-value has nothing to do with your position inside the airplane, its just a position on the screen. Using the separate view list all you do is open up new rectangular areas on the screen and show the Aerofly content on it. You can't at this point set the real position inside the airplane, its somethings we would have to program first.
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You need to describe in more detail what you try to achieve with the 3 screens. We can then say if this is possible or not.
The Y-axis is simply moving the position of the view up in the window, its probably not what you want. If you want to align the 3 screen better, please play with the rotation angle ( use something less than 45 degrees ) and also play with the field of view.
As for removing the wings and struts, this is not possible.
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NE-76: Mehr Details bitte. Grafikkarte, Vulkan oder OpenGL, Treiberversion und bitte ein Screenshot. Am besten neuen Thread öffnen.
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You will get an answer from jetpack soon, but this is normal on constant speed props.
@jetpack: Please lets put a good article in the Wiki about this.
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Sorry, the animations were indeed broken, it should be fixed now.
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Ok, the fix is now live, please try it on your side.