I believe he meant to say something in the line of what I once said too...
Well, I am probably a lot more known for being picky in my flight simulator choices than any other thing. I've used many flight sims, I believe all civil sims that were ever produced, some of which never really even left Alfa stage.
My simulator for airliners and particularly the Boeing 747-400 has been Aerowinx, since version 1, now on version X. For IFR I always used ELITE flight simulator, and am actually a beta tester for their line of products.
Of course I have used MSFS in all of it's incarnations and X-plane.
Aerofly FS1 was somehow a disapointment, not because of the flight dynamics, my very first item when evaluating a flight simulator, but rather becuse of the lack of further development. I eventually uninstalled it for good from my sim rig.
Aerofly FS2 is something I really believe IS different. I'm not comparing it to any other sim, but rather enjoying what it offers starting with the very good flight dynamics, the great graphics, the overall feel of being there.
When I read about the innacuracies of the aircraft models, namely the Airbus, I don't really get any sort of frustration, because in the first place I know from what I glimpsed already into the aircraft configuration files that it's going to be really fine-tunable provided good input data is available. It's not because the flight dynamics are lousy, but rather because there are still parameters that need to get their values adapted to better reflect the characteristics of the real aircraft.
Developing a complex Airbus or Boeing is something I am really not expecting from the Dev Team, but rather would like to see, with time, being dealt with by 3pds. I guess some are already looking at this platform, and among the Aerowinx PSX user community there have already been suggestions for building a visuals bridge for AEFS2 just like those available for FSX, P3D and X-plane, allowing to use the sim as an external visuals generator for PSX, which has limited outside views of the World.
All of this, and many more will be possible with a well designed SDK. The small team behind this project already made one available for those willing to explore it's possibilities, and contrarily to what happened with AEFS1 the pace at which AEFS2 is being supported is really promissing, at least for me.
Of course they have to bring users to the cause, and these days, while my preferred instrument panels are still my good old ELITE 2d panels if practising IFR is what I am up to, users want those fancy VR headsets they invested in to work with the games they are willing to try. Others, certainly a lot less, want the exact FMGS details to be programmed, or this or that flight characteristics to be exactly reproduced by the FD engine.
We can't have it all at the same time, so, what I think is, and Bear in Mind this is STILL OPEN ALFA!, let's calmly wait and see what the future brings, profiting from what is already possible.
Posts suggesting that the product is not up to the expectations on this or that aspects will, IMO, only help giving those in the fence good reasons not to support the cause of AEFS2, which is unfair!
Let's have patience - something guys addicted to games and computers really find difficult to do... (and of course, me included
)