Posts by fehringer

    Hallo
    habe soeben den RC7 auf einem Toshiba Portege Z930-151 mit Intel HD4000 Grafik installiert, funktioniert fuer die 4D Szenerien aber nicht fuer die photorealistischen, das Modell ist nur als Schatten sichtbar.
    Es gibt bereits eine aehnliche Post auf diesem Forum in dem gesagt wurde, dass der RC7 nicht kompatibel mit Intel Graphics sein soll.
    Laut RC7 website Mindestanforderungen soll der RC7 aber unter Intel HD4000 laufen:

    Graphics card: ATI Radeon HD 4850 or NVIDIA GeForce 9600
    GT with at least 512 MB, Intel HD 4000 or faster

    Kann mir hier bitte jemand helfen?
    Mit herzlichem Dank,
    Gerhard

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    3.14-tmcollision: omin=(2.0,2.0,2.0) bb=(-60453.9:60454.0,-60453.1:60454.2,18.6:55.1) nodes=10405 endnodes=7804 objv=128555 endobj=128555 depth=16 objr=63978 maxobjpernode=1367 min=(1.8,1.8,36.5)
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    3.18-tmfile_properties: loading tmfile 'C:/Users/cggf1/Documents/aerofly RC 7/config/scenery-muncie.tmc' = (922 bytes) done
    3.21-tmxgltext: (val:12:No errors.
    3.21-tmxgltext: ) WARNING: loading shader 'shader/sky-sky.tsd'= program validate error((val:12:No errors.
    3.22-tmxgltext: ))
    3.23-tmxgltext: (val:12:No errors.
    3.23-tmxgltext: ) WARNING: loading shader 'shader/sky-stars.tsd'= program validate error((val:12:No errors.
    3.23-tmxgltext: ))
    3.25-tmxgltext: (val:12:No errors.
    3.25-tmxgltext: ) WARNING: loading shader 'shader/moon.tsd'= program validate error((val:12:No errors.
    3.25-tmxgltext: ))
    3.28-tmxgltext: (val:12:No errors.
    3.28-tmxgltext: ) WARNING: loading shader 'shader/sl-billboard.tsd'= program validate error((val:12:No errors.
    3.28-tmxgltext: ))
    3.29-sim: init trees=(val:12:No errors.
    3.34-tmxgltext: ) WARNING: loading shader 'shader/st5branch.tsd'= program validate error((val:12:No errors.
    3.35-tmxgltext: ))
    3.40-tmxgltext: (val:12:No errors.
    3.40-tmxgltext: ) WARNING: loading shader 'shader/st5frond.tsd'= program validate error((val:12:No errors.
    3.41-tmxgltext: ))
    3.47-tmxgltext: (val:12:No errors.
    3.47-tmxgltext: ) WARNING: loading shader 'shader/st5leafmesh.tsd'= program validate error((val:12:No errors.
    3.47-tmxgltext: ))
    3.53-tmxgltext: (val:12:No errors.
    3.53-tmxgltext: ) WARNING: loading shader 'shader/st5leafcard.tsd'= program validate error((val:12:No errors.
    3.53-tmxgltext: ))
    3.59-tmxgltext: (val:12:No errors.
    3.59-tmxgltext: ) WARNING: loading shader 'shader/st5billboard.tsd'= program validate error((val:12:No errors.
    3.60-tmxgltext: ))
    3.63-tmxgltext: (val:12:No errors.
    3.63-tmxgltext: ) WARNING: loading shader 'shader/st5branch.tsd'= program validate error((val:12:No errors.
    3.64-tmxgltext: ))
    3.67-tmxgltext: (val:12:No errors.
    3.67-tmxgltext: ) WARNING: loading shader 'shader/st5frond.tsd'= program validate error((val:12:No errors.
    3.67-tmxgltext: ))
    3.72-tmxgltext: (val:12:No errors.
    3.72-tmxgltext: ) WARNING: loading shader 'shader/st5leafmesh.tsd'= program validate error((val:12:No errors.
    3.72-tmxgltext: ))
    3.76-tmxgltext: (val:12:No errors.
    3.76-tmxgltext: ) WARNING: loading shader 'shader/st5leafcard.tsd'= program validate error((val:12:No errors.
    3.76-tmxgltext: ))
    3.82-tmxgltext: (val:12:No errors.
    3.82-tmxgltext: ) WARNING: loading shader 'shader/st5billboard.tsd'= program validate error((val:12:No errors.
