The official wiki describes the a320 and b777 for Aerofly FS 2 but the current mobile version Aerofly FS 2020 has identical aircraft features.
Posts by Jet-Pack (IPACS)
-
-
Hast du noch ein externes Gerät zum Einstellen von Frequenzen (Saitek panel?) oder nutzt du irgendwelche dlls die da noch Signale senden könnten?
Ich gucks mir mal an, da haben wir aber schon länger nix geändert gehabt (sollte tun)....
-
Nein das ist noch nicht programmiert.
-
The reason for a crash can usually be obtained from the tm.log file.
-
Wingflex is already simulated.
Touch down smoke will require a new particle system, that's not that easy to add but we hope to be able to add this at some point in the future!
-
When you're holding the device in front of you, are you covering the light sensor with your hand by accident?
If you turn of automatic brightness adjustment for your device it should stay the same brightness.
-
Wie hoch hast du die Turbulenz und Windscherungen eingestellt?
Vergleiche mit anderen Simulatoren sind nicht aussagekräftig, immer mit der Realität vergleichen! -
The solution is moving back from the PC into the free area. If you need to fly with a physical yoke then you'll probably will need to have some form of contraption to fix the yoke in place directly in front of you. You can also move back and then re-center your view, e.g. if the autopilot is on. That gives you enough room to work with the vr hands. When you want to resume the manual flight you move your chair back forward and press the recenter button again.
The real world is somewhat limiting the virtual space here
-
Hm, that is very strange. Did you move the installation folder by any chance?
Also you can try to opt into the beta program of aerofly that should download the latest version for sure.
(Right click aerofly in steam, properties, betas, select the beta from the drop down menu)
-
The F18 currently only has a frequency range between 108 and 117.9 or something. The default range like all other aircraft. I'm not sure if there are radio stations loaded below that frequency.
Speedbrake is automatically retracting when you extend flaps, which will cause it to extend slowly and retract quickly when flaps are down. If flaps are selected up it should be same speed in both directions.
-
Aerofly can run on very limited hardware, what are the specs of your computer?
-
Did you let steam check the game file integrity?
-
Check out Steams official guide:
https://support.steampowered.com/kb_article.php?ref=7418-YUBN-8129
In short: Move the files to a new disk, add the library folder to steam and then verify steam game cache files:
https://support.steampowered.com/kb_article.php?ref=2037-QEUH-3335
-
What data do you need exactly?
There are senders for Airspeed, Attitude, VerticalSpeed, Altitude, Throttle, Trim, AirbrakePosition, RadarAltitude, NAV, etc.
Yes, for testing purposes our C172 (and also B747) I think have experimental senders to create a force feedback.
I don't think angle of attack is sent yet but we could add this for all aircraft if you need this.
Control surface deflections could be estimated from your own joystick deflections.
I would recommend using the SenderElevatorForceFree and SenderAileronForceFree objects and then make modifications to the tmd file (copy paste the c172 folder into your user documents, rename it and the c172 files inside - just so a Steam update doesn't delete your work). Within the tmd file you should have pretty much all the data that you would ever need and you're not limited by the sender bottleneck. You have access to linear mappings, you can square numbers or even divide, weighted sums, you could dynamically mix values (e.g. when the autopilot is on/off you can add additional forces). The simulation performance isn't impacted by this at all and it's also reusable for anyone else that wants to create a force-feedback device.
I have a feeling that force feedback will be added naturally when we add hydraulics to the aircraft. I think that our doctor of physics will probably want to compute the forces acting on the hydraulic actuators and thus will add a computed force for each aerodynamic control surface.
-
The custom liveries should not be installed into the steam folder. Please use the user folder for this purpose. Anything inside the steam directory may be affected by automatic updates by Steam and thus could be deleted without notice. It could also cause Aerofly to not start up properly even if you select the safe mode option, which would make it harder to isolate the issue. https://www.aerofly.com/dokuwiki/doku.php/simulator:path
The reason why the liveries are not working is probably because they are using the old "repaint.tmr" files and not the new "options.tmc". You can rename the file and edit the contents for each livery. I'm not sure how the current executable handles the old repaint.tmr files. It could be that they are still supported for any user made content, which is one more reason to install them in the user documents and not inside the installation folder.
-
-
We have also thought about a walkaround and I think this is a really great idea. I'm not sure when this will be added.
Creating a new aircraft like the F16 is quite a bit of work and personally I have the feeling that we already have quite a selection of fighter jets and that maybe a different aircraft category should get more attention. Military aircraft documentation is also usually not as easy to come by on the internet, which adds another challenge for us.
-
Das wird noch nicht unterstützt soweit ich weiß.
-
Welchen Kreisel?
Von einem Helikopter? Dazu am besten das Modell bearbeiten, ich meine dass es dort beim Kreise ein paar Parameter gab. -
You can copy paste the HUD from the F18 into another aircraft, yes. Has been done with the starfighter I believe.
With the latest version of the F18 you can also render the HUD onto a regular monitor that is not transparent.