Posts by John Hargreaves

    One day I will get access to the heli tmd and the new engines, until then I plod on

    This would be the single most desired thing in the whole of flightsimming to me. Keep the faith and I hope you get what you need to finish one day soon. I can't understand why there is no really well done Lynx out there (not that I've found anyway)

    I love the R22 also, it shows a great deal of potential for helicopters in AFS2 but I haven't heard a whisper about any others to join it either from IPACS or any third parties. You'd hope that once they cracked the first one, any others might be an easier build, but I suppose they have a lot on with other parts of the sim.

    I got an email from Orbx this morning saying I can get 30% off of X-Plane 11 and True Earth GB for X-Plane if I order by April 8th. There are some nice screenies on the site too and it says it is also for FSX but not discounted for it. It does not mention AFS2.

    I am wondering how far away our version is then?

    I think that offer is to publicise the OrbXP11 demo version they have just released.

    It's great to see 3rd party developers coming on board and I'll certainly support this one even though I generally have little interest in this type of plane personally. It can only be a good thing for the sim, and I'm sure it will open my eyes to the joys of general aviation craft.

    I'd love to see the New York scenery get a second art pass and really pump up the detail and resolution, especially now that we have the R22. It could serve as a showcase for the potential that AFS2 has and start to set the sim apart. Currently I find the level of detail broadly similar to other sims, but AFS2 wins hands down on smoothness and framerate. If moving water and sea/road traffic make it into the sim, one 'showcase demo' area such as Manhattan would really wow the audience so to speak.

    I'd happily pay for a 'New York plus' version add on pack.

    When we have new information we will post it in the forum and as an announcement. Currently we have nothing noteworthy to report except that we are still fully developing Aerofly and we will continue to release updates in the future.

    I do think you guys can be a bit modest and reticent sometimes. It might seem like 'nothing noteworthy' is happening to you, but lots of us consider FS2 to be an exceptional piece of work that is growing all the time. We're just interested is all, and if you are proud of something, it's ok to share that with others.

    Anyway, it's your project, as JJ says above, thanks for your work and keep it up.

    I think one of my favourite things about FS2 scenery, and New York City in particular, is the way you can land on pretty much any building. It's only now that we have a helicopter that we can appreciate that, and it's a real buzz in the R22 hopping around the skyscrapers that would be impossible to land on in a real flight.

    Here's the 'full' rundown on their AFS2 plans:

    "Our plans for AFS2 in 2019 are less defined than for P3D and XP11, although we will continue with some ports of the most popular airports which fall within an IPACS region DLC coverage, and perhaps porting the TrueEarth GB series to the sim. It remains our favourite sim for the smoothest VR experience due to its incredible frame rates, made even faster with the recent Vulkan support. We are constantly in communication with IPACS and thus have insight into some exciting new developments in store for 2019"

    That last sentence looks intriguing, I think we just need to keep on spreading the word.

    It's a bit like riding a unicycle with a circular saw strapped on top of your helmet. Also, the difference between an experienced pilot and a rookie (I know I'm in the latter category) in terms of how smoothly a helicopter behaves, is significant. Don't worry OP, you are doing fine.

    Try just getting the damn thing up in the air any way you can and then practising moves so that you have a bit more space around you. Tiny constant inputs, but don't forget there is a slight delay between your movement on the stick and the eventual movement of the aircraft.

    I read on the OrbX forum that sales hadn't been as good as they hoped for the AFS2 products. I think it's still early days for this sim, progress is quite slow (I understand why don't worry) and it hasn't quite built the necessary momentum yet.

    XP11 is a bit further long the development path, so it is currently the new kid on the block, but once all the major features are present AFS2 will shine and they will have all that OrbX back catalogue that will port across nicely.

    The cyclic does need lots of regular tiny inputs but once you get up to speed, the weather vane effect means you won't need the anti torque/rudder quite so much, but the wind strength and direction can also affect it. The yaw string is a good indicator that the helicopter is happy, if that is straight up the middle it is balanced and smooth.