Posts by KenR297

    No reason really, you could technically

    I can increase it when I do the next update, but for now on Chrome (and other browsers) you should be able to right-click (or CTRL+SHIFT+C as the map overrides the right click) and hit inspect on the slider and change the number from 2500 to anything you want (I've attached a screenshot showing this). That number will persist until you reload the page.

    Thanks for the info; I'll give this a try.

    Definitely a let down; I thought we would at least get news of the PNW region that had been talked about. Looks like that isn't going to happen.

    Would be nice if IPACS would present their own roadmap for 2019; would like to at least get a hint of any new IPACS scenery they themselves are doing since ORBX seems to dropping their plans for more AFS2 scenery.

    Here it is; as an addition I just tested the sim at Monterey and all was good, but when I changed location to the Eagle airport in Colorado the crash occurred again.

    I use Open GL.

    Sim version is 20181130


    • tm.log

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    Jeff, I have a serious problem after these updates; all of a sudden my frame rate in the Palm Springs area plummeted to below 20, with stuttering galore.

    I switched planes, turned down clouds, etc. to no avail. I checked and installed my latest video drivers and restarted my computer. When I restarted AFS2 all was well until I approached PSP, and again frame rates crashed.

    Something is up.... and it's not good

    I think in a previous post it was explained that there's a setting on the configuration file on which you can set a height parameter to allow buildings to look taller. If that is correct could someone post something about that?. It should be a quite tedious work doing this by each individual building.

    Cheers, Ed

    Sure Ed you can do that, but do you want all of your buildings to be 20-30-40-x stories tall? I don't think there is a variable for the height setting to give you randomized building height. Since most cities are only going to have a manageable number of tall skyscrapers it isn't that much extra work to edit the toc file for them. Strictly your preference though. 😀

    Here is one thing you can do, it is a bit tedious but does work, and will give you what you are looking for.

    Using Google maps, locate a building you would like to increase the height of, and note it's coordinates. Open the cultivation file for your city, and do a search for the coordinates you noted. It is best to use no more than 4 decimal places. Search until you find the building that is closest to your listed coordinates; you usually don't get an exact match. Now change the the height to the actual number of floors for that building, save your file and test in AFS2.

    It sometimes takes some trial and error, and can be a bit tedious as I said earlier, but this method, while not perfect, will give you what you seek. Remember you will see a generic building, but it will match the height of the actual building you are trying to replicate. Hope this helps. 😀

    It isn't a substitute for a fully hand modelled airport done using Ac3D etc but it's turned out to be quite effective. Rapport came from rapid Airport creator. Taxiways are not yet modelled however I hope they can be in a v1.1. There are some technical challenges to achieving taxiways with the method used and I had to draw the line at a good first version for release.

    Thanks for the explanation Phil... will be looking forward to this!

    Don't worry about airports. I have a solution for that coming in a couple of weeks. Airports, runways, buildings, static aircraft. Just no orthoscenery so this Orbx announcement is great news. Its been in development for 3 months and a bunch of us are beta testing it right now (and making new airports daily), aiming for Easter release.

    P.S. Its a free community, crowd-sourcing wikipedia style project.