Posts by HiFlyer

    An explosion on news in the VR marketspace in the last few days. I'll try to post anything that seems interesting.


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    Hi,


    is it a way to force the VR frame and avoid the auto reset at startup. My goal is to have always the VR cockpit at the same place relatively to the fixed VR sensor (Valve or oculus)


    thanks in advance,

    People have asked about that forever. It's one of those things that is just never implemented, and eventually you feel you are just talking to yourself.

    As a relative newbie, I've been trying to install some airports and area cultivation files, but seem to be doing more damage than help. I've done scenery adding with FSX and didn't have to many issues, but the file structure seemed more predictable (to me). So I tried putting the nice Atlanta cultivation in along with KATL from fscloudport. At first I got the airport but not the area. Then I was able to get them both showing by moving the files per the instructions. But then when I go to "Locations", it's black. I seem to have had some files structure screwups...not surprising. What should the file structure be for scenery? Thanks!

    It's an ongoing question. There is an approved/suggested installation folder protocol and naming convention, but Ipacs is reluctant to enforce it and some scenery developers seem unable or unwilling to follow it. This has led to a predictable mess that was never headed off at the pass when the number of sceneries was small and getting everyone on the same page would have been relatively simple.


    Now, years later and it's just madness, and god save the newbies trying to figure out where all this stuff should go to work peacefully together, since some contributors don't like writing instructions, either.

    @HiFlyer: The problem is, we can publish guidelines of course, but our experience shows they are not followed consistently by all users. User created scenery is very nice, but it also has a huge impact on start up and runtime performance since lots of content doesn't follow our guidelines. We don't really know what to do against it, moderation would be one possibility, but we don't really want to control anybody here, Aerofly FS should be an open platform.

    It's a shame. After dealing with several authors doing it in completely different ways, almost defiantly so, I finally gave up and stopped downloading these extra sceneries at all.


    I wonder how many others feel that way?


    Oh, well.

    POOF!!


    Essentially this just came out of nowhere. https://store.steampowered.com…0/Next_Gen_HP_VR_Headset/


    As far as I can tell, this seems to be windows mixed reality, version 2


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    So, messing around with my latest infatuation, SkyRim, I eventually encountered ENB's, which I had always avoided before in any application you can name.


    In this case however, I was intrigued by a fairly new feature called ENB particle lights, which promised to utterly bypass the games limitation s of only 4 dynamic lights by essentially going completely around the whole issue, via the ENB particle lights feature.


    After finally messing with these few days, it quickly dawned on me that if possible, these might be an acceptable user workaround for the persistent (almost aggressive) lack of dynamic lighting in Aerofly, but I don't really know enough to judge whether there are technicalities that make it inapplicable or not.


    So I will just submit it here, for bigger heads to ponder and opine.


    In the meantime, one could imagine navigation lights, maybe landing lights, runway lights, and possibly other EB+NB-based effects........


    Quote

    Now there is one very important fact which allows us to create particle systems ONLY dedicated to light emission: meaning particles which are INVISIBLE on the screen but emitting light. This fact is that a particle will emit ENB light even if its texture is set to full transparency, if the rest of the conditions are met. This allows us to design a finely tuned ENB light source without messing with the visual appearance of existing particles.


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    A website called 3dbuzz is shutting down and they’ve made their entire library of subscription tutorials and assets available to the public for free!


    https://www.3dbuzz.com/


    They have tutorials, guides and examples on like RPG API Core, Python stuff, C++, C#, Unreal tournament map making and modding guides, Blender and Gimp


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    Starting up the excellent Aerofly Lynx MK7 with the aid of voice attack profile. Flight in less than 20 mins 🙂


    Video and Voice Attack profile by John Gregory


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    Joel Albrecht Were You Still Talking? Takes a look at the awesome new freeware Lynx from for Aerofly FS2


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    So, even if there is a host of freeware available for AeroflyFS2, it takes quite some time to properly install it, even more, as it usually comes without any installers.

    Yup. There are a few large scale sceneries out now that I have a passing interest in, but...... No installers, scant instructions, Confusion about which files are even required and which are outdated........ leads to massive time investment and hence self-limited uptake.

    I've been a NZ fan for ages and would give :thumbup::thumbup:for this. LINZ is good quality, I tried a few tiles around Auckland in AeroflyFS2 time ago, which looked good but would require color corrections, too. BTW, there is a complete LINZ-based NZ-photoscenery available for X-Plane (Lyndiman NZ, not available for download but via Torrents).


    As a sidenote: The freeware list has not been abandoned, but I am ill right now. Will continue as soon as I feel better.


    Kind regards, Michael

    I really wonder what happened to Toprob and his NZ kickstarter.......?

    It's one of those things that's always baffled me. Ipacs RC sims have several effects that show the company has the technical skill to create them, but they have seemingly deliberately chosen to withhold them From FS2.


    Sometimes performance reasons have been mentioned, but considering the things even even fly by night bargain basement sims on steam can do, the plausibility of that excuse appears increasingly more strained with time. :/ :?:

    Might be a while to see our sims supported though.......


    https://www.nvidia.com/en-us/g…s-2020-game-ready-driver/


    The new feature of interest is called Variable Rate Supersampling: To Improve Image Quality In VR.


    Variable Rate Supersampling (VRSS) is a new technique to improve image quality in VR games. It uses NVIDIA Variable Rate Shading (VRS), a key feature in NVIDIA’s Turing architecture, to dynamically apply up to 8x supersampling to the center of the VR headset display, where the eye is generally focused. It intelligently applies supersampling only when GPU headroom is available in order to maintain the VR headset fixed FPS and ensure a smooth VR experience.


    Compared to alternative techniques that supersample the entire screen with large hits to frame rate, VRSS’s adaptive use of Variable Rate Shading boosts image quality while staying about the typical 90Hz fixed refresh rate of the VR headset. In the VR game Boneworks, VRSS keeps FPS above 90, whereas a fullscreen 4x supersample drops frame rates to unplayable levels.


    To enable VRSS, open the NVIDIA Control Panel and select Manage 3D Settings, then scroll to Virtual Reality – Variable Rate Supersampling, and change the setting to “Adaptive”.


    For advanced users, the Control Panel also offers an ‘Always On’ setting that applies up to 8x supersampling regardless of performance. Note, this may bring your frame rate below the VR headset’s refresh rate and impact your experience.


    VRSS is supported by the driver--no game integration required--and can be applied to DX11 VR games or application that have forward renderers and support MSAA, and have been tested by NVIDIA. At the time of writing, over 20 games meet this criteria, including:


    • Battlewake
    • Boneworks
    • Eternity WarriorsTM VR
    • Hot Dogs, Horseshoes and Hand Grenades
    • In Death
    • Job Simulator
    • Killing Floor: Incursion
    • L.A. Noire: The VR Case Files
    • Lone EchoMercenary 2: Silicon Rising
    • Pavlov VR
    • Raw Data
    • Rec Room
    • Rick and Morty: Virtual Rick-ality
    • Robo Recall
    • SairentoVR
    • Serious Sam VR: The Last Hope
    • word not allowed: VR Target ShootingSpace Pirate Trainer
    • Special Force VR: Infinity War
    • Spiderman: Far from Home
    • Spiderman: Homecoming – Virtual Reality Experience
    • Talos Principle VR
    • The Soulkeeper VR

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