Posts by jcomm

    Been playing around with some of the parameters in the aircraft files ( mostly .tmd ) and in particular changing the fuel loads and payload.


    It's very good to see the level of detail of this particular representation of each aircraft, with tanks properly positioned relative to the aircraft.


    But I wonder if the metric system only is being used ? Kg ? L ? what else ?


    Thx

    Hi Jan, and thanks for your reply...


    I was more referring to the GA ( Baron 58, even the C90 ) than to the airliners where in case of the Airbus there isn't actually any feedback in terms of control deflection in the real aircraft.


    But on a Baron 58, if you apply aileron trim on ground you will not see the yoke deflect, or if you apply rudder trim you will not see the rudders move, but inflight, with your hands off or in stick free "mode", aileron trimming will actually result in your yoke deflecting CW or CCW, depending on which way you trimmed, because the trim tab will create, over the corresponding control surface, the required force...


    It's a detail, I know, and I also understand the implications in terms of total travel... - you certainly have a good point in your justification. It's actually the same why it also isn't modelled in either MSFS or X-plane, just to give two widely known examples of similar simulation platforms - and the main limitation lays on the hardware we use for our controllers...


    So, best leave it as it is now - probably the most satisfying solution after all Jan.

    While in some gliders I've flown the trim actually mechanically acts on the stick, through a spring, in most aircraft the trim controls, electrical or mechanical, act on trim tabs on the control surfaces.


    In a Baron 58, a C90, etc... on the ground, with no significant airflow the controls will not move ( the yoke and the rudder will stay put... )


    With dynamic pressure build up, the airflow over the control surfaces and their trim tabs will then force them up / down or left right depending on the control surface and trim input by the pilot, and then we can see the controls moving accordingly in the aircraft.


    Presently when we make aileron, elevator or rudder trim inputs in Aerofly FS 2 that have this trim options, we can see the controls moving even on ground, with the aircraft stopped.

    And while your at it, winch launching would be great as well!


    What would be brilliant is when you can direct the tug in the navigation tab to a point on the map at a certain altitude. So you can get a tug to a ridge which is at the right orientation for a certain wind direction.


    Yes! That would be even better!!!

    Ok,


    it took me a 2nd install to really give Aerofly FS 2 a fair try.


    I also bought the Swiss pack, and look forward for ** any / all ** DLC you're making available.


    Why ?


    Simple - it looks, and it feels just right to me in all aspects, gives me the kind of simulated flight experience I really like and IS probably the most promising platform for General Civil flight simulation available, all other being too old, too the same, or too undefined in terms of their upcoming futures...


    Amazing flight this morning on the ASG 29 !!!!

    In version 1 someone created a "mod" allowing for the DR400 to act as a glider tug.


    I know we do not yet have the R400 in AF2, but we could use the C172 instead. Any ideas how to get it working ?


    Thx!

    After installing Aerofly FS v2, again, I was trying to set my axis and buttons and ended up having to use the reset function because when a given controller button is assigned to one function, say "Flaps out", I can't erase it from there.


    I can try to use other buttons instead, but the first one will still be there as a 2nd option, even if conflicting with other functions that same button got defined for.


    How can I simply clear a button assignment from a given function ?


    Thx


    P.S.: Ok, having found the online Manual, I believe I'll try the same DELETE keyboard key to delete a button assignment, and report back if it works...

    Or lack of...


    When in the C90, at a fixed throttle settings, we vary prop RPM, Fuel Flow varies accordingly - it shouldn't on a Pt-6 free-running turbine driven turboprop...


    This feature isn't correctly modelled either in FSX or X-Plane, just to make it clear that I am not comparing to those other flight simulators. I just wanted to see it modelled in Aerofly, since it is such a promising platform for the future.

    I tried cycling the prop lever in the C90, B58, Pitts and Extra, as well as in the P38, but noticed no apparent effects, in G, braking effect from full fine settings, whatsoever?


    Are this effects modelled at all ? Is it just because the included models are still WIP, but the hooks in the FDM are there ?

    From the few flights I performed with almost all aircraft models in Aerofly fs2, I couldn't notice the presence of any ground effect.


    This was particularly obvious in the C90, and also in the airliners. No effect at all, for instance in the form of reduction of descent rate as you get closer to ground / runway.


    Is the effect modelled ?


    Thx for your answers, and sorry for not having glimpsed that one about mixture in the D/L page...


    Apart from temp and pressure, moist is the other ( important ) factor in density... Moist air is less dense, temp and pressure being equal, and, it does play an important role irl...


    There's also geopotential height variation due to cold / hot air, for identical QNH....


    Very few flight simulators I have used model both, or even just one of these "weather features"...

    Some questions regarding the modeling of the features you have successfuly implemented Jan:


    - Does mixture actually work requiring leaning with altitude ?
    - Is it possible to, either through config file editing or SDK, modify temperatures, pressures, cloud cover, time of day / date ? And, regarding temperature and pressure, does Aerofly model density altitude ?
    - I believe in the present version there is no fuel consumption, but I wonder if the necessary hooks are available for more detailed modeling of fuel systems, starting with basic fuel consumption, and affecting weight & ballance ?


    Thx!