I think the solution to this is really easy: they only have to add a button that allows the user to purge the rolling cache whenever he wants. MSFS and other sims have it for years.
Posts by Warper71
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Another day, another update, but the ground holes are still there.
Why does IPACS insist on not addressing the issue? They haven't even bothered to comment on it. It's annoying...
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Yeah, but apparently only on some iOS devices.
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bro what device are u use Warper71
iPhone 15 Pro 😉
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Forgot to mention that I’ve tried all the new qualitiy settings and changed some flight conditions with no results. In any case, it doesn’t seem to be an issue derived from lack of resources, performance is simply perfect under any circumstances.
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I’ve updated the app to its latest version today and unfortunately the glitch is still there. I can run the sim on ultra quality with absolutely no performance issues at 30fps. It looks and play beautifully on my device, but this bug is driving me nuts. I’m waiting for a fix before thinking on a paid subscription.
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It doesn't seem a FOV related issue, because, as you can see in the screenshots, a few ground patches are missing, but all the 3D assets above them are present.
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Unfortunately it sometimes happens on the Mac with 10 GB left.
10 GB free? RAM or storage?
My device is new and plenty of free storage.
Also, I noticed this issue to be more present around the hills between Half Moon and San Carlos. It’s a very populated area, with lots of buildings all around.
I suspect it’s a problem with the available RAM or issues while loading terrain textures. -
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Today I noticed a big black square on the SF Bay Area while flying the F18. When I tried to overpass it, a few more squares popped on the nearest terrain but this time some of them were white (maybe a hole?), with the 3D buildings floating over them. My device is a iPhone 15 Pro with the iOS version up to date and this is the first time I found a bug in the sim. Any advice?
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I’m about to update my iPhone 7 to iOS 12. Any advice on issues with FS2?
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3D cockpit? On mobile?? 😳
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Graphics settings? They were removed for iOS in past updates, as far as I can remember...
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Sorry, I cropped the image for easy viewing :p
The screenshot was taken at about 21k feet ~2:00 gmt.
I think the black square is barely visible with smaller aircrafts at high altitudes, but I'll check deeper tonight. Thanks donka! -
Tested the new update 2.4.7 and confirm no issues with Columbia and shadow rendering.
All I want for Christmas now is Nevada and a Dash....Shadow bug is still there...
Aerofly 2.4.7
iPad Air 2
iOS 10.1.1 -
Thank you donka!
In my experience, some changes have been made to the lightning engine. For example, there is no self-shadows on cockpits or airplanes and reflections on the fuselage have been drastically reduced or removed as you can see in the following screenshots:
>PREVIOUS VERSION<
>CURRENT VERSION<
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Sure can, will do so tonight as I only have my mini 4 with me. I'm assuming the 9.7 Pro instead of the 12.9? Any specific screenshots you want? FWIW, I haven't noticed any real differences in graphic quality between the Pro and mini 4 when both set to max graphics so it may well be that option that determines the quality if it is enabled on the device. Perhaps the only difference may be a higher frame rate.
I'll also post some videos up in the coming days in the videos thread.
I'm trying to see the differences on the max quality preset to test if my Air 2 can still be considered a high end device or not
Thank you in advance! -
Hey donka, can you post some screenshots of aerofly running on your iPad Pro, please. Is just to compare the graphic quality between Air 2 and Pro.