But why is it jerky on ultra? What hardware do you have? And have you updated your graphics card drivers?
Posts by Jet-Pack (IPACS)
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Thank you, Jan.
It's pinned at the very top of Developer discussions ( General and aircraft )
Thanks, I just updated that link
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It should be sending the rotation speed with the message "Aircraft.RotorRotationSpeed", there is also "Aircraft.EngineRotationSpeed",
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This depends on the quality setting and zoom setting.
Check your graphics setting and zoom in more.
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the sdk is available here in the forum's download section.
https://www.aerofly.com/community/file…rofly-fs-2-sdk/
where did you find that other link?
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you're holding the z button down, right?
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You mean scroll wheel while holding the mouse button down?
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Yes it should be possible. The question is if we then need a slider in the aircraft menu like "stabilized, tail assist, profi"
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When you fly too slow you get into your own downwash, you'll need to advance collective a lot more to fight that.
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There is currently no method from the outside to do this.
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You could if you had a steep enough drop off to gain airspeed and sufficient altitude to allow time to manage the energy. It’s not possible from that ski jump though. The rotors don’t have enough energy to clear the climb at the bottom of the run off area. You’d run out of altitude before you’d cover the distance. With the autogyro you have forward thrust from the propellor. With a helicopter you are always trading altitude for energy.
Yeah but I want to land in the green area right after the jump. A ski jumper mostly falls like a rock, so given we gain the same speed we should fly just as far.
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Don't assign the throttle in the helicopter, that is automatically controlled by the governor, you should not interfere with that.
The axis on your joystick that you normally use for throttle should be assigned to the collective. You don't need the throttle in the R22 unless you want to cut the engine and restart it.
"throttle axis" -> Collective
Elevator -> Cyclic pitch
Aileron -> Cyclic roll
Rudder -> Tail rotor
nothing* -> throttle
nothing* -> governor
* unless you really know what you are doing
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a sim doesn't help you one bit,
If that were true, why do airline pilots do their first real world flight on a new type with passengers on board? (trained in simulator before)
From hour experience simulating is a very effective training. I bet you that I could hover a real helicopter now, after many hours of simulator training. I just don't have that kind of money to prove it
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The tail rotor creates a significant side force (it uses roughly 10% of the engine power during hover) and this side force has to be counteracted with a sideways tilted rotor plane. Depending on the position of the tail rotor and the cg this can happen automatically or not.
There are also helicopters without tail rotors, and helicopters like the X3 that have two rotors on the side, one pushing air forward the other pushing it rearwards, there you don't have any negative effects of the tail rotor.
Depending on the geometry of the rotor system (some rc helicopters have sideways tilted rotors) and the skid geometry, the skids may or may not be at an angle.
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Nice one. But for an actual ski jump you need to start higher up!
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You can use your elevator and aileron trim to counter that backwards flying during hover. In my setup I know I need 5 clicks left trim and one click aft to have neutral controls for stationary hover.
Pedals are constantly moving though, I've been lucky with my rudder pedals, they have a nice sweet spot right where I need it for hovering.
You might be able to trick the calibration and when asked to neutralize the controls, just hold in a little opposite deflection.
If you look at your assigned axes in the controls menu and they look very well centered then you know you have a good calibration. If you put light pressure on your controls and they instantly jump then you should increase your deadzone to have a better experience.
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We would rather look into ways that you can take your hand off the stick to concentrate on tuning the radios, imagine an autopilot that just holds your attitude for a second.
Or pre-tune the radios when you move to a new position on the map, e.g. when you place yourself into the final approach.
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Since we properly pause the simulation nothing in the physics moves or does anything during the pause.
It wouldn't be an easy fix because how are we going to decide that yes you can tune the vor frequency and the radio receiver updates and the needles move but no the batteries are not draining and no the fuel should be the same and yes the elevator trim should move and yes the autopilot should interact but the autopilot should not trim the elevator and the autopilot should not suddenly disengage when you bump the controls when paused or when you set down your ipad when the simulator is paused. And yes the landing light should go on but no it cant since the electric network can't update. -
Tthere is no end to this, it would be incredible difficult to filter out which user inputs should be allowed to change during pause and which won't. So we just do the easy solution which is not allowing anything to change during pause. This gives a nice consistent flow of the physics and there are no issues with the replay system later...
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In the settings, general, approach guides