Posts by Overloaded

    Thanks very much Jan, I can get by without the pay planes I suppose, I have them on mobile. Your source of free add-ons is very welcome, I'll enjoy adding sense of scale buildings and wind farms etc, in the bleak mountain tops and around the glaciers. The Hughes helicopter is definitely getting a look at.

    Do you remember how to enable the running engine in the Piper Cub? I have the sound files copied in but I have to use the height gain button to become airborne with a running engine.

    Thanks again.

    The IPACS site no longer allows access to the above pages, the FS page now links to FS2 only. I would be interested in pay add-on aircraft and FS user aircraft and scenery object downloads. I recently got the Duchess pay add-on and the free Piper Cub which needs some tweaking, which I cannot find information on anymore. I also wanted scenery objects such as mountain top observatories. There was no warning of access removal.

    A few examples of what you get from VR Screenshots - worth bearing in mind that you get two seperate jpg's for each shot - one is the regular screenshot and the other is the dual image from the 3D capture with VR included in the default saved filename - you'll need to use something suitable to view that back in 3d via the rift again.

    aerofly.com/community/index.php?attachment/7654/

    Hi, I hope you don't mind me making a left-right reversed copy of your pic for crossed-eye 3 D viewing? It can give non VR users an impression of the 3 D imagery.

    Hi, I did some Cherokee and Citabria flying out of nearby Melbourne Moorabbin back in '93, it was just a bit more complex. I kept an airfield diagram handy when trying to negotiate taxiways and runway crossings.

    EDITED

    I was saying make what is already exceptionally good better, there are little authenticity tweaks possible in loads of places like making gusting side winds rock the plane significantly (ON THE GROUND) unless the correct wind direction aileron movement is applied.

    Some unfortunate effects might have been fixed in PC, I haven't reinstalled it yet but the self cancelling rudder action in mobile is definitely worth removing. It mucks up flying rudder control presumably to give easier take off/landing roll nose wheel steering, can these actions be seperated?, that is dampen nose wheel rotation without hitting the aerodynamic rudder simulator control. Some Cessna nose gear is rotated via springs so rudder application does not bear directly on the semi castoring nose wheel.

    Re the P-38, it is good to feature adverse handling flaws but I was never aware that the nose could not be held up, wings level below 120 mph, with the throttles closed. That would be a fatal flaw which the USAAF would never accept. It would mean that a crash would be almost certain from a glide approach. The only way I could get a half reasonable landing near 90 mph was to leave on at least 34% power with half flap. The problem persists even without flap. It goes out of control, flaps-up at 110mph with 34% power on, if it is held in a 30 degree bank. The elevator cannot hold the nose up and aileron control is completely lost, the only bank recovery is full opposite rudder which looses more speed or the use of the magic plus 500 feet button.

    The plane also bounces like a tail dragger if a main gear only contact is achieved (it requires a 85-90 mph touch down) it launches upwards with the nose wheel stationary and with the main wheels spinning. Is there a 'sim contact box sense' adjustment required here? I know that this effect can happen in real life with a very rear Centre of Gravity at a very high nose up attitude (putting the C.O.G. behind the rotated forward wheels) but the low vertical stabilisers prevent that in a P-38. Full flap gives a more nose down attitude which would make this worse.

    The elevator problem is not unlike the very initial iOS FS2 Corsair, it simply had insufficient elevator authority at low speeds. The aileron authority also seems to run out inside the flying envelope, it cannot effectively correct roll excursions below 100 mph.

    I am trying 100% to be helpful. Torsten said in the past that some of my comments were useful.

    Have the IPACS team actually tried the published android version in the last year or two? The navigation feature is genuinely unusable and android Aero is significantly inferior to the iOS version. It is screaming out for even the most minor of fixes and perhaps with ongoing hardware performance improvements since the last version, the inferior to iOS scenery textures could be improved upon. Android users are well aware of having a second class Aerofly.

    How about improving the aerodynamic feel of what we already have? My most favourable and earliest impression of old iOS mobile FS was of how natural and dynamic-speeding-airborne-aeroplane like Aerofly really was.

    There were some early turkeys like the initial FS2 Corsair but IPACS really got stuck in there and eliminated the flaws and gave us a magnificent convincing flight model. The current Corsair is sweet and is even better than that in FS. Mobile FS of course benefited from years of maturing development in the original PC version.

    The current FS2 P-38 is clearly not satisfactory, it could never be landed with the throttle closed, the mobile A 380 has monumental adverse yaw and for an undisclosed reason has not migrated into PC.

    The core Aerofly simulator's outstanding flying quality remains truely essential and more work on improving the authentic feel of this wonderful simulator can only further seperate it from the more archaic and pretentious competitors.

    The excellent recent post on fine tuning the aircraft feel in the hold off and flare is an example of what might possibly be really more productive than largely focusing on the introverted unauthentic game-mode navigation feature.

    I hope time is not invested in gimicks for the youngest generation who have to socialise and 'cool dude' each other, I'm on about multiplay. It might even bring in money but it is nothing to do with simulating a real world ride in an aeroplane. Some audio feature would be OK but flying in tandem through a mountain pass would leave me stone cold.

    Piper Cherokee 180

    Piper Cherokee 180

    The Just Flight Archer in the PC and iOS FS is the ugly current fashion victim version. It has the ridiculous pointy spinner and dog's rear-end air intakes engine cowling and to top off the marketing division's insult, the top of the windscreen is blanked off to hold a tiny overhead switch panel so it has the '747 cockpit' look. The original switches position has blanking plates to cover newly empty places! The instrument panel is bare metal with exposed gauge lights to give a sort of 1960s military panel illusion.

    A new Aerofly Archer or Challenger PA-28 180 with the attractive Vickers Viscount /FW 190 style spinner and traditional 'spot the new bird's nest' capability air intakes with the instrument panel that so many of us got to know in our sleep would be a wonderful reminder of old flights in the sweetest of all the Cherokees, tons of power and no fly-you-into-the-ground when things are going badly automatic rectactable gear extension as in the PA-28 R Arrow. It had the sweetest confidence boosting, gentle wings level stall and the 'chocolate bar' wing with a strong nod towards laminar flow sections glided forever during engine failure forced landing exams.

    I am a bit of a fan.

    A localiser has different signals from a VOR, a RMI expects a signal with phase differences but a localiser lacks that, it has varying ballances of two modulations which do not give radial information. Aero should have working VOR/ADF selectors, it would allow needle one to show an NDB bearing and needle two could show the box 2 VOR.