There is a newer release of development MCX. The main thing for texture output is that the result must be a 24-bit BMP texture for the "diffuse" or main color textures. The bump map and specular can be
Thanks for the step-by-step procedure, much appreciated. I'll see if it will help with my case. Anyway, it's still quite intricate, isn't it? I was in hope for something a little more handy, perhaps to contribute a section to the Aerofly Wiki to make it better known to the general public, but at present it seems too complicated yet.
But I'll stay on the ball with this.
Kind regards, Michael