I think all our current simulation tech has its flaws.
X-planes night views are unsurpassed but of course, then you have the strange-ish and generally unconvincing ground textures by day. FSX/P3d do better, but then you accept the fact that the repetitive landclass textures generally are only tangentially related to what's there in real life, though that can be mitigated by judicious use of orthophotos....
Of course then you still have the Oooms and a host of other issues of a sim that is showing its age, but tens years is a great run!
Finally you have Aerofly, which embraces the concept of Orthophotos with all the advantages, and yes all the disadvantages, including enormous size and lack of clarity at low levels, unless you accept even more enormous sizes. And of course there is the lack of autogen.
Autogen, I think, can be addressed. The technology exists to do so, though whether AF is heading that way will only be answered by time. Low level will be addressed, I suspect, by very high resolution ORBX style airports/cities that extend a few miles into the surroundings, and then fade to the standard Aerofly resolution.
The only available tech I know of that goes pretty much from orbit to individual blades of grass is Outerra, and that's moving slower than probably anything else you could name, so..........
Hmmmmmmm.
I have good feelings that AF can become something great, but yes, like all the others, it will have its challenges to address.