Posts by CassuttRacer

    Interestingly I was flying the ILS09 procedure at EGPN today in AF4. The procedure uses the DND NDB which is located off site and in the real world comes up at 2.6 DME on the IDDE. In AF4 however it comes up at 3 DME so either it or the ILS/DME is 0.4nm from where it should be.

    In order to check I then landed at the airport and parked next to the PAPI's which shows 0.4nm on the DME which would explain why the ILS and PAPI's are so far off. It seems the ILS/DME is positioned half way down the runway rather than at the correct point near the threshold. This is why when flying an ILS it shows 4 whites on the PAPI's all the time...

    Weirdly the Aerofly Pitts seems to need a lot of left rudder on take off, complete opposite of the real aircraft which needs some right rudder as you feed in the power then a touch more as you get the tail up.

    Been doing some IFR flying using the flight planning function which is excellent. On approach however and on glideslope the PAPI's are generally showing 4 whites all the way down and following the ILS gives a visual aiming point of mid runway indicating the PAPI's are the more correct of the 2. Once you approach the touchdown area markers (on Glideslope as per the ILS) the ILS indication seems to dive away leaving a very weird final approach segment.

    Airports I've tried this at are ones into which I fly these approaches in the real world so know this is not accurate behaviour:

    Edinburgh (EDI) which gives 4 whites all the way down, Aberdeen (ABZ) 3 whites,1 red, and Dundee (DND) 4 whites.

    Other feedback as follows:

    For dusk night flying (which I love in Aerofly more than any other sim) the AI aircraft have no nav / landing lights, strobes etc, not even a red rotating beacon so are invisible in the dark.

    Also, the visual approach into Edinburgh is stunning in the real world however somewhat spoiled in Aerofly by the lack of the Forth road and rail bridges, same with Dundee where the 2 Tay bridges are missing. Are there any plans to add large bridges as they would improve the experience greatly?

    Otherwise excellent work and look forward to future updates.



    Gents, I know a couple of developers frequent these boards so I'm looking for one who is interested in doing a quick scenery addition for which I'll offer a small payment as thanks.

    I'm racing the Formula 1 class at the Reno Air Races this September and want to be able to fly to course 'Virtually' on Aerofly to practice my lines, the Hi Res scenery is perfect for this.

    What I'm looking for is someone to add 7 x 50' pylons (6 for the course + home pylon) to mark out the Formula 1 course, and also if possible to increase the power / decrease the drag of the Extra so it tops out around 250mph down the straights as we will be doing.

    If your interested in doing this I can provide the course layout etc, I dont really care what the pylons look like as long as I can spot them from 50'!

    Please message me if your interested i helping out.

    Best Regards


    Ok, so I decided to crack and give this a try prior to VR support coming, so far its an excellent product however there is one very obvious thing missing!

    At Reno Stead airport none of the Pylons are there for any of the race classes?, surely this would be a quick and easy addition, anyone know how?



    Great to see AeroflyFS 2 had finally made it to the PC however I'm just wondering if there is any timescale on Oculus implementation, even on a Beta basis?

    My CV1 had just arrived so its time to pack up my DK2 and I'm holding off buying this until I can fly it with the rift, I really cant bring myself to play anything on a monitor any more.