I think ORBX has taken a look at the New Microsoft Flightsim and pulled the plug on their True Earth development. I mean whats the point when the entire world is now generated in unprecedented reality, all in one Sim.
Posts by ryansumei
-
-
Hi,
I had the same problem a couple of months back and had to delete a couple of games to fake space, because all the files were actually there, it just needed to reconnect.
-
TomSimMuc Nope mate not yet, it would take me too long, I'm still trying to find a way to do all that in Illustrator and export it somehow, i believe the new version of Sketchup imports a much cleaner DWG file. so not breaking it into so many points. If this is so then it would work.
Jetjockey10 Sent you a link, but I reckon ZoSoChile is going to release the whole thing as a package.
Kloot PM me what you want, we can help each other out big time, I have YSSY, YMML, YSCB runways and taxi ways done.
-
I said sure. Really happy, can't do that in fscloudport
-
Hi,
Done a bit of work on YMML Terminal.
-
Thanks ZoSoChile, it's because I used to live in South Africa and my dad was and airline pilot, so i am building all the airports that he used to fly too.
-
What a cool name for an airport. Below is my latest creation. Used a different technique on this one. Worked well.
-
FACT updated with Main runway decal.
-
Cape Town International nearing completion. Just need to do decals.
-
Runway set, now terminal building
Hi, Terminal building now in, I had issues with transparencies, it was only when i put it into AC3D that I noticed that some face were incorrect orientation, and it the model was all mixed up.
I did consider do I fix or do I rebuild, anyway all fixed now I can texture.
-
Hi
Alpha build on Canberra airport and terminal building.
-
Hi,
Just went to fly, and AFS2 in steam is says I need to install? But when I go to the files on the HD they are all there. What gives. and I can't hit install because I don't have enough space. DAMN
-
Qantas 10 , I made it using the SDK. It's not perfect. I need to fix up a few things on it, I haven't really worked out how to matchup the connecting segments, once I work out a process that makes that logical Wham Bam, I'll build all the Aus skins
-
Thomasph
Ye, I use it as it's super easy and fast and *used to be free*.
-
Hi,
Ok I am on a roll. Just finished YMML Melbourne.
It takes about a day to do the layout with basic decals.
Next is to finish the building like my Sydney/Johannesburg Airport.
-
Hi,
Sorry, I made the videos at work.
I will do them again on the weekend and put a voice over.
-
Ahh thanks Sylvain
Just so i get my head around this.
Is this just to colour on top of a texture? or is there a way o amending the texture file?
-
Hi MartinM
If you follow these lessons from me, you would be able to do these airports 4hrs top each one.
-
Spit40
Nope can't see anything that lets me edit material
-
Hi
Runway, Taxiways, Apron finished. Starting on Decals. Then Textures.
Like to thank, Rodeo and Thomasph for their lessons and inspiration to get going again after stopping in frustration last year.
I use a different technique to Rodeo as my taxi ways are not usually straight but curved (I don't know what it is with Australian airports).
1. So I Boolean subtract my Runways out of my outside mesh. This allows you to build cross runways really easily.(Remember: to duplicate the runway you are going to use to cut through the other as one of them will disappear)
2. Then select your outside mesh, go to sideview and cut the top vertices, and delete the rest and then 0 all heights so they are flat. do the same for the runways.
External Content youtu.beContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.3. I then click and trace around all the taxi ways using the polygon, using multiple clicks around corners and curves and less on straights. Take note here, you are not actually tracing the taxi ways but rather the negative spaces, so the grass areas you want taken out.
So you can do them all at once and merge, or one at a time.
Important bit. now with the poly layer selected in the hierarchy,
a: select surface, change to side view, and extrude using your ctrl
b: select group, fill holes, and move it back down so it cuts through your Outside mesh
c: flip Normals, what you are looking for is your normals coming out of the side when you look down from a top view
d: boolean knife and cutaway.
e: Select Outside first then the poly and merge
External Content youtu.beContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.4. Now you can highlight the taxi way using the Surface Tool, cut, paste, rename, done.
External Content youtu.beContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.I hope this helps those out there wanting to build their own airports. It's really easy. I might make a video.