I’m also thinking of yellow stickers in certain places to give the cameras some distinctive reference points.
Thanks, i’ll try more lighting.
Is anyone getting problems with their Odyssey or WMR headset whereby it frequently loses position and then has to snap back into place? I'm trying to work out if it happens over areas of heavy cultivation or if its a problem with the onboard cameras not seeing the the area around me clearly enough. It is really putting me off upgrading to another WMR headset.. like the Reverb.
Hi Mark, as I am mostly interested in gliding, I am trying to tackle this very problem myself.
Fortunately I am software developer so I am developing own VR overlay navigation device, it connects to Aerofly to retrieve the data and overlays my device in VR.
This is currently only for visual navigation (moving map) & tasks (flying to waypoints) and currently aimed towards gliding. The tasks or navigation routes will be done online in a web browser and then saved for use in my navigation.
You can fine my development thread here: Glider Map / Nav App (just playing)
Here is the last video update i did, however it has come on quite a bit since and later this evening I will be doing another video showing its current status.
Wow, if this is what I think it is then I’ve been desperately hoping for IPACs to build it in for a few years now. i don’t find the steam overlay tools very usable so my approach was to render some flight plan key info into modified parts of the aircraft ttx files.
Yep, Zuck just confirmed hand tracking will be standard on Quest in early 2020 and also in November the Quest will be able to plug into your PC and run like a "Rift 2" which is interesting as Quest has better resolution and IPD compared to Rift S.
Leap motion has been around a while but so far finger tracking in VR hasn't taken off. Now Oculus is taking it seriously and may reveal functionality today, as well as the Vive range including it in their SDK, will we finally get it as standard? I really hope so - it would be so much nicer to tune the VOR with my fingers than with the mouse.
Wow, after all these years? Its been there all along? IPACS keep saying not possible.
The Duchess is hard to get off the ground. The worst thing to do is add some flaps as the extra drag makes this worse and i’ve crashed on takeoff before now from that. I just gently pull it up and try to get some airspeed. No problems with Turbo Arrow.
The Cosmos is ticking a lot of boxes for me.
Good resolution compromise, inside-out tracking, realistic price, nice looking controllers, included audio, IPD adjustment. It's HTC so every game will test against it eventually.
It's the spec Oculus should have released this year.
Also as its native SteamVR it should be running the latest optimisation tweaks which kick in when GPUs are under load. I'm not convinced that WMR is keeping up with Oculus/Valve on that stuff. I think I'm leaning to the Cosmos too but would like some reviews.
Another one to consider:
So now my choices are (Rift S added for comparison but that doesn't feel like a real upgrade to me):
HMD Res per eye Optics / FOV IPD Adj Audio Tracking GPU demand Build/Fit Index 1440x1600 Supposedly enlarged FOV, improved optics
and better sweet spot but mixed reports. 90hz & 120hz
Yes Best Steam Normal Best Reverb 2160x2160 Usual FOV/optics sweet spot unknown. Issues with mura. No Weak? internal High Looks good Cosmos 1440x1700 Normal FOV. No reviews yet Yes Better? internal Normal Not a fan of halo
after using Ody
Rift S 1280x1440 Normal FOV. Only 80hz No Usual Internal Low Halo
I bought the DVD version of AFS2 and now a HP Reverb VR headset. I canˋt seem to find any information how to get AFS running in VR on a Windows Mixed Reality device. Any hint on how to set this up?
I doubt you can. IPACS doesn't support WMR directly, you need Windows Mixed Reality for SteamVR
I also bought Daily. Mainly I wanted to use pdf checklists. Unfortunately my controllers turn off after a few minutes. Does anyone have a solution for this?
Use Windows Mixed Reality with Samsung Odyssey +
Thank you for suggestions!
Yes i found that frustrating too. Controllers expect to be used throughout the game rather just for occasional use the way we want them. We need a solution built into FS2.
Thanks - it amazes me that more people flying VR aren't crying out for this. I know my solution isn't great and can't show a full PDF approach plate (yet) but its really changed the way I fly for the better.
I should add that for the purpose we bought it, i.e., public engagement events, it is ideal and the ability to clean and disinfect the padding is essential. I tried it on theBlu, and that was amazing; it made the water look much clearer. More about our work here if anyone is interested: https://sketchfab.com/blogs/co…-the-vr-tooth-tour-story/.
Interestinjg application Graham. What's your IPD by the way? Good point about head shape.
Thanks for sharing,
I have an oculus CV1 but looking for a hp reverb or a pimax 8KX so I need a solution to replace the Oculus Dash Window Pinning feature...
Did you notice some latencies or bad things like with ovrdrop ?
I don't use it anymore. I use clipmaker now - Clipmaker : Editable clipboard For JF Duchess 76 / Cessna 152 / Robin DR400
I got a new Reverb for work (Titan RTX) and tried it on my home system to see if it was worth buying one for myself (GTX 1080). Fortunately for my bank balance, I was quite disappointed. It was certainly better than my Acer WMR headset, but I didn't immediately feel like I was using a completely new Sim. The experience was still much the same, albeit clearer in the centre. Colours were better, but I still could not read the instruments in the R22 clearly (didn't have much time to try other aircraft) and the FOV was still small. Chromatic aberration was very noticeable; this may have been more apparent because of the increased resolution. The image was very blurry away from the centre. With TE Netherlands, the 1080 struggled and there was noticeable judder when flying low in built-up areas. This makes me think that we need an improvement in lens design before we will get decent high resolution in VR. Maybe Samsung will crack it with curved displays. I had hoped that the Reverb would be a game-changer, but the Index would probably be the best bet (larger FOV without pushing the required specs too much), if only it had inside-out tracking and a smaller price-tag.
Oh nooooo. And I thought I'd settled on my decision. I was basically just waiting for Amazon UK to stock it so I had an easy return option. I agree though that lenses are critical. Its funny with all this hope pinned on foveated rendering as it already seems a shame to use so much GPU to generate pixels outside the tiny sweet spot of most HMDs as they're currently very blurry when you glance across with your eyes.
I really don't know now whether I can justify a step up from Odyssey to Index. Same pixel count, but RGB stripe v OLED, so 50% more actual pixels but greyer LCD v OLED. The extra FOV would be nice but opinions on that are very mixed. Lenses are better but again that's subjective.
True - I don't participate in non English discussions. I only get involved if the post sounds interesting or I think I can contribute something and if its not English then I don't take the time to translate the page to see if one of those applies.