Brilliant. Is it easier to start than the DCS version - I always find that a fun challenge to start from C&D
Posts by Spit40
Are they working now? As for more variants that’s a question for ipacs
Ah sorry, its possible they are not live in the system yet. I was tipped off they were about to be added - hopefully they'll be working in the next week.
I thought you might like more variety...
Also, using a new bit of functionality to add even more variety, if you select the glider trailer you will randomly get any of these.
Great stuff Ray - I think I have what I need with these.
As we sometimes discuss the setup/cockpit we use when flying AFS2 I hope this question isn't too off-piste for the forum. I'm currently making a home cockpit primarily oriented around the Robin DR400. I have all the dimensions of the dashboard and primary controls, but I have a question that I'm hoping may be answered by someone on the forum who flies a Robin regularly IRL.
Whereabouts would your knees reach in relation to the flight stick and instrument panel? I'm trying to judge the height/position of things properly.
Hi Delfin. I'm sure (I hope) you mean well by your messages, but please understand that even though you said "Please IZOJUB (Michael), don't you think of taking this as negative criticism towards you." perhaps only 1 in a 100 people would read your message this way.
It does come across very negatively and I would venture that it will be poorly received by someone who has spent hundreds of hours making very good free scenery for the community using the best tools that amateurs have available.
If you don't want him to make any more then I think your message will be effective. If you would like him to make some more, as the rest of us would, then please explore some different ways of packaging your feedback.
Hi Pascal. We have gliders !
I have learned that there is an xref glider called glider01 - its not in fscloudport as an option yet, but a quick fix for you would be to decide on one of the aircraft in the picklist as being a glider then after you download the airport, edit the TOC file and replace that aircraft with glider01. e.g.Code
<[xref][element] <[string8][name][glider01]> <[vector3_float64][position][-3.15148386 52.63171236 0]> <[float32][direction]> >
I will add it to the picklist soon.
Highlights of Reverb G2
- Sharper display: Same res but Valve lenses and higher contrast LCD panels
- Manual IPD adjustment
- Thinner cable - G1 very bulky
- 4 cameras for inside out tracking
- Different head strap
- Not clear if it is more comfortable if the G1 presses on your nose like it does for me
- Same FOV - I heard earlier it was higher
- Those great Valve headphones/speakers - just wish FS2 audio was better to appreciate it
For a next gen I would have liked higher FOV, so it doesn't seem worth a switch from G1 to G2, but it does make the Reverb a much more compelling proposition. Hopefully it will add some momentum to the Windows Mixed reality platform so they keep improving it.
More excited about the HP Reverb G2.. announcing today 9am pacific hopefully
Yes its really awesome. Built one by myself and wrote some plugins and extensions.
Oh well i dont know if that is 6dof yet but there are users with additional custom built surge, traction loss and belt tensioning systems.
But back to topic: Is here an admin, developer or some other guy who is in response for this issue? Please Help.
Is this a known problem and on schedule to be fixed? I would accept any type of fix to crank up the update frequency.
Thanks and best regards, Alex
don’t hold your breath sorry. We get excited about it now and then but have to resign ourselves to the fact its low priority to ipacs. Search the threads for ‘motion platform’
Opensfx sounds great and a nice middleground between commercial and xsimulator projects. 6dof coming soon?
As i thought thanks. It was great until about 18 months ago when they changed the sdk and reduced update frequency for acceleration forces.
did you see the external dll sample from the sdk ?
At line 73 of this source file, you will find the list of datas you could retrieve in theory...
looks promising thanks - any chance you could determine the frequency of them sending these? Everyone’s platforms stopped being useful when it dropped from 10+ hz to around 1hz
Hi, im not sure if this helps but I modified the DLL for my own external cockpit display that sends broadcasts all of the available messages to UDP.
Peixacu, which messages do you require exactly? If the messages are available I could develop a DLL that broadcasts these over UDP.
as you’re up to speed on the messages available, are you able to confirm if it is possible to obtain all of the following at a reasonable update frequency. There’s been a fair bit of confusion.
Rate of pitch
Rate of roll
Rate of yaw
Sway/ lateral acceleration
it would be great to get my motion platform moving again after a couple of years out of action.
But isn't this the case with all planes in Aerofly?
I have my sensitivity settings all set to low and yet they are all very touchy.
Perhaps the issue lies further within the rudder pedals software? Or we need an even more aggressive sensitivity setting in Aerofly.
I love the p2008, a very fun aircraft. Thanks again Sylvain!
i agree, quite a few are but not all. The Turbo Arrow is very twitchy but i think the C172 is ok. When i had a real flying lesson recently i found it so much easier to follow the taxiway line.
I like the keyboard. I got a bluetooth numeric keypad to do the same, but if doesn’t have the reprogramming features.
I use a wmr and my sequence is thus:
- Start pc, steam boots in background
- Launch VRK, which kicks off the WMR window, but also straight into steam vr
- Headset on,VRK window is already there
- then launch fs2