    3.82-tmxgltext: ))
    3.97-tmspeedtree5: (basetree=4) (instances=1053) (cells=15) (avgicell=70.2 263.3) (bt=4) (trees=1053) (t=0.69s)
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    4.00-tmcollision: (time=11.46ms)
    4.04-tmxgltext: (val:12:No errors.
    4.04-tmxgltext: ) WARNING: loading shader 'shader/lads-t2000.tsd'= program validate error((val:12:No errors.
    4.04-tmxgltext: ))
    4.09-tmxgltext: (val:12:No errors.
    4.09-tmxgltext: ) WARNING: loading shader 'shader/lads-t2000.tsd'= program validate error((val:12:No errors.
    4.10-tmxgltext: ))
    4.24-tmscene: (objs=868) (bbox=(-751.93 -809.46 20.72)-(809.20 809.20 48.36)) (max_obj_per_cell=79) creating static collisionobjects quadtree = (objects=1006) (-60453.95 -60453.12 18.56) - (60454.02 60454.22 55.10)omin=(10.0,10.0,10.0) bb=(-60453.9:60454.0,-60453.1:60454.2,18.6:55.1) nodes=601 endnodes=451 objv=1756 endobj=1756 depth=14 objr=1006 maxobjpernode=25 min=(7.4,7.4,36.5)
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    4.26-tmscene: shadowmap = 2048x2048 sp=2 (20.00 80.00 0.00 0.00 0.00 0.00 0.00)
    4.27-sim: done loading scenery (t=2.51s objects=775)
    4.27-sim:
    4.31-sim: windfieldinfo 0: resolution=2.00 min=(-800.00 -400.00 0.00) max=(1200.00 1400.00 100.00)
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    4.32-tmwindfield: Windfield Map Load from file 'scenery/muncie/windfield0.twd' successful
    4.34-tmxgltext: (val:12:No errors.
    4.34-tmxgltext: ) WARNING: loading shader 'shader/windarrow.tsd'= program validate error((val:12:No errors.
    4.34-tmxgltext: ))
    4.35-tmxgltext: (val:12:No errors.
    4.35-tmxgltext: ) WARNING: loading shader 'shader/windthermal.tsd'= program validate error((val:12:No errors.
    4.35-tmxgltext: ))
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    4.49-tmxgltext: (val:12:No errors.
    4.49-tmxgltext: ) WARNING: loading shader 'shader/lads-t2100.tsd'= program validate error((val:12:No errors.
    4.50-tmxgltext: ))
    4.55-tmxgltext: (val:12:No errors.
    4.55-tmxgltext: ) WARNING: loading shader 'shader/lads-t2100.tsd'= program validate error((val:12:No errors.
    4.56-tmxgltext: ))
    4.57-tmxgltext: (val:12:No errors.
    4.57-tmxgltext: ) WARNING: loading shader 'shader/lads-t2100.tsd'= program validate error((val:12:No errors.
    4.57-tmxgltext: ))
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    4.78-tmxgltext: (val:12:No errors.
    4.78-tmxgltext: ) WARNING: loading shader 'shader/propeller.tsd'= program validate error((val:12:No errors.
    4.78-tmxgltext: ))
    4.81-tmxgltext: (val:12:No errors.
    4.81-tmxgltext: ) WARNING: loading shader 'shader/propeller.tsd'= program validate error((val:12:No errors.
    4.81-tmxgltext: ))
    4.84-tmxgltext: (val:12:No errors.
    4.84-tmxgltext: ) WARNING: loading shader 'shader/blade.tsd'= program validate error((val:12:No errors.
    4.85-tmxgltext: ))
    4.89-tmxgltext: (val:12:No errors.
    4.89-tmxgltext: ) WARNING: loading shader 'shader/blade.tsd'= program validate error((val:12:No errors.
    4.89-tmxgltext: ))
    4.90-tmxgltext: (val:12:No errors.
    4.90-tmxgltext: ) WARNING: loading shader 'shader/blade.tsd'= program validate error((val:12:No errors.
    4.90-tmxgltext: ))
    4.95-tmmodelmanager: assigning controller to receiver
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    4.96-tmxgltext: (val:12:No errors.
