With the latest Aerofly FS2020 now displaying essential buttons like Copilot, Pause etc. I started to try flying with a controller. I recently bought a Sony Dualshock 4 pad (actually for PS Now), and gave it a try with Aerofly.
At first, I didn't like it, because I felt disconnected to the aircraft compared to tilting the ipad. But I soon learned to love the steering and braking ability on the ground. But especially the Cessna pitches up pretty strong after takeoff, and it took me a while to learn how to fly smooth and relying on the autotrim function. Now, I really like flying with the controller.
But some things left to be desired. A customisable button and axis assignment would be much appreciated.
- Airbrakes. When not using the controller, you can pull the thrust slider down to use air brakes. With the controller, this doesn't work, you need to enable working cockpit and use the real lever. I'd like to have that as an essential control on the pad, maybe with right/left upper front buttons.
- Trimming: I'd like to see horizontal stabilizer and aileron trim on the pad, preferrably on the left stick. Smaller planes need quite a lot of trimming, e.g. the Cessna pitches up quite dramatically after takeoff. As with the air brakes, it's to uncomfortable to use the trim wheels, if you can even find them (Baron, for example).
- I would sacrifice the viewing options with the left stick and especially the upper front buttons: I'm still sitting close enough to my iPad to use the view button (would need to be added when using controller) and moving the view with the normal way, which is also faster and therefore feels a bit more realistic.
Other than that, absolutely stunning what's possible on mobile devices nowadays!
Keep up the good work, guys and girls at Aerofly, and please be resilient against absurd game requests (not mine though
Patrick