Aerofly FS2 is my only Steam game that uses system language instead of Steam language (english).
I know it's low priority, but it would be great if we could change that.
The only problem is that VR thrill seekers seem to be a pretty volatile group, and while you might get a lot of sales (especially in the short term until something else comes along) its probably wise to factor in how many of them will treat it as a two hour thrill and then quickly ask for a refund.
To counter that you the most obvious answer is to attract a broad cross-section of other types of users as well.
Its gonna be a delicate balancing act, especially as every group will tend to think they're the most important, and have their mouths open like baby birds to demand instant feeding.
Good luck, Ipacs!
Absolutely, to clarify I agree with your whole premise, not that VR users are the biggest source of revenue, even if that's why I bought Aerofly.
Good luck to the devs indeed !
The problem is, that it can be a mistake to assume that what one person finds important is equally important to others or vice versa.
In fact, expecting deep systems and super high fidelity from default planes may actually be a bit unfair.
I would say profit first, then everything else as and when possible.
Your mileage may vary, and also, I could be dead wrong, but I suspect I'm in the right ballpark.
I would tend to agree.
I bought Aerofly specifically because it supports VR, learned about it from a VR forum, and been recommanding it to VR users.
Damn... that's a fine looking seat...
i have and never had a problem with the sun flares.
thats how things are when facing the sun, take it.
i don't understand all the fuss.
and please: don't call it a "problem".
If you see rings, you should get your eyes checked...
- VR support
- general "feel"
Would love to see :
- better VR performance (if possible, SMP support ?)
So I finally downloaded the 85gb for the sim, and tried it on my Oculus Rift. In the first few minutes, I knew this was why I had bought the headset. Flying was incredible, what was supposed to be a quick 5 minutes test turned into more than one hour of flying.
I really hope the few remaining issues (spinning clouds, maybe a bit of performance (SMP support?)...) will be taken care of by the devs, but it's already so much fun. Everything feels so natural...
So great job, and keep up the good work