Posts by madpat

    I think Aerofly works with an MFI controller though. I think I had one for a couple of days and tested it years ago, and it worked then. So, if that still holds true, Aerofly would be one of the games supporting MFI and (some) PS/Xbox controllers.

    Games that claim to support MFi do not necessarily support PS/XBox controllers. I think this feature was introduced by means of promoting Apple Arcade, where PS/Xbox controllers should work with all games, I think (not sure though). I was also surprised to see that some games don`t do anything with the controller although even saying that a controller is connected (e.g. Construction Simulator3). But since we talk about Aerofly here, I didn`t mention it / forgot about it. Sorry about that. I rather think it`s the game providers that have to update their apps, not Apple to make them work with PS/Xbox controllers.

    Since another user confirmed this, I thought it would make sense to create a separate thread for this issue. Seems it is not limited to my integrated GPU.

    One of the features of this updated driver is added Vulkan support: https://www.amd.com/en/support…e-notes/rn-rad-win-21-3-1


    In Safe mode, I managed to put the Baron on the takeoff position on half moon bay without crash.

    Trying the same in Santa Barbara did not work.


    tm.log right after crash attached.

    Files

    • tm.log

      (18.98 kB, downloaded 15 times, last: )

    I just checked what I claimed a little earlier. Yes, you can configure the Xbox Wireless Elite 2 Controller on the PC, and these changes then apply to Aerofly on the iPad. Since the vertical axis swap change in iOS alone didn`t really work, I changed that setting on the controller connected to the PC. Also, I changed the input curve for the right stick to "delayed". This changes the input so that I can now make very, very gentle steering inputs which help especially in the helicopters. Max value is still the same, the curve is dvidided into three sections: first normal rise, then a more shallow rise, at the end pretty steep, but that`s where you would mostly want full deflection anyway.


    Also, the additional four pedals are by default assigned to the A-B-X-Y buttons, so I have an alternative gear operation button.


    Together with the adjustable friction of the sticks, swappable sticks and it`s general much better built it makes a real cool controller for Aerofly on the iPad.

    The desktop software needed for that configuration is just called "XBox Zubehör" (Xbox accessories), and you need to connect it via cable to configure it.


    The Y-Button (PS: triangle?) still seems unused is Aerofly mobile, as are the stick and menu/start buttons, right?


    Patrick

    Thank god someones confirms my issues, sometimes I think my not-so-gaming setup is way off any other equipment that pilots here use so I can't expect any dedicated fixes.


    Do you also have an integrated GPU or are these drivers the same for all Radeon graphic cards/chips?

    The optional Radeon driver has now become the recommended one. Aerofly does not run under vulkan there, crashes when trying to load the game engine.

    OpenGL is not a solution here, even with 1600x900 and all settings to low some sceneries result in fps below 20. I tried to reinstall the original graphics drivers, then Vulkan worked again with the issue described in the video above. But it`s A LOT more fluid, significantly more fps, even with higher resolution and quality settings in the game. But I didn`t want to use outdated drivers on my system, so I updatet again, meaning Vulkan is not possible anymore.


    It`s really a pity this happened, because Aerofly worked fine before that update.

    Ah yeah, and one more thing: I am not sure since which iOS controller mapping is supported. I think with iOS14 came the support of the Elite2 controller, but maybe mapping was available in 13 already? The normal PS4 and Xbox controller should work with iOS13, maybe you just try before considering updating to 14.


    After connecting your controller to the device, the mapping can be found under Settings, General, Controller.


    Good luck!

    Just checked: I reconfigured the Elite2 controller in iOS 14 on my iPad only (no PC!) and swapped the 4-way-cross with left stick. Works fine in AeroflyFS21, but, as expected, left stick is now digital! You need full deflection to move collective, and it moves in the same speed as on the cross.


    Vertical/horizontal axis swap does not really work well though. Whenever I tried this, all three options were activated: horizontal, vertical, input swap. Drives you crazy.


