Posts by drhotwing1 (IPACS)
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Dear colleagues:
It is evident that we have entered into a dialectical battle of demands towards IPACS, which is leading us nowhere, except to confrontation between us members of this Forum, and this is detrimental to us.
IPACS cannot resolve our demands as quickly as we request; Furthermore, these demands are many and quite complex. In my opinion for lack of programmers, and that I suppose is not easy to solve. The management knows our demands, if we are not pleased, it is because they cannot do it, and as much as you reiterate, it will not be achieved with the agility that is demanded.
Lately also, the personal insult has already been reached, and that is even worse. Good reasons have been put forward by competent partners, but when we stumble, the arguments have no effect. I think that new members have arrived today in a very radical attitude that does not benefit the intellectual health of this community.
I am almost missing Jeff, these threads, I think they must be cut before the requests become so insistent, so virulent. If IPACS does not please us, it is simply because it is impossible for them. Those who do not understand it, I think I should leave this peaceful Forum. We do not need so much belligerence in our demands, they are well known.
I do not wish to disturb anyone, but I consider this repeated insistence ABSOLUTELY UNACCEPTABLE. This is simply my point of view.
Kind regards: Delfin
I'm still here Delfin. Just focusing more on moving us forward than dealing with nonsense
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The only aircraft tutorials I've found are those ones on there, the one for the Dash 8 is really good, as are a couple others. It would be really cool to have some to explain some of the features and procedures on other aircraft...
Actually go through the aircraft section on the wiki, there are a bit more than that on there currently with more on the way. I'm working on updating the wiki to help users find things a bit better.
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I worked on the development team for Theme Park Studio in the past. I guess that you would call it a sandbox sim.
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We love Florida here at IPACS. Although I'm the only one that has been there many (many) times
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Guys, a bit out of hand this thread is getting. The old me would have deleted this by now But we are going to just keep following our course, keep working on what's to come, listen to criticism from our community, and try not to judge.
What I will tell everyone, and it's a bit redundant, that we are very busy. If you read into this statement you will know from it that there is plenty more to come! We are not done yet, and this is not a ghostware.
Give us some more time and we will try very hard to please everyone.
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Not at the moment. We have hard coded this function to be universal
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We can only do so much with graphics on the mobile versions since we have to provide good performance to many different phones of different hardware configurations.
We are always updating Aerofly and will continue to push the envelope as much as possible.
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I was thinking more like winning the lottery and buying a bunch of stock in Flight Safety and just hanging around there all day and bum rides in empty seats. Good to hear from you.
Ah got you. Haven't you done that already Oh i'm here and back full time with IPACS. Been a bumpy road with lots of turbulence but i'm here
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Even on the PC version this is still being tested. You could theoretically already land on one if the model being used is set up for it. Give us time to move some of this over to the mobile version in time.
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Hi and welcome to the Aerofly community.
We are continuing to develop Aerofly and have many new things in store for everyone, however, we are a small team so things move along a bit slow at times.
As for the night lighting, what specific improvements are you looking for? For the lighting itself we had to make some compromises so that the lighting looks good in both VR and normal modes.
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All scenery that is shown in Aerofly FS will be located in your \Documents\Aerofly FS 2\scenery\images folder unless you define a specisif location in your main.mcf file
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This is good. I mentioned a Steam update so maybe yours just didn't update until now.
Thank you for reporting back
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Our Florida DLC is rather large and also requires more performance, even for the PC version. We will of course look into options but we will not promise anything at all.
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Hi.
I’m referring to the mobile version AFS2019/2020.
If I remember well (I always avoid this airport by now). The ILS should be placed at the good position but the TOD is based on a 10000 ft airport.
iPad Pro 11 inch 2018 up to date
Regards[edit] I added a quicky F-PLN we’ve got in the MCDU
Please post mobile version issues in the proper sub-forum. This is for the PC/Mac version.
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Hello. Sad I cannot run it too using Rift S + latest geforce drivers + Vukan i get a black screen. However it works well with the other API so I do not really get what I am missing by not being able to use vulkan instead
I have an Oculus Rift S with the latest NVidia drivers and Aerofly runs fine in Vulkan mode. Make sure that you are using drivers installed directly from NVidia (or GeForce Experience) and not let Windows install the drivers for your GPU. Also, if you are using a laptop with an integrated GPU (like Intel) with Nvidia GPU make sure that Aerofly is using the correct GPU.
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Well you can use pretty much anything to fly with.
Using our VR Hands would be the most realistic but many users also like to feel a real yoke in their hands to get the most immersive feeling. The ladder is a bit tough unless you have a yoke with many buttons that you can assign.
If you aren't using motion control (VR Hands), then you can just go for a traditional Xbox controller that works very well in Aerofly FS2.
So, you see, it's pretty much your preference here
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Sorry about the title changes, I thought it would help as we're looking at a layered issue trying to get to the root of it.
I looked at the thread Thruster posted (Thanks buddy ) and I can confirm that rolling back the drivers to the GeForce 442.74 release fixes the Vulkan issue on my system; so it does look to be related to the latest 445.87 drivers.
We are beginning to think the same thing here. If this is the case unfortunately we won't be able to fix this issue as it has nothing really to do with our code. Whatever device that is connected through the Oculus SDK should work if it's working properly in other applications that run in vulkan.
We will continue to keep our eyes open on our end at this situation but right now we have to pull away to work on other stuff as we already spent some time on this.
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