Posts by madpat

    I now decided to use Full-HD, Vulkan without VSync and Anti-Aliasing, low graphics setting and am pretty satisfied. I think there is room to maneuver and will try, as suggested above, to increase to medium or high but keep buildings low. I noticed that in Florida, Miame region there are zillions of small houses which drop the frame rate quite a bit. In other areas without buildings it's a lot better. Maybe I will have to keep trees down as well.

    When I want to use dialing wheels (not sure whether that's the right term) with the touchpad on my notebook, I can basically just increase numbers, e.g. altitude in autopilot, frequencies etc.) I use the two-finger gesture for scrolling that would usually be the mouse wheel. There is a very delicate area/process, when I just make a very quick and very short movement from the top of the touchpad downwards to get a decrease. But it takes ages to select the numbers I want and feels more like in a casino - pure luck.

    Anyone knows a solution (except using a mouse, that is).

    Thanks in advance,


    Vulkan now runs stable here. Full-HD, no Vsync nor anti-aliasing, low graphics settings. And gives a bit more fps than OpenGL. Exactly those frames that I need with my not-for-gaming-notebook.

    Tearing when looking around fast in the cockpit is significant though.

    I tried all kinds of system settings, but they didn't seem to have any effect. I noticed that Florida is a bit of a special scenery with its zillions of small houses around Miami. New York was very fluid, with at least 40fps steady. Even better in Grand Canyon: Up to 70fps. Innsbruck and Lukla are more demanding again.

    Anyway, it runs ok now for me with Full-HD, Vulkan without Vsync and no Anti-Aliasing, and low settings. Still looks better than on the iPad, let alone all the other benefits.

    Just quickly checked, it's called FreeSync here, but there are other options as well I'd like to try. We'll see. There is always my iPad Pro as a "fallback" option, albeit without any additional sceneries (except Switzerland) - and no trees! But that's another story.

    Well, it's a notebook with AMD Ryzen 7 and Radeon RX Vega 10 GPU chip, so no, no Nvidia settings for sure :).

    But there is a Radeon setting named Adaptive Sync, maybe I try that.


    Not sure I understand what you mean, Overloaded. Is that a setting within AF?

    BTW: When limit frame rate set to off, AF was running ok in Florida under Vulkan, between 25 and almost 50 fps. The only annoying thing is when looking around, the screen frames start to mismatch. Interestingly, this doesn't happen with OpenGL, even with VSync disabled.


    For some reason, today I was able to select Vsync on with Vulkan. No idea whether I was too blind or tired or whatnot yesterday. On the other hand, it did not work, crashed immediately.

    CTD after 5 min in Florida...

    Then repeatedly immediately. After a bit of flying with OpenGL, I tried again, this time setting frame limit to off. It then worked fine for the 15 minutes or so that I flew. It definitely feels better with my notebook than with OpenGL.

    I am currently trying to find the best setting for my notebook and haven't decided yet between OpenGL and Vulkan. The latter seems to generate a bit more frame rates (which I need since it is not a gaming notebook), but the image appears better with VSync in OpenGL.

    Why is Vsync not available with Vulkan?


    I have read your threads, and first had to find out what CTD means ;).

    So far I had no CTDs, except when changing settings from OpenGL to Vulkan and back in the menu. But I did not yet have intense flights as I am still finding the optimal settings for me.

    Keep you posted.

    I just bought a new notebook, not having gaming in mind, maybe just a little. It's an Asus Zenbook 14 with AMD Ryzen 3700 U and integrated AMD Radeon RX Vega 10 chip (not a real dedicated one, comparable to the Intel integrated chips, but a bit better suited for light gaming), 16GB RAM and 1TB SSD. After initial setup, I installed AeroFly FS2 from Steam.

    Performance is ok, about 50fps in Full-HD, medium settings, Vsync on. It feels a bit better with Vulkan abd fps are a bit higher, but I miss Vsync. Looking around makes the image fall apart.

    But in general, I am pleased how well this works, considering it's not a gaming notebook at all and not even having a dedicated/separate GPU with it's own memory.


    For a new cockpit, on my device (iPad Pro 10.5) the textures of the EC135 are a bit too blurry for my taste. I can hardly read the texts, especially, but not limited to the overhead panel. I can live with that in "older" models of Aerofly, but I would have expected the EC135 to excel here. Is this the final stage of it?

    Since controller button mapping unfortunately did not make it into the fabulous new update, can someone from or close to iPacs give me a hint if that's even on the mobile agenda? I admit it may only be interesting for a part of the mobile community, but for a simulator this is just a must-have.