Posts by jcomm

    a Professional version of AEFS2 ?


    I believe that visually AEFS2 can easily compete with the other two platforms which are used in some professional solutions just as "Visuals Generator".


    Provided weather rendering, more accurate runway lighting ( the graphics and the various types ) and this or that additional details can be added to the platform, and assuming it is already using an ellipsoid for Earth 3d model, magnetic variation datum, etc... then I believe hooking it to a professional flight simulation platform ( external flight and systems modelling, totally independent from AEFS2's core ) and at the same time allowing to inject data into AEFS2, like weather, traffic, ... would be a nice area to explore ( ? )


    I use ELITE IFT which has some professional solutions ( FNPT ) based on P3D for the visuals ( previously ESP ), and I can't but dream about having the AEFS2 visuals running on a 2nd monitor / system :-)

    Well, yes that's true, but I seldom do aerobatics. My only experience there is in the good-old Blanik L-13, and aldo the K-21s and Grob Twin Acro.


    Well the K-21s are almost impossible to get into a spin :-) and there, yes, two hands can help....


    What I would rather sometimes have are 4 feet instead ….. Specially in the Pw6-U :-)

    For me it's simpler.... since I only fly gliders, it's 90% right hand, the left resting or being used only for flap and spoiler operation. The use of left hand comes only when they have retractable gear with their levers on the right pane....


    Sometimes, very rarely, I am forced to use both hands, when in strong turbulence, specially while being towed...

    The factor on its own makes it symmetrical but the deflection of the propwash vector makes it asymmetrical... Plus you also have a sideslip for the wings anyway, so its not symmetric even without propwash. But the "how much of the wing is affected by propwash" is fixed, doesn't change due to sideslip or angle of attack yet.

    Well, here's a nice chance for further improvement of your FDM :-)


    It would also bring interesting effects for rotaries, now that they're coming along so nicely ;-)


    Getting my mind prepared to hover in the R-22.....

    As a long time user ( proud user :-) ) of ELITE IFT, and owner of two of ELITE's HW modules ( TQ and GNS 530 ) I would really like to see it made compatible with AEFS2.


    Contacted ELITE which asked if an SDK is available allowing for such integration.


    I don't know if the presently released SDK includes the necessary hooks for controller interface programming ?


    Another Dream Feature would be to integrate AEFS2 as a "visuals simulator " only with ELITE ... There are professional solutions that allow for the integration of ELITE with ESP / Prepar3d, but they're very expensive and customized, requiring detailed integration according to ELITE's standards, but a more "game-oriented" port would be a charm to use in a PC with multi-monitor setup, or through a networked solution ( ? )...

    Jan,


    thx for your answer.


    Since that parameter / factor that associates an aerowing with the propwash is fixed, I guess it doesn't differ between upwind / downwind aerowings, so, it should be symmetrical during the takeoff run under x-wind ( ? )


    Anyway, I see the propwash vector can itself be affected by the wind, which influences other flight dynamics aspects, and that's good to know.

    How does AEFS2 FDM deal with x-wind situations regarding the deflected propwash from, for instance, an aircraft with it's prop ahead of the fuselage / wings taking off under x-wind ?


    Is the propwash deflection due to stronger x-winds, specially during initial full power takeoff run taken into consideration, with the "wash cone" being deflected downwind and hitting mostly the downwind wing and fuselage / tail sides, as well as taking it's "central core" away from the tail surfaces and reducing their efficiency during the initial takeoff run ?

    AEFS2 is the Perfect Simulator platform presently available to bring to live features ever wanted / requested by the big majority of the simmers after all, and in some ways already, like when we look at it's VR implementation and overall performance & smoothness...


    Well, I confess I couldn't give hand of my Condorsoaring v2, but my perspective for the future pretty much lays in the direction of AEFS2 evolution because it is the cleanest approach so far, not tied to old engines and idiosyncrasies and being built from scratch but with outstanding detail and quality.


    It's not a sim for those suffering from the typical disease of the XXI Century - Impatience and Consumism, totally forgetting to enjoy what is provided... and instead always focusing on what is not yet provided ...

    Thx again for yet another great video!


    It actually also shows a particular aspects where AEFS2's way of portraying reality, and one which is important for the realism / accuracy of the simulation, really needs tuning - the PAPI light systems.


    Their positioning, size and efficiency, as well as ( afaik ) there being just one type of PAPI and no APAPI, VASI or T-VASI although these are seldom used these days, are additional features I would like to see updated for upcoming releases.

    Indeed Herve - happened to me 2 times too :-/


    The first one was in 1982 when the first of the only two fatal glider accidents ever occurred in Portugal took place at Serra da Estrela, when a friend from Germany who was flying in Portugal for the season crashed in the club Cobra 15 against the summit when the glider entered a spin...


    Then when I as at Portuguese Air Force, I also witnessed a T-37 crash during a training session of the Portuguese Air Force exhibition team, killing it's pilot when one of the wings detached from the aircraft after he pulled at the end of a low pass...


    On both occasions it had quite an impact in me... I believe I love everything about aviation, less all being military / combat.


    Hope you can recover fast from that bad experience.


    All of the Best from here...

    Thermals that drift and cant with the wind due to gradient and friction, but also turbulence....

    Thermals that have an, even simplified, life cycle...

    Thermals that are possibly triggered by Sun radiation ( angle is important and a function of time and day of year, latitude, but also the type of terrain, which could be simplistically determined from the orthos...


    So many things I would like to have - the ideal would be something along the line of how soaring weather was modelled in my 3 preferred soaring sims, SFS PC, Condorsoaring and Silent-Wings...

    Nice update! Thx!


    Regarding the iddle thrust, if it now handles as described, for a considerable range of GW values, it is certainly more realistic!


    Regarding the 744 flight model update associated with throttle, I don't know what exactly it means, but I always found the 744 in AEFS2 a lot less sensible tha expected to thrust ajustments - the real thing exhibits very noticeable pitching moments due to thrust, which in good part accounts for the A/T being disengaged in the initial approach, unless it's fully automatic ( autoland )... I hope it didn't get even less pitching moments with the update ( ? )