Posts by Jet-Pack (IPACS)

    Aerofly FS 2021 Flight Simulator

    Your Next Generation Flight Simulator

    Aerofly FS 2021 is the latest installment of the popular Aerofly FS series for iOS. Aerofly FS 2021 packs computer generated traffic and more features, improvements, and more detail than ever before in the series with now over 200 airports from all over California, Nevada and Arizona to land at and with over 300,000 square miles to fly over you will always find something new. Looking for even more? Expand your flying area and get new regions of Southern UK and Southern Florida. Do you have what it takes to land a Boeing 777 at an international airport or to land a helicopter on a small helipad safely? You will get your change!

    Aerofly FS 2021 - Available now for iOS

    Visit the Apple AppStore to purchase your copy of Aerofly FS 2021.

    Trailer Video

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    Aerofly FS 2021 Features

    Simulated Air-Traffic

    Aerofly FS 2021 simulates airline and general aviation traffic based on real world traffic data. You can customize the traffic density, show traffic labels to identify aircraft or show the flight tracks to see spot them easily.

    Interactive Cockpits

    All of our aircraft have detailed and highly realistic interactive cockpits. Our airliners flight decks feature realistic autopilot behavior, flight management computer that you can program and a ton of system depth to explore.

    Highly Detailed Aircraft

    The 3D models of our aircraft have been developed to high standards and feature high resolution textures and details everywhere you look.

    Realistic Flight Physics

    Explore the skies with our highly realistic state of the art flight dynamics simulation.

    Over 200 Custom Made Airports

    Aerofly FS 2021 has a high number of airports that are very detailed and which feature characteristic scenery buildings and landmarks, real world airport layouts and loads of airport vehicles. The default scenery already features many international airports and hubs like San Francisco (KSFO), Los Angeles (KLAX), Las Vegas (KLAS), San Diego (KSAN), Sacramento (KSMF), Palm Springs (KPSP), Phoenix (KPHX) and many many more.

    More Available Scenery Regions

    With our in-app purchases you can increase the highly detailed areas with many new regions:

    • Free Utah and Colorado
      Denver (KDEN), Salt Lake City (KSCL), Aspen (KASE), Eagle County (KEGE), Telluride (KTEX),...
    • Fee Southern United Kingdom
      London Heathrow (EGLL), London City (EGLC), London Gatwick (EGKK), Manchester (EGCC), Liverpool (EGGP), Glasgow (EGPF), Edinburgh (EGPH), Cardiff (EGFF), Bristol (EGGD),...
    • Free Southern Florida
      Miami (KMIA, KOPF,... ), Key West (KEYW), Marathon (KMTH),...
    • Switzerland
      Zurich (LSZH), Geneva (LSGG), Bern (LSZB),...

    Realistic Helicopter Simulation

    With two very realistic helicopters you can explore the cities and land on the building roof top helipads.

    Interactive Flight School

    Learn how to fly with our built-in flight school that teaches you the basics of flying from maintaining heading and altitude to flying your first takeoff and landing.

    Adjustable Weather Conditions

    Adjust the visibility to instrument mandatory conditions or set blue skies with only a few scattered clouds. Change the wind and turbulence to make your approaches challenging or leave if all off and set the time of day for a calm evening or night flight.


    Visit the AppStore Link to purchase your copy of Aerofly FS 2021:

    https://apps.apple.com/us/app/aerofly-fs-2021/id1539931689

    Dear Aerofly Users

    We updated the Aerofly FS 2 Steam version today, mainly improving the navigation.

    Change-Log (2020-12-04):

    • Top of climb and top of descent are computed correctly again
    • Constraints at the departure runway and arrival runway are removed from the navigation displays
    • Turns with a defined turn direction (left/right turn to heading) are now flown correctly and no longer end up in endless circles
    • Termination of segments and advancing to the next segment is more robust and the autopilot no longer heads off in a constant direction without following the route
    • Great circle flying has been restored allowing for long segments to be flown correctly (like a direct-to from Zurich to San Francisco)
    • Improvements to the route following of the copilot (which is available when overlay is enabled)
    • Missing navigation data for airports in the North-Eastern USA have been restored
    • A320 MCDU clicking the line select key next to the cruise altitude field now adds a suggested cruise altitude to the scratchpad

    If you have any questions or feedback, please reply below.

    Aerofly RC 8 has a new graphics engine which should run much faster and allows for virtual reality playing.

    Pretty much all models have a new and improved flight models which is more realistic for practice, there are plenty of new models and new sceneries, more contests in existing sceneries and much more vegetation and more details in the 4D sceneries. In 4D sceneries you can also change the plane on the fly and keep flying from the same location that you were before if you are in the follow camera.

    Overall the RC 8 has more to offer than the RC 7 but of course the RC 7 was already a good product. Personally I'd always go with the latest product.

    The copilot selects the navigation source required for the route which could be the ILS but also the FMS. It should time the ILS if you selected it as an approach in the route. On final it turns the flight directors off to force autothrottle into speed mode as it is done often in the real world too. The copilot has to deal with all kinds of airplane and this is the best compromise for now. He then proceeds to land with FD off and he doesn't look at the ILS because he is always visual with the runway (his eyes are that good).

    Thanks, I can reproduce this issue on the Steam version. We're missing an input for the spoilers that enables them to extend in the air. I've corrected the bug internally, should be included with the next update.

    Thanks again for finding and reporting this :)

    I don't remember being able to pull 6 aileron rolls at low altitude in the milviz 737-200 in P3D.

    Also nobody has a force feedback yoke that can actually limit control surface movement so it has to be simulated in the code right?

    The real aircraft has artificial feel because the control forces on the yoke would be non existent due to the hydraulic assistance... So in the real aircraft you don't actually feel the actual control forces unless the hydraulics fail (which has happend but is an emergency situation, non standard).

    I prefer having the physical controls match the controls I see in the cockpit. Sure you could fake a force simulation but that would make the controls sluggish and delayed as you can feel for yourself in "other sims". This takes away the direct and connected nature of the Aerofly simulation and you'd not feel like you are actually flying.

    The force feedback simulation on joysticks still has a long way to go. There are just too few available and affordable devices out there. Otherwise we'd love to add a realistic force feedback simulation that does both: 1:1 control deflections, 1:1 equivalent forces felt. With the typical spring to neutral you can never get the forces right, so you're better off at least having the control deflections correct instead of having neither force or deflections accurate.

    Instead of trying to fix one issue by adding a simulated force to try and limit the pilot inputs (like a fly by wire would do) we should take a look of why the physics allow such high roll rates and fix the source of the issue. Not add layers on top to hide it. It could be that the aileron deflection is just too large or that the roll stability is too small. We can increase the inertia, reduce the amount of lift loss by the roll spoilers, reduce aileron effectiveness and a lot more.

    Modifying the control assignment will cause all kinds of trouble later on. Why don't you edit the airplane itself? The tmd file of the 737 contains simulated aileron actuators that have a deflection value. These could be reduced for starters.

    The correlation of aileron deflection over speed needs to be a constant and so does the spoiler deflection as far as I know. This is a fly by cable aircraft with hydraulic assistance. When you rotate the control wheel all the way you will get full aileron deflection regardless of speed (as long as the actuators can handle it). Only a fly by wire aircraft changes the control throws as speed changes, e.g. to keep the roll rate constant.

    Unless they actually have a aileron lock out at high speed? Then why have I never heard of that in the 737