Yesterday I sent to the forum these two videos of the Extra plane, but for reasons that are not relevant, I could not send the text that explains the pretension of the videos. Now I do.
Here are the two videos that test how this FS-2 Sim and FS-1 aircraft flies on my PC. The last, belongs to FS-1, and of course its agility, precision and elegance in flight, has nothing to do with the first (FS-2).
Wrote, Jan: (in his first communication yesterday):
"Ah, so I'm guessing you are talking about jumps in the replay not in real time while flying".
No Jan, that filming is not a replay of the flight (via the replay function), no, it was filmed while flying.
Scenes fuzzy in its movement of rotation (roll) explained Jan. Of that I said something, but to the being the frequency of rotation so low, yes, it is logical that the image or scene is blurred, but my observation more accented, was that the axis of the airplane in the "roll", crossed in excess, with the trajectory of displacement of the airplane. That was what surprised me a lot, sometimes proving impossible to control, causing the plane to crash against the ground, especially, flying low.
And ... Congratulations, Cav!. You are right in your meticulous and precise observation, and that has allowed you to give an absolutely accurate and irrefutable explanation. I did acrobatics, I did not fall into that detail, probably because that condition does not occur in "real aviation", where the rudder, is not connected with the aileron, but independent, and is operated independently as needed, but in the sim, if it is connected to the ailerons, and that produces the effect we discuss here. And ... seen this condition, I wonder: is it possible to disconnect the rudder from the ailerons, in settings or wherever ?. If so, how?
I suppose that that rigid connection between ailerons and rudder, is done to avoid that the users have to buy another device that controls the direction of the airplane producing yaw.
If so, I understand, however considering that these two aircraft (Pitts and Extra) are acrobatic, there should be the possibility of disconnection.
NOTE: In FS-1 the rudder is also connected to the ailerons, but when the ailerons move to the limit, the rudder also moves, but much less than in FS-2. I say this because I just tried it with the plane on the ground.
Well, after all this debate, I have clarified this matter and although I can not perform acrobatics in this sim, I can execute it beautifully, in FS-1.
Jan, Cav, thank you for your efforts, and I end this matter
Regards: Delfin