    Cyclic on right stick is default, as is the rudder on left/right triggers. Shoulder buttons are view change.


    Additional paddles: The Elite2 has four of them (removable), but you can't use them in iOS yet without PC configuration of the controller.

    I need to check that again. I think it is nor only iOS14 that you need, but the app needs to support this feature, too. I think PS controllers the work as well.


    What I was referring to is that you can configure the Elite 2 controller on the PC (includes changing axis), and these setting are then more or less hard coded in the controller. Meaning, the changed axis then also applies to iOS. But beware, I am not 100% sure yet.


    I can try to replicate the desired config as you described above. But, since the collective is digital, putting it on an analog axis on the left stick might not really make it work analogue.


    The extra paddles on the Elite2 controller are not supported by iOS yet in terms of additional buttons. You can though configure these paddles on the PC to work as one of the 'normal' buttons, e.g. if you would like to have a second place for flaps or gear operation.

    Patrick: A 2 GB VRAM GPU is not ideal for Aerofly FS with Vulkan renderer. Once we hit the 2 GB GPU limit all kind of 'funny' things can happen. We don't have a similar hardware yet, so we can't tune Aerofly FS to this dedicated scenario.

    I admit I don`t have a particular gaming machine here, but due to its modest requirements, Aerofly mostly works.


    When flying, I checked the VRAM usage, and it was at 75%, the Radeon dashboard said. Tried with OpenGL for a while, but Vulkan is simply better and more fluid - when it runs.


    BTW: I really appreciate you guys answering on Sundays!

    Patrick: A 2 GB VRAM GPU is not ideal for Aerofly FS with Vulkan renderer. Once we hit the 2 GB GPU limit all kind of 'funny' things can happen. We don't have a similar hardware yet, so we can't tune Aerofly FS to this dedicated scenario.

    Well, it did run very well before the update. I have about 10fps more than with OpenGL, and these fps are dearly needed since overall performance is on the lower limit.

    Updated drivers to newest optional version, now Aerofly crashes immediately when trying to load takeoff position at Meiringen. New tm.log attached.tm.log


    Edit: Reverted to latest recommended drivers, previous problem re-occured (I was kind of hoping that maybe the drivers needed repairing/reinstalling).


    Edit 2: Just out of curiosity, I renamed the addon and scenery folder under users/xy/Aerofly.... Issue still exists, but tm.log shows no errors now, maybe easier to scan now.tm.log

    tm.log attached. I know it contains a lot of errors with user-generated content.

    I didn't change anything, but didn`t fly for a couple of weeks. It was the first time after the update that I noticed this behaviour, and it certainly didn`t happen before.


    I use an Asus Zenbook, AMD Ryzen 7 with AMD Radeon RX Vega 10 integrated GPU (2GB VRAM). "Recommended" Drivers are up-to-date , there is a newer, optional version available from March 18th though.


    Wanted to to try and disable all user generated content with the Steam start option mentioned above, but didn`t find that option in Steam? Maybe I can simply rename the addons folder...


    Thanks,

    Patrick

    tm.log

    Since this update, I experience strange glitches under Vulkan. Feels as if everytime a new images are loaded elevation is a bit behind, or whatever. With slower planes, lets say 120 knots, it happens every couple of minutes. With fast planes, e.g. F15, it happens every couple of seconds.


    This happens with both official (tested near Las Vegas and Meiringen, CH) and user-generated scenery.


    I am one who should benefit from the update (Vulkan+integrated GPU).


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    Works fine with Xbox Wireless Elite 2 controller on iOS. Sadly, no button configuration available within Aerofly, extra paddles on Elite 2 not supported by iOS yet. But, you can reconfigure the controller in Windows, these settings seem to be saved directly in the controller which then also affect behaviour in iOS.

    BTW: Is there a way to easily flatten some areas? I mean, all the more sophisticated airports are of course flat, and even the Canary Islands scenery from sim-market/ Taburet is mostly flattened where the airports are, so you can taxi on the images alone. Editing the elevation files?


    Thanks,

    Patrick