Will have to delay the template release a bit. Arno has released some changes in scenProc for the CreateAF2Buildings command to handle the various building height possibilities. Anyone updating to a version after 01/09/2019 will need to change their CreateAF2Building lines as existing scripts won't work. Unfortunately as a result of the scenProc changes, my recently completed version 7 template won't work, requiring a minor redesign. I had already catered for the various height scenarios in version 7, so will also need to modify that to fit in with the new command lines. Anyone downloading the latest scenProc version will get this change.
I asked Arno to change scenProc to allow it to deliver 3d objects via a scenProc script, and I think this is now also active in the latest scenProc version. As part of that change, scenProc will now generate linked TSC and TOC files as an output in place of the TOC only output. You will no longer need to manually reference the TOC file in the an airport TSC file, or create a TSC file yourself. I am planning a relatively minor version 8 update of the template to start to incorporate 3d objects like radio towers, water towers, wind turbines etc into the template. XREF objects require different handling so haven't been implemented for scenProc at this stage. However you can still use many XREF objects by getting them from Fscloudport, and just copying them across to each folder holding your TSC/TOC files. This does require some duplication of 3d object files, but they are pretty small anyway.
The latest scenProc updates won't change the outcome of the version 7 template though, with all features listed in the changelog still delivered. In the meantime here are some further screen shots of what you can expect. All Version 6 vs version 7 screen shots were generated using the same OSM source file for both.
Version 6 skipped a lot of buildings as it didn't have the ability to process them. Version 7 does, so we not only get more buildings but they are also more detailed.
There are user assignable standard heights for building categories where no level/height recorded in OSM. This is a shot of the local hospital complex, most of which had no level/height info in OSM. The height setting I nominate only affected hospital buildings and not other buildings. Users can set the building category heights to suit their part of the world.
Circular buildings. Shown here with a university in the background which also used specific level/height values solely set up for universities.
An example of the effect of the new construction method on shopping centres/malls. Not only a more accurate shape but more surrounding buildings have been included.
Circular storage tanks. In version 6 screen shot on the left, many tanks were identified as houses or other buildings. The new template will generate circular storage and buildings from 10m diameter to 200m diameter. The only downside is you are limited to the building textures available in Aerofly.
Silos on the left, petroleum tanks on the right, and few complex buildings in the middle. All generated by scenProc.
Communication towers with stacked lighting. Here 4 TV towers along with a smaller communication tower.
Power line towers shown in the lower left & right, with a few different types of communication towers in the background. While the power lines aren't created, you can see them clearly in the textures, so looks pretty good anyway.
Fixed a problem where trees appeared in water areas, where the water area was inside an area populated with trees.