God bless you and your family. Our hearts and prayers are with you!
Next day update.
It seems the Vulcan (beta) selection is the culprit. When using OpenGL the scenery runs just fine. Unfortunately, if you have AA problems you will lose the advanced AA associated with the Vulcan (beta).
No problems once I switched from Vulcan (beta) to OpenGL.
It crashes on me no matter if i'm using Vulcan or Open GL
It’s downloading now!!!
40 mins until my departure
I have no clue how long you guys have been working on this wonderful jewel. It must have been a long time. The depth of detail added with just how much of it there is... is absolutely amazing. The buildings just go on and on. I kept waiting for the low res to pop up between cities... it never happened!
Gents, If this is what we can expect from you in the future... I will happily pay for any and all you produce!
WELL DONE MY FRIENDS... WELL DONE!!!
I have no animations in Innsbruck and in Monterrey i can see animations until i get close then they just disappear this happens with Vulcan and Open GL was fine before the update
latests drivers, win 10, nvidia GTX 1070 i7, 16 gb
Runway numbers, airport vehicles, something that looks like a terminal "skyway" that connects to planes (non moving), and the ability to edit and create new versions of already claimed airports without having to ask first.
Once those four things are in the program I can't think of anything else you need to or even should add. We don't want to be seen as being in competition with commercial add-on developers. That would draw the ire of the the higher-ups, I think.
Vegetarian would be nice if possible
i have created KDWH David Wayne Hooks (it got named WDWH during an edit and i cant correct it) it is located in south Texas just north of Houston
on my rig the runways seem to flicker but the VERY detailed airport is fine.
Could someone be kind enough to d/l it and test it on their system and report back it Would be greatly appreciated
If i ever had to reinstall i would not have to dL massive files
How do i get it if i already own the steam version
Im following the wiki to create an airport,
after using FSET to create the airport texture, im told to make note of the center concordance
the convert to decimal. Then im shown an image of a TMC file.
Is there a template somewhere that i am missing? or do i have to type this thing out manually?
I didn't know you could do this.
I'm considering this a FREE new feature!!?
Yes add the word "Fight Club" to the Fuse
Or add a passenger ejection door!
Monument Valley Airport It's simple but it's there
It is without question incredible
What game Is this
input: "15570 N in lbf"
result 3500. pound force
Caution pound FORCE (lbf) not pound mass (lbs),
since f = m * a, (factor 9.81N/kg ~ 10 - the factor which you were probably missing),
(lbf is a force, lb is a mass unit)
Similar issue would be weight in N and mass in KG. Weight depends on the gravity (9.81 N/kg on Earth's surface), whilst mass would be constant. But a lot of people say aircraft weight = ...kg, which is incorrect. Therefore nowadys we lern abbreviations like MTOM instead of MTOW or MLM (max landing mass) instead of MLW at the university. In the Aerofly FS 2 there also is no such thing as a weight parameter. We only use "Mass" and calculate the gravitational force from that.
And yes that is 15.57 kN per engine: 15570N / ( 1000N / kN ) = 15.57 kN, no zeros required?!
Off the coast of N Korea. Just to piss them off Hahahaha
Now we need operational drop hook livery
Mad Skills. Looks GREAT