Gliders are just beautifully done in Aerofly! The lack of connection to the CU clouds is not ideal but it's a bit like flying in a blue day when you have to find the thermals blind.
I can imagine the developers torn between the two extremes of doing Airliners and Gliders, but it wouldn't take much to make Aerofly a perfect gliding sim.
Posts by Capt Haddock
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Couldn't agree more. We are missing some decent utility aircraft. From smaller bush planes to bigger couriers.
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The way the rope moves and bows is truly impressive.
Aerofly is the only sim I can replicate some of the aerotow exercises where the rope behaves like in real life. Like moving to one side of the tow plane to indicate that you are unable to release. In this exercise you have to keep an eye on the rope as it can bow dangerously once you move away from the tow plane slipstream, correcting with a touch of airbrakes or sideslipping.
So beautifully done. Way ahead of other sims, naming no names... -
Some suggestions that would make a big difference
1. Ability to draw straight legs from any point to any point. Old school. No automatic ILS approaches or STAR routes
2. Ability to change the order of existing waypoints
3. Virtual window in VR showing the map. And the ability to move it around (like "Little Navmap VR" on FS2020) -
For checklists in VR I use "Desktop+". It can mirror desktop applications into VR, so I have a browser with my checklists and maps as a kneeboard inside my VR cockpit.
But I am still hoping for an integrated solution like in other simulators.
Thanks for the tip about Desktop+
I just tested it loading a Swiss VFR chart on a separate image window, and docked it to my left hand controller. Pretty wild to juts lift up your hand to glance at the chart! -
Proper gliding task on the flight planner:
- Start and stop on any point in the map (not just airfields)
- Straight legs
- Options for the turn points (angle and radius). -
Ha! Nice one, thanks! That kind of works 😎
I added like 20 waypoints on the last leg...
And the deleted the middle ones, one by oneYou are still left with that random destination at the end, but it's an improvement... Although it takes forever
But it would be a lot easier if we had something like this, to move the waypoint up and down on the list: -
Thanks for the reply! So close but still struggling
- I made EDSA the origin and destination
- Then I added Farrengerg, Rossfeld, and Hayingen (my triangle)
- But as soon as I add a point close to Farrenberg to finish the triangle... bam! it adds it to the first leg (Farrenberg - Rossfield), not after Hayingen, as I wanted.
With the all amazing work recently done on the gliders (aerotow, rope physics, etc.) it's really a shame that you can't do a simple gliding task. -
I'm just trying to make a simple gliding task on the flight planer. Your typical triangle, nothing fancy...
It all goes well when I add the first two waypoints of the first leg:
But when I add the 3rd point, the flight planner changes the first leg, deciding that new point is the 2nd waypoint now
And I can't even add a last waypoint to close the triangle.
The editor assumes that I want to fly to the furthest point, not doing a triangular task, like you would do in gliding.
Is there any way to edit the order of the waypoints? -
Some of the new small airfields in Germany are fantastic, in particular Unterwössen and Rossfeld. It's a great feeling launching from high ground.
Unfortunately some of them don't seem to work with the flight planner. If you select them as Origin or Destination, nothing happens. So far I have seen this happen with Riedlingen and Rossfeld.
Also. The planner has a mind of its own when it comes to ordering the waypoints. Is there any way to re-order them manually? In Little Navmap (shown below) you can simply select a waypoint from the list and CTRL+UP or DOWN to move it.
Maybe the current planner is great to fly from A to B, but it's hard to use to make anything resembling a triangular gliding task. -
Also, I was a bit worried when planning a task as the flight planner shows curved approach paths, but it all gets converted to straight lines on the cockpit's LX9070, which is actually closer to gliding tasks. Nice touch!
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Wow. Long time without flying Aerofly, but I just tried the Antares and it's truly exceptional. Amazing 3D model in VR, fully functional, stunning physics, and you can fly with Condor-like frame rates but stunning visuals. I've been struggling getting FS 2024 to run half decently on VR, but now I don't need to...This is so much better. Thank you!!
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In all honesty, since Condor has converted to VR, I haven't flown the ASG-29 in AFS2 once....
Same here. Aerofly had a perfect window of opportunity to take on Condor, but with Condor V2 out with full VR support, there's no point, really. Haven't flown gliders in Aerofly ever since.
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I actually saw this when I first tried the R22 in easy mode (re: left pedal pressed). I assumed it was part of the help mode, to stop the helicopter spinning to the right... And it's true than in easy mode rudder is not very effective when turning left.
Personally I'd suggest turning "pro" mode on. Everything works as expected and it will be far more rewarding in the long run. Give it a try!
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When you set up the pedals on the controls screen you need to set both directions (left pedal, and right pedal) independently.
Could it be that?
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If you have the Oculus Touch controllers try this setup: Use your rudder pedals for rudder, Touch tontrollers for virtual cyclic and collective Forget using your joystick, specially the cyclic.
I tried this with some success on fixed winged aircraft, but the lack of return force on the stick makes it sometimes tricky. But with the R22 it really shines. The virtual cyclic gives you a much bigger movement range and ultimately a much finer control. And being a helicopter you don't miss the return-to-centre force.
Really enjoying this!
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Thanks for explaining, Jan!
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Look what I've found. Aerotowing to thermals in Aerofly 5.7 (The RC sim from IPACS).
The rope physics look great. If only we could have the same code...
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Exactly my thoughts! Happy to see Condor 2 finally out, don't get me wrong, but the landscapes and lighting are really dated.
The first thing I thought is this is a brilliant opportunity for Aerofly.
I would love to see winch launches coming back, but I have to agree about the thermals. Top priority if you want to win some gliding hearts.