    4.96-tmxgltext: ) WARNING: loading shader 'shader/water-spritzer.tsd'= program validate error((val:12:No errors.
    4.97-tmxgltext: ))
    4.97-sim: done loading model (t=0.37s, n=57, id=45)
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    4.98-tmxgltext: (val:12:No errors.
    4.98-tmxgltext: ) WARNING: loading shader 'shader/simple-tex0.tsd'= program validate error((val:12:No errors.
    4.99-tmxgltext: ))
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    5.02-tmxgltext: (val:12:No errors.
    5.02-tmxgltext: ) WARNING: loading shader 'shader/simple-gray-tex0.tsd'= program validate error((val:12:No errors.
    5.02-tmxgltext: ))
    5.95-tmmodelmanager: assigning controller to receiver
    5.96-tmmodelmanager: model input channel Throttle Aileron Elevator Rudder
    5.96-tmfile_properties: loading tmfile 'C:/Users/cggf1/Documents/aerofly RC 7/config/other0-0000000000000001.tmc' = (75994 bytes) done
    5.98-tmmodelmanager: assigning controller to receiver
    5.98-tmmodelmanager: model input channel Throttle Aileron Elevator Rudder
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    6.07-sim: FUNC RenderOpen END = 4.962881 sec
    6.07-sim:
    6.08-tmxgltext: (val:12:No errors.
    6.08-tmxgltext: ) WARNING: loading shader 'shader/flightpath.tsd'= program validate error((val:12:No errors.
    6.09-tmxgltext: ))
    28.15-sim: loading scenery 'scenery//us-lincoln-sky-knights'...
    30.58-tmxgltext: (val:12:No errors.
    30.58-tmxgltext: ) WARNING: loading shader 'shader/photosphere_virtualsm.tsd'= program validate error((val:12:No errors.
    30.58-tmxgltext: ))
    30.59-tmxgltext: (val:12:No errors.
    30.59-tmxgltext: ) WARNING: loading shader 'shader/photosphere_rgb.tsd'= program validate error((val:12:No errors.
    30.59-tmxgltext: ))
    30.60-tmxgltext: (val:12:No errors.
    30.60-tmxgltext: ) WARNING: loading shader 'shader/photosphere_am.tsd'= program validate error((val:12:No errors.
    30.60-tmxgltext: ))
    30.61-tmscene: (12x12) (19x8) (r=5000.00) (sp=0.01 -0.00 -18.40) (vp=0.01 -0.00 1.60) (ambient=0.08 0.11 0.08) (diffuse=0.95 1.02 0.98) (sphereambient=0.25 0.20 0.20)
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    30.80-tmcollision: (time=8.59ms)
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    30.83-sim: done loading scenery (t=2.76s objects=333)
    30.83-sim:
    30.84-sim: windfieldinfo 0: resolution=3.00 min=(-750.00 -750.00 0.00) max=(750.00 750.00 100.00)
    30.84-tmwindfield: Setup Windfield with origin = (-750.0, -750.0, 0.0), size_xy = (1500.0m, 1500.0m), Grid relation (x:y): 1:1, MipMapLevels: 9, Resolution: (2.9m, 2.9m)
    30.85-tmwindfield: Windfield Map Load from file 'scenery/us-lincoln-sky-knights/windfield0.twd' successful
    30.87-tmxgltext: (val:12:No errors.
    30.87-tmxgltext: ) WARNING: loading shader 'shader/windarrow.tsd'= program validate error((val:12:No errors.
    30.87-tmxgltext: ))
    30.89-tmxgltext: (val:12:No errors.
    30.89-tmxgltext: ) WARNING: loading shader 'shader/windthermal.tsd'= program validate error((val:12:No errors.
    30.89-tmxgltext: ))
    30.89-tmscene: statistics = (objects=377) (transparent=3) (graphics=44) (graphicspl=0) (decals=0) (water=0) (tris=0) (shadow faces=0) (btrees=0) (trees=0)
    47.89-tmsyswin: COMPUTETHREAD CLOSE OK
    47.94-sim: FUNC Shutdown
    47.94-trackir: shutting down trackir... done
    47.95-tmopenal: shutting down openal... done

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