Posts by madpat

    tm.log attached. I know it contains a lot of errors with user-generated content.

    I didn't change anything, but didn`t fly for a couple of weeks. It was the first time after the update that I noticed this behaviour, and it certainly didn`t happen before.


    I use an Asus Zenbook, AMD Ryzen 7 with AMD Radeon RX Vega 10 integrated GPU (2GB VRAM). "Recommended" Drivers are up-to-date , there is a newer, optional version available from March 18th though.


    Wanted to to try and disable all user generated content with the Steam start option mentioned above, but didn`t find that option in Steam? Maybe I can simply rename the addons folder...


    Thanks,

    Patrick

    tm.log

    Since this update, I experience strange glitches under Vulkan. Feels as if everytime a new images are loaded elevation is a bit behind, or whatever. With slower planes, lets say 120 knots, it happens every couple of minutes. With fast planes, e.g. F15, it happens every couple of seconds.


    This happens with both official (tested near Las Vegas and Meiringen, CH) and user-generated scenery.


    I am one who should benefit from the update (Vulkan+integrated GPU).


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    Works fine with Xbox Wireless Elite 2 controller on iOS. Sadly, no button configuration available within Aerofly, extra paddles on Elite 2 not supported by iOS yet. But, you can reconfigure the controller in Windows, these settings seem to be saved directly in the controller which then also affect behaviour in iOS.

    BTW: Is there a way to easily flatten some areas? I mean, all the more sophisticated airports are of course flat, and even the Canary Islands scenery from sim-market/ Taburet is mostly flattened where the airports are, so you can taxi on the images alone. Editing the elevation files?


    Thanks,

    Patrick

    I know I know, saw your notes in FSCloudport and did so quite a couple of times already. Or I edited the TSC file, e.g. to add a solid runway at EDXW Sylt with the airport from uli057. Doesn't make the taxiway flat though. I know that's a limitation of the current FSCloudPort version, which still is an amazingly easy to use tool! Feels a bit like modelleisenbahn :). But I am wandering from the subject....

    Thought so, but since the fscloudport runways are on top of runway images I guess I wasn't able to see that right away, and I did not make a before/after check (have all Ireland images in one folder, so hard to re-engineer now :)).


    Thanks for confirming!

    The update to the Ireland scenery at flight-sim caught my attention and I downloaded it. I expected flat airports with "Irelands HD Airfields", but they are the "normal" ones from fscloudport. So, taxiing is impossible sometime because there are holes or steps in the elevation. The Turbo Arrow is especially prone to crashing when trying to taxi on images alone, other aircraft seem to handle better. Also, spawning at two of the three parking positions in Dublin leads to, err, interesting effects.


    The HD airfields are images, not elevation, right? BTW: Yes, I installed the GB mesh.


    Apart from that: Very nice work, as usual. And much less demanding to my kindergarden notebook compared to Ohau ;).


    Thanks in advance,

    Patrick

    That was a bit early to celebrate. Even with the folders "turned off" as indicated above, every time I turn "into the island", FPS drop down to 15 or something. Taking off from PHNL 08R and circling the island anti-clockwise. Turning left on the eastern edge makes frames drop big time.


    Thanks for your efforts, though! May have to stay away from Honolulu, what a shame.

    Well, that sounds promising, thanx big time! A first attempt delivered encouraging results. May have to set buildings to low still, but there are more than enough left.


    I would assume the devs would call that "Perlen vor die Säue werfen", but at least I can fly there now :love:


    I guess I can tinker around a bit by "switching" folders on and off and see what happens and dis-/appears? Would it be possible to relocate some subfolders from the special_folders, e.g. the carrier group, to have these (objects on the ocean might not be an issue)?

    My kindergarten device is really aching. Will try 0_VR if that`s even lower than slow.

    I have the impression that the drawing distance of objects is quite high, so A LOT of objects end up loaded. On the other hand, there ARE LOTS of objects :)


    Edit: I`m in VR now, no animations, no static cars, in-game quality settings to low. Although Oahu still looks good, when looking around the aircraft into a direction with a lot of cultivation in the distance, frame rate drops quite dramatically. So, I wonder if there`s an option to reduce drawing distance of cultivation?


    Edit 2: Unfortunately, Oahu is a no-fly zone for my Asus Zenbook. Even in VR and with all in-game settings to low, the object densitity gets to high after some flying. Frame rate goes all over the place from almost 100 (looking at the ocean) to 14 (looking at Honolulu in the distance). So, circling the island is no fun after some minutes. I`m sure that`s not an issue with your more powerful devices, but system requirements seem to be significantly higher compared to the standard program.


    I`m back if there is an option to further reduce objects density, hoping that this helps. I would even accept some popping up. Until then, I stay in the flats :rolleyes:


    Still, Ohau is an amazing scenery (even from what I saw). Hats off to all involved!


    Patrick

    OK, my "grandma`s" non-gaming device has definitly reached it`s limits here ;( It looks gorgeous, and on my device I can enjoy almost every single image (i.e. frame). 8| No offense, since my device was not really inteded to be a gaming machine.


    One question though: How do the batch files interact with the in-game quality settings like terrain mesh and image quality, buildings and the like? I`v set everything to low, and it still looks pretty good, I must say....

    Wow, this looks like an Wolfgang Emerich scenario :huh:. I have a shared memory graphics gpu, which is also quite a bottleneck and responds itchy to details settings. Where is that, Overloaded? Maybe I can try as well.


    Or we just follow the advice of getting new equipment.


    Cheers, Patrick

    I have only read the instructions on the download page, not downloaded yet. One (or two) questions: Do I have to launch the bat files each time I want to fly there, or only once in the beginning to set things up? What if I want/need to use several bat files (e.g. slow pc, no animations)? Is there a specific order if I need to launch more than one file? Ok, that makes three questions now...


    Sorry if this is explained in a PDF that comes with the download.

    Go to the Aerofly game in the Steam SHOP (not your library), then to the DLCs and there to the Turbo Arrow. There you will find a small blue banner (amongst other links) to the aircraft manual. It's not an in-game tutorial, but just as good!

    Be 100% sure because on my side the HI pump switch works every time. Please try again...


    Richard.

    Affirmative - works now. Even when I switch back to low fuel pump or even off, there is fuel flow when moving the thrust lever accordingly. Makes me think I was in idle when noticing the "missing" fuel flow. :/:rolleyes: If that was indeed the case - sorry, my bad.


    Patrick