Posts by jcomm

    Just open any ground, approach and clean file and you'll understand approach and clean are only presets configurations. For instance flaps extended, gear down, landing lights on, etc. for approach ; gear up, flaps up, n% power, lights setting, etc. for clean.

    So, no different dynamics or flight model, and no blending necessary, just presets applied depending on whether you start a flight on ground, in-flight or in approach...

    Cheers
    Antoine

    Right! That's it - how stupid of me :-/ Should have opened one before posting, but just read the Wiki, and it somehow suggest it's used for the flight Dynamics too.

    Thank you!

    TMD files, apart from the main / default one, can be used to express flight dynamics properties under three states - ground, approach, clean.

    I've been thinking about this approach and the limitations it can impose.

    For a start, how do these states blend as transition from clean to approach takes place ?

    And, why was it necessary to separately / so discretely, define the flight dynamics according to these three states only ?

    Is a normally flown Airbus not just a computer game simulation anyway? Who cares what such a dead experience actually feels like? The South Atlantic tragedy shows the result of completely removing the true flying experience and pilot involvement. I always feel unease on an Airbus.

    I have to disagree Overloaded... It's a great aircraft, IMHO.

    Having flown the Full flightsyms ( Thales and CAE ) I do believe that it feels just like an ordinary aircraft designed to make pilot's life even easier than it already is on modern airliners.

    Hi José,
    thanks for decribing that in more detail. But maybe the FSX platform in general doesn't allow a detailled rigidbody simulation, so inheritly the feel could be off. Have you also tried the Flight Sim Labs A320 by chance? I find that a very good representation of the Airbus, but I can't judge that entirely - I'm also "just" a glider pilot but have flown the A320 as a passenger countless times. And I have read a bunch of information about the aircraft.

    Yep, the FSLabs A320 was my last investment a couple of months ago, first for FSX, then for P3D.

    Nice as a systems simulation, even if far from complete / perfect... Flight dynamics wise, I prefer by far even your unfinished A320 in AEFS2 :)

    The inertia is there in the real thing too. Most of the guys I've flown with switch off A/T A/P at FAF, and fly the approach manually. It's pretty much evident the way the aircraft reacts to power adjustments feels a lot more plausible in your model, even if far from complete, than in anything I have ever tried for FSX / P3D and even X-plane.

    "Best Airbus feel" can you describe that further? What exactly makes it better for you?Jan

    I'll try, the best I can...

    Well, as a pilot IRL, I've "only" been flying gliders ( for more than 3 decades, almost 4... ). But civil aviation is my passion since I became aware I existed :) and I have long been hunting for the "perfect flight simulator" since I started using this addictive games around 1987.

    Well, along my journey, and since most of my fellow glider pilots are airline pilots ( mostly bus drivers these days... ), I've had the chance to jumpseat on many occasions ( also due to my job... ), including full flights ( from takeoff to park at gate ), and also had the chance to fly the full flight simulators at TAP headquarters next to where I work here at LPPT.

    What I mean is that, better than in any other flight simulator where airbuses have been represented, I get in AEFS2 a feel of inertia, heaviness, instead of sudden - Extra 300 like - response to stick inputs that I find in every other A320/21/19/30/40 representation for FSX / P3D / X-Plane / FG, ...

    I didn't try Airlinetools A32x, but all of the other Airbus add-ons, for any simulation platform I could try, lack that feel I got from the Level-D sim sessions, or when I jumpseat in an Airbus. Yes they're FBW, but the reponse to control inputs, to turbulence and wind variation / shear, shows the weight of an airliner, and not the instant / brisk / irrealistic responses I get form every other simulated modern Airbus.

    Aerofly FS 2 flight dynamics capture that "inertia" better than any other A320 simulation I have used as a simmer.

    The upcoming updates can only make it even better!

    The first link appears to be from Airbus site.

    This is probably what has been happening with other aircraft and flight simulation platforms whenever something more detailed / good / worth trying to explore financially is born...

    Remember the names of the aircraft fleet in Flight Unlimited ?

    Recently DCS World dealed with the same kind of problems when they released the Huey, and I believe one of their 3pds is now dealing with more of the same regarding the Gazelle ( probably same source - Airbus Industries ? ).

    I just hope this doesn't compromise the best Airbus feel I got so far from any simulation platform I have used - the Airbus in Aerofly FS 2 - and the announced upcoming updates for systems!

    Well,

    the "good" news that are circulating around, regarding a new approach to developers of Airbus models for the Game market of flight simulation, which is, after all, what we are in when playing AEFS2, XPlane, FSX, P3D...., are starting to circulate:

    You can check it here...

    Wonder if IPACS has been contacted ?

    It could look like good news at first read, but for me it may also mean that small developers, even if offering great modelling, already, will have to give up if the royalties heart...

    When they write this, I don't see the news as so good for some smaller simulation platforms :-/

    For Steam's Backbone servers and IN, dealing with AEFS2 is piece of cake...

    OTOH, we can't really compare, in any aspect, AEFS2 with it's detailed satellite scenery with the download of run-of-the-mill FSX:SE from the last Century... not to talk about the flight dynamics in AEFS2, IMO on pair with the best that can be done with X-plane, DCS, IL-2 BoX...

    So, if your connection is a slow one, get a better one if you can :)

    Well i got to say it hurts a bit hearing it flys quite well but we can't have it, but i understand that the atc and other things are more important right now. I think the reason not many are screaming for helos is that people who are into helos haven't bought the game in the first place since there are no real hints that they are coming any time soon.

    This is without a question the best vr flightsim we got right now and i think helos would make this even greater, i mean if you want to fly a helo in vr right now the only option is to buy a 50€ dlc for dcs and everyone whos willing to do that would intantly buy your game instead if it had one.

    Anyways
    Thanks for the answer jet-pack, at least it makes my decision easier to buy in dcs.

    Btw any dcs pilots here? What should i get if i'm just in for flying and don't give a .... about weapons and mission?

    The UH-1H or the Mi-8, the Ka-50 being purely a gun platform ( and, just as you I use DCS and IL2 just for the flight dynamics ).

    IMO, don't spend your money in the Gazelle, at least until they fix the various problems with it's flight dynamics.

    I wonder if IPCAS Team, which I am almost sure is filled with a BIG TODO list, and even knowing about the wiki, could find some time to write down a more deep /insight article about the approach followed in their Flight Dynamics engine, covering it's potentialities, upcoming plans for fine tuning of areas like Mach effects, engine fine tuning, complex systems implementation, and so on...

    It should focus on the present state of the FDM, what can really be modelled with it right away, covering aspects like the interference between lift / drag / thrust generation objects / surfaces and how they are used to model a given aircraft, how for instance prop aircraft effects are modelled and can be fine tuned in terms of the common prop effects, etc....

    This should be great not only to show potential users and developers how promising this platform really is, but also how it is expected to evolve to further refinements in this particular area.

    It is not the climb performance, it is the level flight at altitude lackluster speed performance. Get there any way you can and see what level the flight performance numbers are for you. I like the 275k/0.70 climb myself.

    Regards,

    Ray

    Probably some drag parameters or turbofan needing fine tuning.

    The good news is that apparently it's easy to do it in AEFS2 using a text editor, provided you have access to the correct data...