Hello
I try to make a Bump-Map for the AS350 Heli. I read all docu about it, got the tools, etc...
First it seemed to me, that things should be quite strait-forward.
I assumed that all I need to do is create a *_bump.bmp with the same name as the texture file *_color.bmp.
The tool converts it to *_normal.ttx and fine.
As the texturing for the AS350 uses a fuselage_left_color.bmp and fuselage_right_color.bmp for left and right side texturing, I created a fuselage_left_bump.bmp and converted it to fuselage_left_normal.ttx
Well sad to find out it doesn't work and there is not much written about the bump map handling in the docu.
I didn't give up and found for the AS350 there are some other *_normal.ttx files with some arbitrary names.
I copied my fuselage_left_normal.ttx on each existing *normal.ttx and found out that smooth_normal.ttx gives a perfect result, wow.
On second sight however, it was only perfect for the left side. On the right side all bumps are mirrored.
Well now my logic is through and I guess I hit the wall to no success ?!
Seems without fixing the 3D model, there is no solution to this inconsistent texture/bump map handling ?:confused:
See the screenshots:
Perfect Left Side Bumps:
Wrong mirrored right side Bumps:
Any advice ?
Mike-DE