Around one year ago, I entered into direct correspondence with the owner of PC Aviator (developer of Megascenery). He and I go back 25 years. He was my first publisher when I was a commercial addon pioneer for the MSFS franchise. I have great respect for this gentleman, and so I asked him to consider porting over Megascenery to AFS2. Sadly, it went nowhere.
Why? Same old reason, and one which makes commercial sense. The user base for AFS2 is tiny compared to other platforms. This means that any developer must balance the expected workload on a given project with the anticipated return on investment. When this balance was looked at, it apparently made no sense to develop Megascenery for AFS2 at that time.
What is the economic truth here? It is that the market has not yet adopted AFS2 in sufficient numbers for the majority of addon producers to justify developing for it. And whether we like it or not, the chances are slim that this trend is going to reverse. Not only does AFS2 continue to be devoid of features that most of the market considers essential, but we now face the re-entry into the market of Microsoft next year. With more choice being made available to an already niche marketplace, the already small market share that IPACS enjoys is going to be further threatened.
Folks, I am not saying this to be a prophet of doom and gloom, I am re-stating the market reality that AFS2 needs to get up to speed expeditiously, or face commercial extinction.
Sure, IPACS might consider that they can happily take their time to get it right, but that philosophy is not resonating with the only people that matter, the buyers in the marketplace, and those buyers are soon to get even more choice.
I do not blame PC Aviator for not coming to the AFS2 platform. And I do not blame ORBX for appearing gun-shy on their promises to deliver many many airports and sceneries in 2019 for AFS2. I also do not blame JustFlight for currently not having a new GA aircraft listed as "in development" for AFS2. The market is speaking, and their language is their spending patterns. The third party developers are the leading recipients of those spending patterns, and they are listening to the market.
And one last contextual point. I owned one of the first companies to create addons for ANY flight sim two and a half decades ago, and we had boxed products in stores around the world. However, I did not listen to the marketplace. After seven years of success, my company products fell behind the sophistication curve the market was craving for. In the end it cost me the business and we folded. IPACS, are you listening?
- Kenneth