There will be updates to the MCDU in the future.
Posts by Jet-Pack (IPACS)
-
-
Make sure you don't have the pitch trim assigned to any joystick axes first.
Once you're in the cockpit I think it's just a straight index finger to rotate the wheel, if I remember correctly.
-
I used a GTX660 Ti and an Intel i5 with 4GB of ram for quite some time but you can go even lower than that. Here are some recommended specs: https://www.ikarus.net/en/aeroflyrc-7/rc7-anforderungen
As long as the graphics card supports OpenGL 4 with 512Mb or better 1GB it should ok. From my experience NVidia produces better drivers with fewer headaches or issues on OpenGL (which RC7 uses). The processor is not as important.
-
Since there are no taxiways defined for the airports it is currently not possible. It is also not yet possible to load PDF files for display charts.
However have this in mind and would like to add a taxiway diagram at some point in the future.
-
-
Adding all windows would increase the polygon count significantly which would probably be too high for the mobile version. So probably no.
-
Ok and which mobile version are you using?
The other reason that it doesn't allow and entry is when you're already in the takeoff phase. To reset that turn both flight directors off and back on. On the takeoff performance page the title should be white and not green (green means takeoff phase active).
-
-
What did you type in?
-
The localizer is there, it just can't be received from that side. If you fly south east past the localizer on the mountain then you can receive it. As if the simulated antenna is rotated by 180 degrees and faces the wrong direction... but then again it's the back course so it's probably right, just no signal strength if you're on the back side of the station. I'll check if we can change this.
Edit: It's not an easy fix because this would affect other ILS'es. It wouldn't be as much of a problem if each runway of one airport would get a unique ILS frequency. But since e.g. KLAX uses the same ILS frequency for multiple runways it's not as easy as just activating the back course.
-
it could be easier to replace a sound file of a default aircraft first (make a backup) - then you know that your converted sound file works.
-
This feature is right on the edge of what's possible with the current flight plan implementation but we're planning to overhaul it at some point to fully enable these features.
-
The event_sound itself doesn't do anything unless you trigger it from within the physics simulation (e.g. input_knob Events... KnobSound.Trigger)
All of these have to be correctly setup in order to get a sound for a button press or switch or knob action:
- Simulator unmuted (obviously... but double check with a default aircraft)
- input_knob, input_switch, etc. with an Events list that calls e.g. KnobSound.Trigger
- an event_sound object with the correct name e.g. KnobSound
- a soundinput object that uses that knob sound as an input
- a soundmulti that can uses the soundinput as a trigger
- a valid file on the harddrive in the right folder.
-
-
We have a lot of things planned for the future and an improved weather simulation is certainly something we would like to add at some point.
-
Hi,
The camel has no switches or anything and since we don't model the gun it has only the stick to fly. IRL the button on the stick controls the ignition on/off. There is no throttle, only holding button down = full throttle or not holding the button = off. We don't simulate that button pressing at this time though.
We have a Gallery function in the forum, where users share screenshots and videos. I'd recommend sharing a few videos there.
-
The airplanes are the same on mobile or pc, a new camera adds a new button to the camera interface on mobile which makes the list even longer and clutters the screen. I can add this new camera, now that I understand what you want
-
Whats wrong with the wing view that already exists and looks at the engine? Do you want the camera to be closer to the leading edge of the wing?
There are already quite a lot of cameras on the B777. More cameras would just clutter the menu on mobile.
-
In Aerofly FS we have tmd files and at the very top of the file the camera positions are defined.
But I still don't understand which camera is missing in the B777??
-
Hi Matt,
We're investigating if we can create a repaint kit for the A320. The textures are not as well organized, e.g. the fuselage is cut into several pieces on the texture so that it's not easy to write text on the fuselage. I think we had an Aer Lingus livery at some point during the development but I'm not sure if that is still up to date and could be published or not. We're evaluating this as well.