Now if they would give the same treatment to the Pitts with the working mags, mixture, and canopy open/closing!
Posts by wnt2fly2001
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Email sent for the Pitts template also
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+1 I also like the glass reflections in the instruments.
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Jet-Pack will know.
He created the cold and dark cessna, where doors open.make sure you share your results with us
He had been helping me, but it looks like the developer option isn't available with the current version
I haven't been able to get it to work for my installation at least
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We even have a developer function build in that allows you to quickly reload the airplane with those change parameters.
Not meaning to hijack the thread by any means, but does the developer function work in the current beta? I'm trying to find the cockpit camera that allows the click spot names to be visible but cannot do so. (Wanting to animate the canopy opening/closing in the Pitts.)
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Ok, it does not seem to work in the current Steam version
For the canopy there probably is none yet. You would have know where the knob is in the 3D model and place the clickspot there. I'm afraid I don't have access to the model here at home so that I can't quickly tell you where it needs to go.
Hint: take a look into the A320 controls.tmd. If you uncomment the clickspots for the window handles you can maybe understand how the connect the clickspot to the tmd and forward the message to the graphics.Will give it a try, thanks for the hint!
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Yes, one of the cockpit cameras should be at a weird place, it can be moved by looking in the right direction and holding arrow up or down. It saves that location but when you switch to another aircraft you need to move this developer camera to the cockpit again.
I've tried that and still aren't seeing the developer camera
Confirming changing the Canopy Input to 1.0 causes the canopy to open.. Now if I can just find the clickspot names.
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The canopy is already animated I think, try to change the canopy input to 1.0, that should play the animation. All left to do is add a clickspot to the handle in the controls.tmd file of the pitts and hook that up to the value.
Engine Shutoff: there is a ThrottleCut input for the engine. You just need to hook that up like I did with the Cessna... (obviously you need a clickspot for that as well, use OnRotate for the mixture command)
To make things easier, you should set the "developer" setting to "true" in the main.mcf in your documents folder. Then you have an extra cockpit camera that makes the clickspots visible.Ok, I have set the developer setting to true but still do not see the clickspots visible. I'm not sure what extra cockpit camera means.. is it the "view" commands, 1, 2, etc?
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The canopy is already animated I think, try to change the canopy input to 1.0, that should play the animation. All left to do is add a clickspot to the handle in the controls.tmd file of the pitts and hook that up to the value.
Engine Shutoff: there is a ThrottleCut input for the engine. You just need to hook that up like I did with the Cessna... (obviously you need a clickspot for that as well, use OnRotate for the mixture command)
To make things easier, you should set the "developer" setting to "true" in the main.mcf in your documents folder. Then you have an extra cockpit camera that makes the clickspots visible.Thanks for the hints Jet-Pack! Do you know of the oil press/temp needles in the Pitts are animated already?
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Hmmm.. Off to adjust the fuel weight in the Pitts now. I've been meaning to check the tmd files out for some time now but haven't had time to do so, yet. Now if I can just figure out what to add to get the mixture control working, engine shutoff, and canopy open in the Pitts.