I'm up and running using the dirty slacker's method of engine start, and having fun flying the Lynx around. The thing I'm struggling with most is starting the No.2 engine, the lever nearest to the pilot, in VR. It takes me ages to get the sim to connect to the starter button, I'm pressing with the VR controller and the mouse, but it just doesn't seem to lock on to the hotspot. I'm finding that if I move my viewpoint back and into the middle a bit, I can see, reach and operate most of the switches with the mouse (VR pointer is not very effective and often flicks the switch the wrong way). The left hand starter button clicks ok, but the right side is closer to my eyepoint and is harder to lock onto. How are you guys doing this in VR? has anyone found a reliable technique to click the buttons or is it something I'm doing wrong? I'm guessing it's more of an FS2 issue than a Lynx one.
Also, at one point I thought I'd try something, so I got up a bit of speed and height, dropped the collective and rolled it at the same time (logic being that if the pitch was up it would suck me to the ground when I was upside down), and it performed a 360 roll perfectly well. Can a Lynx do this in theory? I've heard they are agile machines, but it's pretty cool if it can.
Anyway, I've not had that long to fly it (work gets in the way) but it's a great addition to the sim, thanks once again for your efforts Steve, it's an extremely impressive achievement given the resources available to you..