Thank you both for your answers. My apologies if I sounded negative, it was not my goal. I rather wanted to draw your attention on the community and its needs and concerns.
All the surviving simulators so far live only thanks to their community. Without it, there would be no more FS, P3D, XPlane, etc. They would have vanished just like Fly Unlimited or AeroflyFS v1, although both of them were very promising.
And for each simulator, the community is vast, with a lot of very different use, from the occasional gamer to the hardcore airline simmer with his home cockpit, via the VFR Pilot. Although it's all about flying, their needs and aims in simulation are very different.
Ok, the virtual airline simmer is not the ideal target for AeroflyFS 2, but the VFR pilot could definitely find in AeroflyFS 2 its long wished best simulator, provided that he can develop it in that direction.
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Please observe that New York just has a tremendous amount of buildings.
Well I would rather say it has a tremendous density of buildings on a 1-digit percentage of the scenery and the rest is empty, with average sprayed trees no matter where...
It's a beautiful demo of what can be done with the graphical engine, but beyond the initial wow effect it doesn't make a scenery. I enjoy circling around Manhattan in the Corsair, or aboard the C172. But even with the C172 the built zone is crossed within less than minutes.
Everyone is overexcited by JV's announcement to try and make a scenery, fine. But Orbx only makes micro sceneries like airports (great, but very small). The rest of their world is raw landclass, a technology that was fortunately enough discarded from AeroflyFS. They have no experience in photo realistic sceneries. In other words, it's great if Orbx makes one (or even better several) scenery/ies for AeroflyFS, but they will need to be merged in a regional "flyable" scenery, otherwise it will be an island in the middle of nowhere...
Studying the SDK and reading the few posts from IPACS members I'm simply afraid that IPACS vision of the community is Editor A will make Chicago, Editor B will make Hong-Kong, Editor C will make Ouagadougou, and that's it... in between we have low red satellite pictures for the one who will want to fly at FL390 between sceneries.
The reality of the community when AeroflyFS 2 starts growing as an open platform will for instance look like this (US example, but it would be the same in Europe):
Editor A will want to provide a higher res mesh for, say, the US East Coast, while Editor B will propose a slightly coarser mesh, but for the entire US;
Editor C will want to propose photo scenery per US State, but with inconstant quality, while Editor D will propose very high quality HD photo scenery, but only for some zones;
Editor F will maybe compile buildings and vegetation autogen out of databases per US State, but with some holes where data are missing;
Editor G will provide a very generic Air and ground traffic product for the entire USA, while Editor H will compile highly efficient and accurate traffic, but from some region only;
Several Editors will provide bigger and smaller airports, but some will be in competition on the same ones - those that have higher hit rate;
Etc.
And the simmer will want to pick here and there what he wants and build his own sim world according to his needs and tastes. That's the way it works. But it is only possible with a real SDK like the one from MS for FSX - did you look at it ?
I know AeroflyFS 2 has still way to go, and I really hope the best, potential is very high, but please don't miss the train.
For the rest, I'm very happy if it loads the way Jan says, I'll check again, I really had the feeling the longer NYC load time also occurred when loading the Swiss scenery, which would have meant everything was being loaded.
Keep up the good work !
Cheers
Antoine