This is a double posting, so please only one thread. First of all we need more information about your phone, please be as detailed as possible. Aerofly FS really has not much control over the frame rate it can achieve on mobile devices. A lot of this depends on the settings in the phone and on the operating system. It's not limited to 60 FPS if 'limit fps option' is turned off. Also keep in mind that more than 60 fps are almost impossible to achieve due to performance limitations.
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Kmassie92: We will check this on our side, however we can't reproduce the issues so far. Did you ensure you have all updates installed for Steam OS as well as for Aerofly FS?
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@Beto McFly: Please download and try it and report back if it still doesn't work with detailed explanations.
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@Beto McFly: Could you please uninstall Aerofly FS 2023 completely and the do a full reinstall. The navigation database doesn't get updated properly if just doing an update from Google Play.
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Getting our games into the Apple iOS AppStore is almost impossible for us. We need to get a specific Game ID from the Chinese government. Since there is no easy way to do it, we have so far not applied for this. Sorry.
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Dear Aerofly FS 2023 users,
here is a list of issues we will fix in an upcoming update for iOS and/or Android. So please do not create new postings for these issues. We deleted previous threads so we don't loose track ourself. If you have a new bug, open a separate thread for this so we can analyze it. Once it is confirmed we will add it to this list.
- Missing aerial images and elevation data in certain scenery packages. We will update the scenery packages in the next update to add missing elevation data and aerial images and the border of each region.
- Fixed the swapped Copilot ALT UP/DOWN buttons
- B787 SYS Menu fixed
- EDDN and LOWW tower position corrections
- Reduced the brightness at night slightly ( even though this was previously reported as too dark, so there doesn't seem to be a 100% right solution as it also depends on the device screen )
- Fixed the wrong loading distance for a few POIs ( points of interest ) in the New York area
- Updated KLBE with terminal buildings
- Android Gamepad Support has been fixed ( You can now properly switch views )
- ILS Auto tuning has been fixed
We will update this list continously as we fix more bugs internally.
Update: We have rolled out updates for the broken scenery downloads now. Due to an issue with some files, we recommend to completely uinstall Aerofly FS 2023 and redownload it again from Google Play or Apple iOS Store. We apologize for this inconvenience. The issues with the missing elevation data or low quality elevation data for various airports should now be fixed. Please redownload and provide feedback to us.
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Fly_wu: Disabling the traffic reduces memory consumption quite a bit, so we rather assume you device has a memory issue. We will need to investigate it further.
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FS 2022 files are not compatible with FS 2023. FS 4 cultivation files however are compatible. But they are likely to large for the mobile platform to work properly.
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Could you please disable AI traffic and let us know if that helps?
Also to reproduce the issue all we have to do is place the UH60 at the White House?
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Thank you for reporting, we will look into this.
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@mcgregni: Thank you for the feedback. So you are one of the few lucky users.
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@blendflightgeek: Yes, all the Vulkan issues we observed on Android are purely Software based, meaning that the GPU itself can handle it, the vulkan driver software however is not matured yet. It's an issue with so many different devices out there and each one of them requires dedicated software drivers.
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@Aviator53: As for the issues with the navigation or location menu, did you use Vulkan or OpenGL then? Again, unfortunately, Vulkan is not very reliable on Android. Or do you observe the issues with OpenGL?
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@Bogami: Can you tell us what you mean by 'poor usability with a gamepad is still the biggest shortcoming...'?
Please be as detailed as possible so we can fix the issue! What gamepad are you using?
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@Fly_wu: We have now fixed the aircraft menu bug, a new update is available through Google Play Store soon.
> oh my god! According to my intuition, Aerofly FS 2023, which is currently in its infancy, has a lot of bugs. It's like a blame game. Welcome to find fault.
Writing something like this isn't really helpful. Please be more specific or open a dedicated thread for discussing issues you have found.
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@Fly_wu: We are aware of this bug. An update is already being prepared.
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It doesn't matter what GPU ( graphic processor ) you have, it really only depends on the driver support. Of course the GPU needs to be fast, but we found that the drivers are extremely bad. They are just not optimized for a high demand application like Aerofly FS.
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Aerofly FS 4 should be fully compatible with the Steam Deck already, just like FS 2. However we have no influence on when Valve will actually test our game.
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the integrated Intel Iris graphic card is likely too slow for Aerofly FS 4. Since it is a laptop, there isn't much you can do to improve the performance. If you have the chance, please consider getting a refund from Steam.
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Unfortunately, the situation is very unsatisfactory for our customers as well as for ourselves.
As it looks now, it is not possible for us to offer any special deals or rebates for customers of previous versions. Apple has introduced the concept of Bundles, but they are simply not working as they should. We have sent multiple emails to Apple, but all they said was, they are looking into the matter. However nothing has changed so far.
We will therefor consider an alternative way of offering future versions of Aerofly RC to Mac users, preferably through Steam. Maintaining another distribution channel however adds a lot of overhead and also confuses users as we can't get the prices on each platform exactly the same and the user also can't easily switched between the different solutions. This is causing support cases as well.
So to summarize, we have not abonded the Mac platform and we will continue to support new versions on macOS as well, however offering the right distribution way is something we are still evaluating.